Originally Posted by
ForsakenRoe
I don't think there'd ever be a situation where you'd want to click a card off, except designs like the old one, where you would do so to preserve the AOE buff you've already set up. No chance SE would go back to something where you have choices between 'damage' and 'not damage', I think, makes the RDPS potential of the class far to swingy because of RNG. So Undraw gets to stay as this weird button that is in the spellbook, but on nobody's hotbars
Also you can still use the macro to click the buff off, turns out. Just tried it. So, Undraw's there to be a way to tell the player 'you can click off cards you don't want, btw', since using macros for something like that is not common knowledge. But the macro doesn't require you to OGCD weave it (you can 'click off midcast'), and there's no real situation where you'd want to remove a card (cos you're just throwing damage away)
What a confusingly designed 'ability'