Originally Posted by
Shurrikhan
[*]removed every oGCD attack to instead turn them into GCD combos (Salt and Darkness now reduced to a AoE combo 3rd step redundant that at best alternates Shadowbringer 3-step combo with Dark Passenger and Flood, while Carve and Spit forms a combo with Edge and Bloodspiller that at best alternates with the standard combo, reducing virtually all burst and dynamics into A-B pairs each for ST and AoE...
...which would probably be nearer to A-B-B-B trios in practice due to sheer amount of resource and cost nullifiers generated, making them identical to Warrior play except needing almost double the button count to pull off an equal extent of decision-making and having lost our actual spender burst to support that), [*]generally made most GCD builders and spenders alike redundant and conflicting with one another...
[*]...all to situate an unnecessarily convoluted and flattened out take on Blood (costs of 20-15-15 Blood at a time in some RDM mirror), and Dark Arts (tripling its cost nullifications, each of which matter far less now that you've made their spenders GCDs),