Originally Posted by
Ursa_Vonfiebryd
It goes like this: First time I'm red I pop the thing, no questions because hey--it happens. Second time, I'm looking at gear and popping whatever I have, usually a defensive if the aggro skill is still on CD. Third time I'm looking at stances and what is actually going on. If its not tank stuff, I will probably suggest doing tank stuff (or give advice if it's just inexperience). This entirely depends on how far apart these happen. Because obviously, it's easier just to pop the thing. Being in a state of constant yellow is something I've come to expect nowadays and I don't waste my CD on it.
We'll have to agree to disagree there. Enmity skills for DPS are there for when the DPS have aggro and need to get rid of it. Just because they CAN be used to help the tank stay in DPS stance does NOT mean they're a tank buff (obviously it's a dick move to put Shadow Walker on anyone that's not a tank but the same could be said of Shirk and that seems to be the current go-to for 'punishing' people who don't fall in line). If this happens a few times in a duty and well within my CD window then yeah, I'm pressing the thing. However those weren't added to the toolkit with the intent to let tanks languish in DPS stance. It's there to help the tank by virtue of 'hey, here's this thing that belongs to you--please take it so I don't die'.
(Also, if Diversion is what Quelling Strikes used to be then it was never a built-in BLM skill. It was a skill we borrowed from Bards back in the day when cross-class was a thing. BLM's had no built-in enmity skills. -Just 3 defensive ones.)
Lucid is part of my mana management package. That's primarily what I use it for. Especially for SMN or RDM. I can be a little more generous with it on healer, as long as it's not SCH (which is one of the biggest mana-drains). In any case, it's not for wasting. It's for emergencies outside of that. The only real argument you have is with Shadow-Walker and Diversion because they literally ONLY affect enmity. And that's for melee/ranged. So yeah, asking me to sacrifice an essential part of my job's support infrastructure to help your role be more efficient is... just as bad as what you claim I'm doing by NOT DOING THAT.
If you're not using CD's to help anyone but yourself play more efficiently as you mentioned here: As tank I'm not hitting my CDs to help my healer, but because they're skills that I have at my disposal and that I personally want to make use of to play my class to the best of its potential, then explain to me why I'm suddenly expected to do anything less for my own class? Even if I was melee, having to constantly manage personal aggro because the aggro guy is busy not doing aggro is still a sacrifice and a distraction from what I'm supposed to be doing. Which is damage or healing. Or even tanking. (I have those. Not too good with them but I has.)
We are not here to enable any one class. We are here to get through content. Putting the burden of your job onto others so you can do a different one is not what anyone is here for (unless you planned ahead). And again, it's not saying I won't press buttons. It's saying I won't press buttons for YOU and only YOU (because you're obviously not doing that for me either).
I feel like people are trying to pass this off as the new meta party mentality. I'm down with being more aware of personal enmity. I'm not down with that as the expectation so a certain job doesn't have to do it's job. :/