It is...and always has been.
Please list all of the FF games where you have to actually buy the ammo for your bow/gun/etc.
Printable View
I find it funny how people complain about stuff being unrealistic in this game while at the same time have no problems accepting that you can conjure balls of fire, lightningbolts, blizzards and so on.
Arrows and bullets are archaic old MMO relics that should be happily discarded. In ffxi, before the great ranger nerf, people used to defend RNG's amazing damage by saying "they pay for that damage". To prevent balance issues and maintain damage output equality, this is a necessary change.
Currently, the ammunition system isn't really even a gil sink., it's just a transfer of gil from archers/bards to crafters at max level. Now if max level arrows could only be purchased via NPC's, then this might be a different issue (removal of a frequently used gil sink could cause economic issues). Since that's not the case, I say to hell with them.
You completely missed my point. Each crafting class has at least one recipe that results in several consumable items, and generally requires few materials to craft them (certain potions, foods, and arrows are all good examples.) These items are usually very good to craft through certain levels, and often profitable. Weapons and armor are never in as high demand as expendables, and the only equipment people bother to buy repeatedly is often high-level gear due to the way materia crafting works.
So yeah CRP will be useless, since it will only be profitable at endgame, and it won't be worth grinding levels on gear that no one buys to get it to endgame, never mind the millions of gil you would have to make in order to just break even. Why not just admit you can't accept anything in an MMO unless it follows WOW's example?
I would care more if different arrows actually did different things in this game.
actually there are a few that does. i'm trying to remember which ones did... cause you'd have to buy 99 instead of just 1. I believe in the original 4 you had too. May hap 5 and possibly 6. I never played the original 3 never got very far into 2 and 1 i never used a bow. I also forgot XI
btw with the throw option you had to use ammo for it like Edge with his throw attack you had to buy the shurinken for it to even work some what decently unless you wanted to throw an extra weapon at the enemy
I don't know why people are complaining about arrow costs now. You knew before you went archer that you had to buy arrows. Infact, different choices in arrows added a level of customization not available in any other job, that alone makes it worth the price.
If you didn't want to buy arrows, maybe you should have leveled a different job? No, instead you whine until developers gut the system to accommodate your hobo lifestyle.
I for one... am a mainjob Bard so i spend like 2 stacks of Arrows on Event Days mabe a bit less. In order to compansate the prices for which i buy Arrows, i Lvled Carpenter to 50. Turned out to be a Profit.... now the loss of Arrows would almost hurt me.... then again there will be Furnishings..... so remains to be seen if its really bad. And on the upside I like to craft.
I already explained this and you still don't get it, Archer and Bard needs to spend gil to preform their basic function no other class has to spend gil to preform their basic function.
You try to make your point by bring in consumables however, everyone has access to potions and food that increase their performance, they may not be the exact same food or potion but the option is there to use food and potions to increase your performance.
Seeing as carpenter can still make, bows, staffs, lances, some swords and other random armor they won't be doing too bad.
This is a good change and makes bard/archer on par with everything else in the game.
I never said it had to be one way or another way. I just said you saying it cant be this way was a bad choice for a base of logic.
Specially since SE has said this is the way they prefer the class to be done, so your argument just got bitch slapped by SE lol.
I find the arguments on realism more reliable. Arrows are consumable, consume them.
However my personal opinion is that I'm glad they have removed the arrow upkeep - it is extremely obnoxious to see someones class become useless because they forgot to buy more arrows.
I'm sorry you can't cast anymore spells you forgot to buy crystal points at home - so, too bad the tank needed that cure 5 seconds ago.
I'm sorry, but this is another "Illusion of choice" that a lot of MMO's fall victim to (former WoW, SWTOR etc). What possible benefit can a lv50 archer have by using mythril arrows opposed to cobalt? Weathered composed to bronze? If anything, it's just a tool designed to punish those who don't research out of game (in other words, busy work that pulls you away from actually doing content). If there were status and enfeebling arrows, it'd be a different story. But no, it's all flat damage +
There is no hobo mentality with this (other than some JP's using weathered arrows until cobalt). It's simply an artificial gate in a genre where those gates are seen as old and, quite frankly, pointless. Why not simply bake the arrow damage into normal bard/archer formulas? Since every level capped bard doing bleeding edge content will be bringing cobalt arrows anyway. There's no sense to it other than reducing player performance for those who don't do "busy work". It's not a skill check in the slightest.
So what? I started out as an archer, I leveled it all the way to 50, then unlocked bard, and as I said before I never once cried about the fact I had to buy ammo. I have given multiple reasons why removing ammo is more trouble than keeping it, the only response I have recieved pretty much amounts to "well I don't like it" in one form or another.
Therefore, I'm just going to claim victory in this debate since the naysayers couldn't come up with anything better than selfish reasons or statements of entitlement.
Ciao.
You lose, I win.
Why because a bunch of baseless reasons similar to the ones you gave.
Arrows is an outdated mechanic, SE could revamp the arrow system and maintain its consumption but they have however choose not to. If you want to revive it then give a good reason why, not ask us why not.
If you are trying to make motion it is on you to give good reason why. And as far as im concerned "it costs money and I think im cool for paying it, makes me l33t" is not a good reason.
More reasonable points to take down:
Gilsink lost - carpteners are getting housing items
Realism lost - Its easy to argue this one either way and I think this is the best bet for argument
Just because you didn't complain about it, doesn't mean there is nothing wrong with it.
