Originally Posted by
Pibz
Except i did mention they'd have to perform trivial scaling to the mobs.
Such nonsense, the more DPS you need in a team, the faster their queues are going to be, this always works. I can't think of any active game that has such ridiculous queues for DPS for leveling dungeons (30m+ is beyond ridiculous), guess why, they have more dps per party. Also no need to look any further than WoD or ST, once they replaced tank for DPS, DPS queues(which were shitty in CT) got way better than tank's queues, so please go ahead and tell me how it doesn't work with no example whatsoever and disregarding something basic math would prove right.