Originally Posted by
ForsakenRoe
See, these are especially interesting designwise, because the WHM and AST ones don't actually reduce the damage taken. If the WHM extends the party's Max HP by 10%, that extra 10% buffer has to come from a heal somewhere. If the AST staggers 20% of the damage taken to be dealt over the next 12s (5% per DOT tick), then that DOT still has to be healed through. Barrier healers, meanwhile, actively reduce the damage taken. That Sacred Soil or Kerachole reduces damage taken by 10%. That 10% is deleted from the game entirely. Also, AST staggering damage out would synergise with the, what is it, 3 different HOTs in their kit?