The fact is, arrows are a gil/timesink that archer/bards must participate in to do any content at all. You can spew forth nonsense about optional/enhancing consumables all you want, but it doesn't change the fact that arrows are/were technically an imbalance.
You gathered those arrows because you had to. It was just a part of the game mechanic at the time, and now it's changing. It's a quality of life adjustment. I frequent these forums often and I rarely (if ever) saw requests for dropping ammunition in game. You're bringing the mentality of "If I had to do it, so does everyone else" into it.
I have a bard at 50, and I still spend an hour or two farming mats for the week. I never complain, I just accept it. Now I'll be glad that I won't be stuck doing busy work for said hour in the future.
In addition, remember the entire TP system is changing (one of the biggest reasons why people use those consumables is to increase their TP gain). So chakrams, bomb arms, beans etc will just be used for pulling. In fact, they may not even be needed for that (referencing the new DRG ranged tp attack from the gameplay vids). Those throwing items are going to lose their value in utility dramatically, so we'll see far less people using them. So any argument based on those consumables will become void in ARR.
It's a brave new world, and it's changing. Things become obsolete (ammo, throwing items), new things take their place, eventually some of those may become obsolete. Fearing change leads to stagnation. Yoshi-P is bringing us progress, even if he has to drag us...kicking and screaming all the way
I really hope my CRP will have a new purpose in 2.0. One of the few crafts I actually liked.
If they can make quivers, they'll be about as useful as the other crafts (assuming the other throwing items are being reduced to single equip items)
Either way, SE has plenty of time to balance the crafts before 2.0. CRP being obsoleted using the old mechanics isn't a good reason to keep expensive ammo.
You're either talking in circles or putting words into my mouth. I never said it can't be anything. It's like you totally disregarded anything I actually said and decided to rebuke just on a whim.
The system was fine, you had no problems with archer using ammo until they planned on changing it and you decided to play devil's advocate.
As for running out of ammo... it sucks, we get that. No one does it on purpose, and everyone makes mistakes. With that said, as an archer, you know you have a limited amount of ammo and you know it is your primary attack. It is your responsibility to keep track of your own inventory. Everyone does this to some extent. Why now is this an issue?
If we really need to address conserving money I think SE should implement some sort of majicked lunchbox that will supply me with unlimited food dishes so I don't actually have to pay to feed myself.
New crafting class: Contractor
Levels up by taking exams priced at 100k gil per level
Draws up blueprints. Blueprints can then be sold at a ridiculous profit. Is then hired out by players to actually do the work.Contractor can then swing by Gridania and sub hire non capped crafters for 5gil an hour to do the actual work.
Just because the system is in place doesn't mean it's fine. Players do what they have to do in order to do content and be competitive. Most people don't complain because they accept the system as is. It doesn't mean it's a good system by any means though. It's an extra wrinkle in micromanagement that no class has to deal with.
It all has to do with "busy work", content (like farming gil for arrows or materials to craft them yourself) whose only goal is to let you do other content. That differs from content that has it's own rewards and leads you to higher level content (progressing in missions/quests etc). Most MMO's have been leading away from "busy work" content for awhile... since it's truly the definition of grinding. It's just not fun content. Why have 1/8th of the player base waste time (above and beyond what everyone else does with food/potions etc) doing said busy work when they could be doing more fun content. Now if you can say with a straight face that you enjoy having an extra hour or two farming (or spending extra gil just to remain on par), then I'm shocked. It's just not actual content, it's an artificial gate.
Busy work needs to die in a fire
Lol ok I just had to comment on this one.
Looking at the archer/bard forum, I see one thread asking for arrow removal that is buried under a few pages, but that is about it. One thread, that is it. I can't comment on the other languages, however, I am pretty sure there was little demand for it...
With all of these changes we are getting, maybe they aren't doing them because people are whining, but rather because... *gasp* these changes make sense...
We are seeing many changes in 2.0 that are clearly being made to make the game more enjoyable to a larger audience. It is obvious these alterations are causing you some amount of mental distress, yet here you remain. Instead of griping about them catering to certain "lifestyles", maybe you should take a step back and realize that they have a clear vision for 2.0, and you were expecting them to cater it to your "lifestyle".
I'm a big proponent of "no-ammo" ammo systems, what I lose in realism is made up for in freedom from monetary constraints.
and my big buggabo about having to buy ammo is simply... Mages don't have to buy each indavidual spell cast, mellee's don't have to buy Pockets full of axe heads, blades and spear tips for each indavidual attack... so why should the Ranged classes be totatly reliant on wether or not the ammo they need to actually play that class is affordable/available in sufficent quanities
Dunno why I'm even going to grace this with an answer...
where the hell in my argument did I EVER say I was rich or was leet?!?! If you really must know I currently have less than 100k on my char right now, and the most I've ever had in this game at any time was 3 million gil (which is not much in this game) and I still have no problem affording ammunition for my bard, I have yet to beat garuda or van darnus on hard or even extreme mode yet, I hardly consider myself leet. I used myself as an example, but I'm pretty sure there are plenty of main job arcs/brds who got to level 50, and never once cursed the fact that they had to buy ammo.
Also, justifying getting rid of something because you think it is archaic or outdated is just concieted of you. As I stated before, no one has given a good reason to get rid of the feature. (and given that you keep repeating the same garbage, it's unlikely there is one) Until I hear otherwise from say a mod or a dev, I say to you again: I win, debate over, goodbye.