Please look at the legacy server costs and do some math and tell me how even 5% of players 'can manage' the largest land plots? I dunno if you've seen the cheaper housing in videos, but it's no better than a tool shed for size.
Yoshi's argument was that you could make 15-20k per day 7 days per week and afford one as an FC after three months, but if you run the actual numbers (and subtract 40k per week for teleport/food/repair costs to make the math easier), 3 months would require having an FC with over 200 players all doing this 7 days a week. That's not a realistic expectation for most FC anyway, because most of the larger ones out there don't even have 200+ active players. And yes, I'm aware some people can make more than 100k/week, but not everyone enjoys crafting and gathering for profit.
It's understandable why people are upset about this, and this whole whining about people who are complaining thing is really getting old. Housing doesn't give anyone an unfair advantage in gameplay, so why make it impossible for anything other than the elite 1% of rich players out there? If space is an issue, they should have used a different system (a lot of games use an auction system) or something.
