There are FATEs in the overworld that have these as well. Yet, nobody does those anymore, not since ARR.
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Exactly. That and they arent dead in 20seconds and the rewards arent limited by Capps and Lockouts. NM's are sightly different than FATE's. If you really wanted to you could call dungeon bosses FATE's
Something else that might help is having a claim system, but then there would be a whole different set of complaints.
Fates are actually pretty fun when the rewards are worth it. It's also a good way to kill time and give a boost of XP. It's an optional source and people who just think something sucks is just sad. Everyone one pays a subscription so everyone has the right to enjoy OPTIONAL content. While I'm NOT a big fan of fates I can at least understand that it is an option. If people do Fate grinding is up to them. While yes it can feel pointless at times it can be a necessary evil.l If anything is players who can't understand a simple concept are the ones that suck.
In what world do the rewards suddenly make the content FUNNER???
If you were given 1,000,000 dollars for watching paint dry for an entire month, does that make paint drying fun?
The general consensus is that FATE grinding isn't fun. Rewards are nice to have, but they don't make the ACT of FATE grinding any funner.
A choice, primarily. Let the people that want to grind hundreds of mobs a level do that. Let the people that want to stand around while other people kill the big monsters for them do that. Let the people that want to run dailies or quests or whatever in Eureka do that. Just something to break up the monotonous grind.
Pawlows world?
Connecting one stimulus (for example a bell/content) with another (for example food/rewards) repeatedly will cause the two to get internally connected as well. That sort of conditioning is only temporary, tho - When stimuli become disconnected again (bell without food/content without rewards), the internal connection quickly fades.
It really makes sense that people think that way.