OR
That Healer, could have waited the few seconds for that Tank, to grab aggro, then attack...
But yeah.
OR
That Healer, could have waited the few seconds for that Tank, to grab aggro, then attack...
But yeah.
Extra points when you're mid-pull and one of the DPS starts dumping all of their CDs into a single mob. Somehow they're always surprised when the mob that's probably only been hit once or twice by the tank decides they look tasty.
What's a regen queen? I've never seen that term lol
I’m going to assume they refer to the healers that always slaps you regen thus pulling aggro away from you when it ticks at improper time… Which shouldn’t be an issue anymore. They’ve removed all HoT enmity a while ago so only the initial ‘buff’ application generate the enmity.
On the topic of YPYT… you (general you) just need to press 1 (ONE) single button to pick up the aggro. Even if people do grab it earlier, most of them are smart enough to drag them into your AoE = Both side wins. What so hard about that? You trying to ‘punish’ them is quite possibly the major reason the group wipes, if it happens at all.
This is how some healers work. Regen the tank, DPS and top up with heals. Regen + Medica if required, more DPS. Or boredom, because the tank is actually good so you're just looking for something, anything, to do.
Aggro shouldnt, and rarely is, an issue if the tank is on their crowd control and/or the healer doesnt freak out. The same issue can easily appear with DPS in these situations anyway. You can interchange them, and is, again, largely down to crowd control.
Or the tank could just get over himself and aoe the mobs like any other reasonable human being with the emotional capability to not throw a tantrum over a regular dungeon lol.
When I'm dps/healing and having gone through like over a hundred of these dungeons at this point, shit just happens and you're just more used to running ahead and walling more often than having to stop-wait-stop-wait lol
When I'm tanking, the only way anyone is ever ahead of me is if they hit sprint right when I do and then use something like dnc or reaper gap closer to get ahead ^^ It should be in the Hall of Novice that if running a dungeon as a tank and anyone is ever ahead of you, you're doing it wrong. Just sprint and run till ya can't run any further, picking up everything along the way :) win/win for everyone!
I'm mostly referencing a situation like below, where the brackets are the mobs - which some usually have cone AoEs - and the A is the tank.
( A )
That makes it so much more annoying, because with those larger mobs, they do tend to spread out more, and things like Fan Dance III which is targeted, tend to miss a large portion, especially if those mobs are still jostling around.
If the tank did the below, it makes things 100000% better for AoEs
((A
Not justifiying the tanks actions but this line ->"Reached the second group of enemies, healed myself a bit to stay alive, rest of the party arrived shortly after" gives the impression you were in front of the party. If you were with them the whole time then should have said that instead.
The number of times I and/or my fellow tank have died to Living Dead during the WoL fight is silly. I usually only say things after a wipe since people like experiencing things blind and that's fine, but after blandly saying everyone needs to be healed to full for that, and still dying... that iddy biddy voice in the back of my mind is starting to think it's spite at this point. It gets more ridiculous when at least one healer is not new. REEEeeee.....
The first time I went through Troia actually looking forward to the head gear since Viera could equip the Caster and Healer ones, I was immediately slapped back into reality when I finally get a chest with the Scouting headgear and its...NOT F*CKING VISIBLE!!! *Flips table* COME ON DEV TEAM, GET IT TO TOGETHER!!!!
Just ran an Endsinger that made me want to die on the inside. It's just this massive struggle of res roulette along with eventually getting to the start of phase 2 where neither tank LB3s.
Then one healer goes afk before we try again, saying they'll be back. One of the tanks pulls early. Someone in the chat calls it an accident. I didn't see an accident. I saw a tank walk up to her and throw their enmity projectile. We eventually wipe, the healer that wasn't afk(other healer came back by then) leaves. They were the only sprout outside of my alt(which wasn't wearing theirs). People immediately start bad mouthing them in the chat and I call it quits. The healer that went afk was pretty bad but it wasn't really either healer's fault that most of the party was intent on collecting vuln markers due to not knowing the fight.
G'raha should be a Red Mage. He's a jack of all trades that can utilize black and white magick, along with being very handy with a sword and shield.
Alisaie can be something else more fitting that doesn't have her getting knocked on her arse so much.
Thank you to the Lich Trio which made this Level 90 Roulette a really enjoyable one.
I was the healer and we chitchatted along the way. A rare sight nowadays.
Maybe play more because really getting hit as a dps for 2 or 3 times isn't the end of the world for a tank or a healer especially in max level dungeons of each expansions.
