You mean all those FF games where SAM was classified as a heavy damage DPS? Yes I know. That also includes XI since that was my main for the entire 10 years I played it.
Those defensive abilities were there for the survivability of the SAM whenever they would pull hate from the tank b/c of the high spike damage from self skill chaining. They were never expected to or required to tank anything in XI. You brought the deeps and that was it.
I will give you this though, with a -physical damage down set, which I had one, you could tank a good number of end game stuff. But it wasn't a requirement or were you expected to. You were expected to pump out high numbers with all the TP regen abilities and being able to solo a lvl 3 skill chain like light and dark.
Same argument with DRK. This is the first FF where it broke tradition and made it into a tank class. DRK has always been a heavy DPS class. But Yoshida has shown he isn't afraid to break those traditions. Me personally, I apologize but I expect the jobs to play as they've always been and not break those traditions. DRK in my opinion should've been a DPS in Heavensward. The same opinion I'm giving with SAM now. If we need more Tanks then there's plenty of actual tanks roles they haven't tapped into in past FF games.
As for my arguments being weak, sorry my opinions don't catter to yours, but mine at least have history while yours is just blind fanboyism wanting it to be a class b/c that's what you want it to be and not what it's traditionally been. That's about as weak as you can get sorry to tell you.
