You're not convincing anyone by listing reasons that have nothing to do with damage meters. In fact, you're just proving further that WOW's downfall was NOT due to damage meters.
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Yet you can try different things and observe: Over repeated tests, did the numbers go up?
Not to mention that the most immediate per-second meter itself is only a small part of the available system. Take WoW's typical parsers as example.They have rather immense potential as learning tools.
- Want to track when and for how long you dropped a buff via a timeline and event chart? You can do that.
- Want to compare your action timeline against another of your own logs, or perhaps even compare each against their respective throughputs? You can do that.
- Want to find the most salient points of difference between how you played and a fellow player in your party of the same spec played? You can do that, too.
Aye, I just like Detail's convenience for being able to do that in-game, no upload necessary. (Though, one would still need the upload for, say, running a 2D replay of the fight, as offered on Warcraftlogs, or for running their quick analyses, so it's still plenty worth uploading from time to time there.)
It's an honest thing. Though rather than a dps meter I would prefer if there were IN game means to teach people mechanics. I did the stuff with the smith when I first started playing and I don't think it adequately teaches new players these kinds of things. Things like considered AoE usage and when its again, considering using CDs when you get buffs. It would be simple way to implement it.
The largest issue is the game itself does a terrible job of teaching how to play in multiple scenarios. WoW has a "tutorial" like section when you boost a character where they have you practice both single target and AoE/Cleave abilities, core interactions within your toolkit, and important defensive/utilities. The initial job quests for RPR and SGE do have something like that but its very barebones.
Only way it would work is if they had a very very strict rule about how you talk to others about parses. Along with of course, private parse only. I think basically no matter what, as long as they make it an immediate ban for bringing up someones parse numbers that it's fine since thats how it works right now anyway and it keeps people civil.
I'd like to repeat that actually. That's what keeps people civil.
A lot of people already use parsing things. but they're terrified of opening their mouths because they dont want a ban. And thats exactly how it should always stay. They could simply add them in but keep that level of strictness up and it'd be perfect. I say this with like 10+ years of mmos behind me. Parsing in itself isnt actually awful, its 1000% all in how people treat each other over it. If you let that run rampant, yes, it seriously changes and warps people into nasty little freaks and the games enjoyability plummets hard and fast driving many out because who wants to bother when EVERY run of EVERYTHING is about 'fast parse runs only'. Go on, ask blade and soul. Anyone pretending otherwise is just naive/inexperienced with mmos-or even worse, they were one of the ones doing it and see nothing wrong with it. Its just that behavior that needs to be controlled. So as long as they forever keep those types muzzled in fear of losing their accounts then yah maybe someday it could be possible.
This argument has a really flawed premise to it. You're basing whether good people can have something based off of whether bad people could misuse it...
By that right we shouldn't have chat in the game. At all. No ability to chat. Because people who are mean can use it to harass people. We also shouldn't have gear, because people can judge people based off of it. And we shouldn't have glam, because people get judged based off of their tastes in glam.
Any system you add to the game... hell, anything that exists can be misused by people with the wrong attitude and intention to hurt people.
That doesn't mean we just... never do anything. No, we punish the people who misuse it.
LMAOQuote:
Originally Posted by EagleDynamics View Post
theres no way you would quit. im calling that bluff right now.
Quote Originally Posted by Klytania View Post
Nah. You're too invested in it.
I saw this back on the WOW forums as well
"They wont quit its all a bluff"
A few weeks later...
"...Hey, where is everyone?"
WOW has had millions of players over the years......and yet....
Where are they now?