So anyway.
The original vision (presented to us on
www.finalfantasyxiv.com for example) was something many of us were pining for. But even at release, the game was a far cry from that. Yoshi, instead of trying to realise the dream however, seems to be on a collision course with WoW/FFXI and is deviating from the original vision many of us wanted, and still want.
I heard it said today during leves by one crafter that if Yoshi continued to marginalise the crafting system he would leave. Another mentioned that the back-peddling of Player Companies and Company Housing/Ships in favour of this new "Grand Companies of Eorzea" concept was again something they didn't want.
There are so many Linkshells who left, vowing to come back when Player Companies, housing and ships were implemented, and now there is not even a hint of those things being in the game any time soon, even before PS3 release.
And whatever happened to the UI overhaul we were meant to receive in february?
I feel like devoting months and months to redeveloping the combat system, which in effect is tantamount to regurgitating the combat system of FFXI/WoW by the sounds of things, has been a failure by the new development team. I would rather have seen improvements to the existing combat (more fluidity, diversity, roles, more emphasis on positioning, and a realisation of the combat system we were promised on
www.finalfantasyxiv.com) than what we have been promised by Yoshi and his team (auto-attack, whoopty-doo).
It's not that the development team aren't working or producing content for us which is disheartening, what's dishearting is the overall direction of the game ever since Yoshi was appointed lead. And although Tanaka's team failed to deliver, I wanted what they had to offer on the horizon. I don't want what Yoshi offers. He's not bringing FFXIV to its full potential.