You’re silly trash
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Some reason this reminds me one time I saw someone have a tremendous fit because some of Red Mage's abilities are rose based in theming and they didn't want the "gay af" job like that.
I dislike the fact that they made someone other than Alphinaud the pictomancer. They got them backwards... :/
I'm going to play devil's advocate for a second, without even being totally convinced of what I'm saying: the ‘don't like it, don't play it’ argument is obviously valid. It seems difficult to suit absolutely everyone...
... Except, perhaps, when a job goes to extremes. And pictomancer is extreme in its kawai aesthetic, which is strange for two reasons: firstly because SE has always tried to wink at the Western market, and this aesthetic is very culturally marked; secondly because by doing something very clear-cut, you inevitably reduce the appeal of the job. And even if it's impossible to please everyone, I think you could also argue that an mmo job should try not to be too ‘niche’ when it's a normal job (and not a limited job).
This message should be taken with a minimum of hindsight. I... hate, there's no other word for it, the kawai aesthetic, so I'm biased. As I've already written on other occasions, I'm very disappointed that there's no other possible aesthetic for the pictomancer. I love the idea of the job, and it could definitely have been a potential main if the aesthetic had been closer to the Lost Ark's artist.
Hey, let's have Krile heal the scions for weeks/months while they're away in Shadowbringers
Next expansions let's have Alphinaud as Sage (healer) and Krile as Pictomancer (DPS).
Decision-making is highly questionable.
As for pictomancer itself; it looks too much like a summoner to me. It'll probably have a similar rotation to smn; ie, summoning weaker spells to then summon a big "creature." Would have preferred unique mechanics, but the previews themselves just show me them casting earth, fire, and ice before they summon a moogle; I'm not sure how fun that will be gameplaywise but I highly doubt anyone will be thrilled to cast cartoony ice, fire, and earth for extended periods of time.
The job itself is fine, the mechanics and aesthetics are way off imo.
What made it even worse for me was how much "it was teasing green mage," like seriously, did they have to borrow Green mage's clover pendant like that? It just makes people who were excited to be turned off altogether that it didn't turn out to be what they teased for half a year.
It's entirely possible that when they started, she was going to go green mage, but that job design couldn't make it work in time. Also, it's entirely possible that Alphinaud was supposed to be PIC as teased, but that the story team nixed it after seeing the concept drawings.
A lot of stuff gets changed mid-development which leads to early teases sometimes not paying off.
Yeah, it's how a lot of decisions at square enix seem to go for the last 2-3 expansions; as we saw with the genderlocked races; shoehorning hrothgar to attract WoW players (this is my hypothesis, no matter how many times PR Yoship tries to spin it).
These "was supposed to be" and "changed later on due to story" is causing quality issues. There's way too much improvising for such a big game/live service operation. This reeks of blizzard's "let's half ass it and patch it later." Then the patch it later turns out to be 3-5 years later as we see with viera 5 years later still not having all the basic hairstyles. These hairstyles should've been all ported over by the end of shadowbringers.
Kawaii is a term players use for anything pastel so it doesn't actually mean anything when applied to Pictomancer. If Pictomancer is extreme, then so are already popular jobs like Reaper. Reaper is extremely goth. See how that works? I also can make up terms to cover how ultimately I'm criticizing a job for no reason other than to complain.
Jobs cannot be a problem unless they present an unreasonable disadvantage or otherwise negative affect on the game and its sales. Until Pictomancer is wrecking progs, causing boycotts, lowering subs, etc It's not a real problem and complaints about it are purely driven to shape jobs toward the complaining players preferences.
And the reason feedback like that should be carefully considered is because you only need to look at Job design to see the negative results of listening to players who just want everything to be "safe".
TBH despite how out of place pictomancer looks with its visual effects, it's probably pretty much what geomancer would have been if they went that route. Geomancer wouldn't be able to run the same way it did in FFT, for example, as that would just be hell to implement and execute. I just wish it didn't look so anime and out of place. It's childish.
Respectfully, there's half a dozen silly edgy jobs (fighting with a scythe? Guns in a fantasy game?) and now it isn't edgy, instant complaints?
How about a tad of empathy for people who like different styles? Personally I am really happy, Pictomancer is one of the first jobs that really appeals to me. It's cute. I like cute. Relm was always a great character.
Sure, runic knight or geomancer or such would have probably been a more suiting choice. But this job looks totally unique. The other ones all meld into nothingness to me. Why does everything have to be to your personal tastes?
