Originally Posted by
Nedkel
The less mechanics and game skill is needed in the game, the more skill it is needed to overcome someone.
If you both playing on the same rules and know each other moves, its becoming a real challenge to fight against him and more skill to overpower him.
Since you cant use a cheesy moves against him, because you both know all the stuff you could do, so micromanaging and manual skills starts to be more important than knowledge.
The better player will still win the match, but not as easly as before, isnt it a good way to go on pvp design?
Lowering the skill ceilling is increasing the challenge, you cant win as easly as before against everyone. So i believe you people dont like it, because its not as easy to win the game as before, am i correct? :P
The pvp may had more buttons to press, but that doesnt mean it was any harder to execute combos and burst damage than in PVE. So the team with lesser knowledge about their abilities was losing.
btw
I actually enjoy that my PLD is a little different in PVP than it is on PVE, whenever i am off of playing pve i jump to pvp and enjoy the game like a brand new.