Because its the only way to tell SE "We appreciate the rework but... you kinda missed the mark, please try again because we're not having fun." :(
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I LOVE new SMN. I don't know how to say this without irritating people, but the bloated, disgusting, disjointed mess of a disaster class that was old SMN is hopefully dead and buried.
Even if you consider the new version too easy, it is a better base product. It is visually more appealing, it fits the class fantasy far better and there is clear room for additions as we move forward.
To me, that means the rework was a success. Not perfect, but better.
As long as I see Ramuh/Leviathan/Shiva and hopefully Alexander or the Warring Triad in the future, I'm good whether they come as unique abilities or glamours. Some improved visuals for lower level abilities would also be nice. I'm not very hard to please in this regard.
The current job is definitely something I can recommend to people without reservation now that it has a consistent levelling experience, whereas for the previous job it was only fair to warn others about how much of a mess it becomes by the time one gets to level 80.
What this means is: "If you care about visuals, the job is pretty great. If you care about gameplay, my condolences. If you are lucky, you'll have to wait two years for meaningful additions. However, SE has shown plenty of times that they don't have the greatest track record in this regard. Even ignoring tanks and healers, we can witness how the devs are still ignoring the issues MCH has been having for years and how the new expansion didn't really add anything meaningful to the job, despite the ShB rework having clear room for additions" which perfectly encapsulates SMN issues at the moment.
If my visually more appealing, you mean flash banging my face on P3S and kill myself because I couldn't see any mechanic... then yeah :\ It is great but I just have to tune it down in raid. Imagine summon Titan/Ifrit in P3S. Everything is red and orange.
SMN was designed for casual players, not raiders. I feel that's where they messed up.
There's no beating around the bush, there are extremely capable casual players and some of them surely played old SMN effectively, so new SMN must have been created for a hypothetical low denominator player, and if that wasn't their intention then they screwed up more grievously. Just designing an "easy going" job doesn't demand you leave all nuance behind.
Lets play a game, it's called "You have two seconds to tell me what colour these orbs are".
https://i.imgur.com/wkg0mj7.png