Dark Knights looking at the reaper class like, you don't say, never would have thought they would just clown a class like that..... They literally stole abilities and visuals from the Drk and put them on the reaper. I don't mean copied either, took them straight off the Drk and just gave them to the Reaper.
People complaining about PIC not being another edgy class
https://i.imgur.com/B8ryveE.gifv
The circumstances made it especially bad.
DRK was asking for years to get a proper job identity back and to get buffs to their self sustain.
And then EW comes out and every tank got massive buffs - and DRK got Oblation, a weak 10% defense buff, a line AoE he already had, and a buff to Salted Earth of all things after they have nerfed the ability just before in ShB. Didn't we wanted that clunky bubble to be removed?
And then Reaper comes out and basically got everything DRK ever wanted.
But let's not forget that people were asking to get DRK as a dps job like it was back in FF11. Reaper is fine - DRK is the problem.
Same with Picto and Blue Mage.
Pictomancer is absurd...ly cool!!!
Though other than levelling it to 90 I probably won't play it. I don't like casters much.
Your message could really benefit from not taking people for idiots.
One area matches these pastel shades: Il Mheg. Unless I've missed something, nobody here has come to complain about Il Mheg's kawai aesthetic... Because this area doesn't fit it. Which implies that the use of ‘kawai’ in relation to the pictomancer goes a little bit beyond the simple use of a colour palette.
‘Kawai’ isn't very well defined, but in the Western mindset it's perceived as a Japanese-style fashion for cuteness. Now, if we look at the trailer for the pictomancer's job :
- Young girl with overly girly manners, but no sexualisation? Check.
- Colourful palette (one, and only one, of the characteristics of kawai)? Check.
- Willingness to exaggerate the character's inocent nature (see the weapon, certainly one of the least threatening in the game)? Check.
- Reference to cute things, similar to the aesthetic of Japanese mascots (the image of a rainbow with stars + mog)? Check.
I'd add that Yoshi-P's refusal to appear in the pictomancer's attiral also goes in this direction, as it shows that class is associated with two things: the girly aspect and the youthful aspect, two things he doesn't associate with.So... Yes, the pictomancer is at least close to quite a few kawai characteristics. In the same way that the reaper is close to a lot of goth characteristics. Just because it's kawai doesn't mean you can't like it, by the way.
Disclaimer: this message is in no way a way of saying that you don't have the right to like cute things. I feel obliged to clarify, because it's obviously a caricature fair on this topic.
That said, your message contains a good dose of bad faith. Playable classes include :
PLD, WAR, WHM, SCH, AST, SAG, PUG, NIN, SAM, DNC, BRD, MCH (gun = edgy? Wut?), SMN, RDM. GNB ?
= not edgy. The majority of playable classes have nothing to do with edgy at all. So where does this come from, this tendency to assert that there's nothing else available, or that not liking the PIC aesthetic automatically means you want a big dark guy who sucks the blood out of his victims?
What is with the weird amount of 'likes' in those initial comments; i can't tell if they are 'sarcastic likes', or 'Oh-kupo-nuts-i-accidentally-clicked-on-that-orange-button' or just genuine likes, haha.
Why do we have that 'like button' again? i forgot. o___o
While I can't vouch for the intentions behind every comment, including those possibly crafted to elicit strong reactions or sow discord, I can speak to my own stance. When I express my lack of enthusiasm for Pictomancer, it's not about demanding immediate alterations from Square Enix. Rather, it's about providing constructive feedback that may inform their future decisions, especially as they expand the job roster beyond DawnTrail.
Although Pictomancer doesn't align with my personal preferences, it doesn't mean I'll abstain from playing it. It's an integral part of the game now and will remain so. My stance isn't aimed at altering the present but at contributing to the evolution of the game in the long run.
This thread probably caught the attention of an influencer on Twitter leading to a surge in engagement from their followers who rallied behind their viewpoint, or caught traction on Reddit, 4chan, and or some Discord server. Such occurrences often result in a noticeable spike in likes and interactions on these forums. Regardless, they are probably genuine likes of some fashion.
I was saying that specifically to people who have a problem with pictomancer being cutesy. I don't think the people not playing edgelords are as likely to have an issue with that as the people who are, but maybe that's too much of an assumption.
You can not like an aesthetic and also not be opposed to others having it, I think it takes a certain kind of person to both, not like it and be opposed to others employing it.
Also, the point with guns is more that it's silly. FFXIV is filled with silly jobs, I have no problem with that, plenty of jobs on that list are silly one way or another. But I don't see people moaning when it's edgy silly, yet people come out of the woodworks to complain when it's cute and silly.
