Breaking the crest only has a Cure Potency of 50 down from 100.
(I'm simply reading your "p" as "potency". so sorry if I misunderstood anything.)
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Could also be that SE did listen to the many players asking to have almost their entire rotation way sooner than the max level, meaning the devs can not add something revolutionary to the rotations anymore in the last 10 levels, or the forums will continue to be filled with complaints that we lose too many skills when synched under that.
Which would be another example of players getting what they asked for, only to realize this is not the genius idea they were thinking it would be. A bit like asking for years to be able to put several skills into one button like in pvp or with these combo add-ons because "123123123 is totally the same as 111111111", and wondering after that why the devs seems to think that healers pressing 111 all the time is not a problem.
I think having a selfish mitigation is okay, but sharing mitigation especially in the form of healing is insanely dumb on DPS. If they have mitigation it should be in the form of debuffs on the boss or support like mantra to combo with the healers, my general rule on DPS and Tanks being able to heal others is it should sacrifice damage. Clemency and Improvisation (if reworked slightly) are ok for heals because you have to stop attacking to do them, the ability of being able to heal groups in oGCD heals should be a healer role exclusive thing.
I'm sure it's been mentioned in over 470 pages of forum, (and speaking as an AST main who keeps getting the rug pulled from under their feet every expansion) I want to feel needed in combat. The class trinity works because the core fantasy of each role is "You wouldnt be able to complete this without me" and that's simply been forgotten, or perhaps willfully ignored? AST in particular, has had several fun side mechanics beyond "Health bar go up!" and "Health bar go down!" over the years, which were really what was keeping the role fun for me.
Maybe we could solve this by forcing Yoshi-P to make John Finalfantasy into a healer for the poster job for 7.0.
Man i wish back when Shadowbringers came out we Tanks would have been that Vocal when Square Enix removed everything that was fun and destroyed Dark Knights while doing it.
They won't listen anyway. As Cynical that sounds.
TBF healers have been complaining about this litteraly since Shadowbringer patchnotes dropped.
We're just finally done enough to throw one last hail mary before admitting defeat and moving on to greener pastures. Be those other Roles in FFXIV or other games all together.
Some healing is fine, nobody was wall-pulling off Solid Barrel or Second Wind,
it's the increasing trend of giving fat AoE heals on 30/60s cooldowns to both tanks and DPS and adding sizable heals to tank short mits that's like, what are we supposed to do now?