Quote:
Originally Posted by
Reynhart
So, how come we don't have 8-tank parties ? Or, 6-DPS, 2-healers ?
You're strawmanning.
This has nothing whatsoever to do with why tanks focus almost exclusively on damage. Maybe 10% of our job involves actual tank things. Unless you consider popping Vengeance in between spamming a billion Fell Cleave as big time tank mechanics.
Quote:
That's a completely different discussion. Even when tank did fairly high damage compared to DPS, the lack of real "tanking" challenge was an issue in my opinion.
The discussion bleeds when tanks are continuously simplified. Currently, we're still the blue DPS we have always been. We're just arbitrarily scaled lower than in previous expansions because reasons. Now if that trade off came with increased tank responsibility. It wouldn't be an issue. Instead, we have less.
Quote:
Sure, and, on top of that, tank rotation has been streamline to the bare minimum. So, why should tank be rewarded as much as before (or even more) if every aspect of their implication has been reduced to the bare minimum ?
I'm pretty sure "turtle" tanks did comparatively the same damage as all tanks do now. And their additionnal effort was how to optimize mitigation to do that extra damage and damage was their reward. This is gone, because this forum claimed for years that you should never have your damage penalty on.
Why should healers? They have a single button yet a White Mage can surpass all but Gunbreaker. If we're going to base damage on button presses, then healers should be doing a fraction of the damage given their DPS input is, once again, a single button and a DoT. It's a silly argument.
Quote:
Yes, one field where you can improve yourself, by knowing fights and rotation...which has still nothing to do with with how much damage DPS do.
And people are naturally a bit miffed when their reward has been reduced from previous iterations for arbitrary reasons.
Quote:
No, it's not. If a healer refuses to DPS and only focus on Healing, he'll have time when he literally has nothing to do. There's a reson why the idiom "Always Be Casting" is that well known. Tanks don't do nothing when they don't hit one of their mitigation skill.
But yes, I (And I'm obviously not the only one to) think that encounter design is an issue. But, most of the time a suggestion is made to make the content more "tank challenging", people brush it off saying it couldn't be done because it would make "engame content not new-player-friendly"...And I'll let you sit on the sheer absurdity of that sentence :p
Once again, you're missing the point. You accused tanks of wanting to be blue DPS because they only focus on damage. Healers do the same. Both roles do so because the game offers them nothing else to focus on. You can't make a blanket statement that all tanks only want more DPS and not actual tank mechanics. These threads alone show plenty of tanks, myself included, would love for more responsibility. A lot of us also know the likelihood is very slim, especially given Shadowbringers' stance of making everything easier. Therefore, some of us shoot for things we might actually get.
Quote:
Originally Posted by
Reynhart
From what I know, we have worse substat scaling for Critical Hit and Direct Hit, which explain why WAR was hit more than other tanks in its damage ranking. You have the same comparison for PLDs and DRKs ?
Content prior to 5.0 saw no scaling changes, though I was more referring to how synced gear now gives us full value if you have i420 or above. The exceptions being Head, Gloves and Feet.
All the statistics are from FFlogs. Paladin and Dark Knight have roughly a 200-300 gap on both the highest uploaded parse and their general average. Even when comparing aDPS, the averages remain highest in Stormblood than Shadowbringers. Dark Knight is the closest, which I suspect is due to them getting a bigger overhaul to their 70 kit.