It was shortly after the Praetorium. Like second or third quest sent you to Quarn.
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It was shortly after the Praetorium. Like second or third quest sent you to Quarn.
It was very strange recruitment, u had to unlocked it from the quest giver outside of the walking sand and later on you had to run it so u could keep progressing through the msq
Beat me to it i'm so slow writhing things
There is a solution and it's on sale buy a skip if you're wanting to get to SHB's that quickly. Buy a story skip and just level to 70.
I've come across this before and it always calmed down the person when I informed them that 99% of the time the three groups act independently, so what you do isn't crazy different to what is required of you in trials. You don't even need to say anything in alliance chat most of the time.
In my experience most players don't even say anything in alliance chat and if they do it tends to be some silly joke. Sometimes tactics are discussed but this is usually when the content is new or when a group clearly don't know what they're doing and they're causing wipes.
The field markers actually take away a lot of discussion that would have taken place because they silently and clearly inform groups of where they need to be.
Even party chat is often dead for me in alliance raids. The content is designed so that you don't need much communication to complete it.
I don't think that person is wrong to say around 90% of players enjoy dungeons because the fact is if a large majority did not...well the game would have to go in a very different direction to keep its players, and that change would have came a very long time ago.
Mandatory dungeons gate content from the beginning of the game up to the latest patch content. So it's not like players get a nasty surprise about them being a requirement very late in the game. Most people who dislike dungeons just leave the game when it becomes clear that they cannot escape them.
Yes Trusts exist but they're a super recent development so most players have been around since long before that feature was even announced.
Reads: "60% of people hate doing dungeons..."
Thinks: Okay, maybe. Seems a little high, but a lot of people only like savage raiding, extreme trials and such.
Continues reading: "... because they're too hard."
Thinks: "What."
They have also streamlined some questobjectives.
I started a new character just to see what had changed. One of the early Gridania quests used to be "kill 6 anoles, and steal 4 of their eggs". Now that quest is "kill 3 anoles and steal one egg".
You now also get enough XP from MSQ+class quests+hunt log to level up from that alone - at least as far as I have checked. No need to do any sidequests anymore if you don't want to.