I think a big part of the problem is that these categories have pretty much been thrown around so much that they've lost all definition. Not aiming this st anyone particular but..
What is a casual player?
What is a hard core player?
There's so many answers for each of those that it becomes a meaningless
Term when used in discussions such as this.
"Ramping up the difficulty curve will push the casuals away"
Really. Who will it push away? I think a lot of players who would like to see an increased difficulty curve would actually consider themselves to be casual players for one reason or another.
I've never considered myself hard core. Even when I was doing coils in ARR I was a self proclaimed casual monkey That would do coil on an when I could be bothered basis. No static no raiding groups just set up a pf whenever I felt like giving it a go. Absolute minimum of dedication but at the same time the fact i cleared coil apparantly meant i was some hard core elitist jerk.
And while I never did savage in Alexander I did clear all the ex primal and farm various weapons and stuff but again on the same casual monkey when I can be bothered attitude but running around with primal weapons apparently meant I was hard core....
It's only got worse over time as well. It's practically impossible to accurately describe a casual / hard core gamer these days. To some people just being a raider makes you hard core even if you enter savage like once a week and it takes you several weeks to get a clear....
He'll people even said potd 101-200 was hard core content and impossible for casuals. Yet you could quite literally get 3 friends and spend 20 minutes a week doing it. 10 floors here and there as casual as you liked