So yeah, you should probably play tank more and just get those mobs, courtesy from someone who mostly plays tanks
Maybe you should realize other players using their tools and resources actively helps you. In the example stated above, the reaper is doing four things:
1. Using their hp, which is hp damage you as the tank are not taking, thus free mit.
2. Applying a slow to potentially multiple mobs, again free mit.
3. Saving you the use of a cooldown by popping their arms length, meaning you will have it for the next pull if needed (assuming your party is killing at decent speeds of course).
4. Popping a party-wide HoT, which is free healing for you.
The tank literally has to sneeze at enemies to pick them up. The tank has an extremely easy job in dungeons. Someone else pulling is not some horrible rude thing that's the end of the world. The tank literally only exists to soak damage and enable large pulls. They are otherwise unneeded in most dungeons. And like someone else said already, if someone's getting ahead of you, as the tank, you're probably going too slow anyways.
I just want to highlight how you're contradicting yourself. The tank is there to take damage. What are you doing taking it for me, when I take it better? You're not doing me or the healer any favors and you may as well be playing the tank if you so desperately want to take damage. You're messing with my flow, plain and simple.
We already had this discussion that I wasn't going too slow. We agreed on the number of GCDs required to secure aggro. People are just impatient. Too slow? You believe 3 seconds in a 90 minute lockout zone is too slow, but you also believe 3 seconds is also as much as is needed to secure aggro.
Are you high right now? Do you need to lay down?
https://i.imgflip.com/6vdtcp.jpg
I really love when these discussions pop up because I love to see who knows how to play a tank and who is a diaper baby. :)
Last night I was the problem. I decided to unlock Scholar from my Lv60 Summoner, did the job quests and decided to test it out in a roulette, hoping to roll something not too challenging to test it out a little. I rolled The Vault of all things, which made me die a little inside.
Told the group that it was my first time on Scholar, but main WHM so Im used to healing. It was a mixed run, went OK until the 3rd boss where I wiped us twice before getting a messy clear because I was looking at my hotbars and trying to grasp how the shields work.
Anyway, I want to give a shoutout to that group, especially our tank, for being patient, encouraging, and qhelpful party.
I don't see how I'm contradicting myself when I already explained the non-tank taking damage during a pulling period is extra mit for the tank. No one's "desperate" to take damage or tank, sometimes someone pulls ahead by accident, sometimes the tank is going too slow and someone pulls for them, either way it's literally not a big deal and healers have more than enough healing to deal with someone taking a few extra hits.
On your second point, I was speaking to the specific example of a reaper pulling ahead, I don't remember or care if that was your original situation (honestly all I remember is you saying you were thinking about reporting someone for using rescue on you), my point here was not targeted at you specifically. You might want to check your hostility, especially when you're displaying the "confidently wrong" mindset right now about tanking dungeons.
Have you played a DPS class?
Many DPS classes have resources that will overcap and therefore be wasted if left unchecked. Or a combo that will only let you move to the next step in X seconds.
You better believe the best DPS players will do what they need to in order to not waste resources or lose a spot in their combo.
We also in such situations aren't claiming the tank is slow. We expect that once the pull is completed that the tank will pull the enemy off of us if they haven't already. One DPS can survive being attacked by on enemy for the length of time it takes for a pull to happen.
I've played everything and I know all this. I know the combo timers. (I would comment more on this, but people are losing track of things even when I stay on topic :rolleyes: ) These are still poor excuses for jumping ahead, especially at the start. If there's a combo to finish, use it on the mobs that are already aggro'd and in a better bunch than the ones ahead.
I actually don't run into the problem of people pulling ahead very often because most people actually respect the tank and understand its purpose.
If I'm going to lose the combo/resource before the tank hits the enemy, I'm hitting the enemy. Regardless of whether or not the tank has aggro. That's not a poor excuse for jumping ahead. It's not like it's hard for tanks to pull aggro off of someone anymore. 99 times out of 100, the tank pulls the aggro of the enemy off before the end of the pull and no one died as a result and my health doesn't get low enough to require healing.
And I'm always behind the tank in dungeons so it's not like I'm out in the front either. I will stop and hold back if I do end up in front a tank. Even if I end up losing a resource or combo due to it. I can't survive the entire mob and the healer shouldn't have to heal both me and the tank.
Maybe they should've add the 4th role: "Puller" lmao.
Nah. Call it floor tank.