It's OK to use a farmer tool, a gun, mathemathics or a fist (against swords) or a dance in a fantasy game, but a paintbrush? Now that's silly.
I just wish people wouldn't cloak 'I hate cute things and want everything to be in the style I like, even if I may not see it' (...turning off other people's animations is almost a must in this game if you don't want a headache...) as being some kind of gatekeeper for the game not being silly. The game is silly, the game is absurd, just, this is a type of silly/absurd that appeals to me and others. I understand FF7 is a lot of people's vibe of the FF series, but FF9 (which has a similar artstyle) and 1-6 still exist.
The discussion isn't necessarily about cute versus edgy, although it seems to be heading in that direction. Those unhappy with Pictomancer, myself included, aren't necessarily seeking an edgier alternative. Reaper faced its fair share of criticism as well, although most of it has been buried over its three-year lifespan. Critiques like these are common with every expansion. Dancer was deemed "too feminine," Reaper "too edgy," and now Pictomancer "too silly." This cycle isn't unique to Pictomancer—it's a recurring theme in the community's response to new jobs.
https://www.reddit.com/r/ffxiv/comme...inting_for_me/
Unfortunately, many receipts have been deleted or buried, making it challenging to find them. The broader point is that discussions like these are common with every expansion.
We will likely embody this meme once Pictomancer is finally introduced into the game in all honesty.
https://www.reddit.com/r/ffxiv/comme...really_is_fun/
These forums will likely revisit this conversation when the aesthetics of Beast Master are revealed.
I don't play an edgy character, and the kawai side of the PIC bothers me. Not being a particularly original person, I don't think it's such an unusual position.
To be honest: yes, a paintbrush as a combat weapon is definitely less common than a gun or fists. And a gun isn't silly at all, it's one of the most common weapons in any video game genre. And IRL. Incidentally. And frankly, I'm convinced that if we had a less ‘cute’ aesthetic, it wouldn't bother most people that much. Except, no doubt, for the obligatory grumbling that comes with every job.
In fact, rather than edgy, you should use the term ‘serious’. Having read a good part of the topic, and excepting the borderline trollish posts that are limited to ‘this is BAD, GIVE ME MY MONEY BACK’: people aren't necessarily asking for ‘edgy’, but to be able to take their job seriously. Which seems to be the problem with PIC. In the same way, the Mandervilles quests split the community in two: those who appreciate the silly side of these quests, and those who are impervious to them.
ACN/SMN/SCH use a book as their main weapon which I think is closer to the silly side. It’s hard to look serious in cutscenes when WoL opens their book menacingly at an Ascian, or a rampaging goobbue, or a Garlean legatus. At least the paintbrushes somewhat resemble staves used by BLM and WHM and one BLM staff is indeed a paintbrush.
Back in ARR I think I remember as a SMN main being in melee range in coils so I could hit the enemy with my book for more DPS, which looked as goofy as it sounds. They also summon cutesy carbuncles and faeries.
I think after it’s released most people will get over the shock of it and it’ll be just as normal as ACN/SMN/SCH are now.
Kek, I laughed. Yep, there are definitely classes that look more serious in cutscenes. That said, it all comes down to one thing: the grimoire is ancient. Once again, it's a pretty standard weapon (dnd, which ff is heavily inspired by).
... Except when your character uses it to knock out an ascian, I agree.
But at the end of the day, once again the ‘debate’ (or exchange of opinion here, no doubt) gets sidetracked. The fact that the PIC is original isn't a problem. On the contrary! I can only speak for myself, but when I heard it was going to be the next job, my reaction was: ‘oh. That's... Super cool!’ It's original, and it's bloody brilliant to have a job that's all about bringing images to life. It's got a bit of a philosophical side to it that I was really into at first.
Except that the artist I had in mind was this: https://www.youtube.com/watch?v=Pgdg...nnel=rendermax
Why would you want the painter class's spell effects to look like everything else? What's even the point of it being a painter then?
I hope Pictomancer becomes a limited job.
We could've had Matoya's magic with realistic-looking summons.
Instead we got cartoon-network level mage with crayon drawings.
One is FF inspired
The other is ONLY inspired by that painter job in ffvi
Matoya animates/uplifts frogs and brooms and gives them sentience and summons a sentient water construct based on water just like how Carbuncle is a sentient construct based around a gem.
But I'm not sure how frogs with wizard hats, water drops with big ol' eyes, and brooms that look like they're straight from Disney's Fantasia aren't cartoony anyway.
This is an amazing showcase! While I am not suggesting SE copy this, it would be nice if they would refine the spells we saw to look a bit nicer from a VFX standpoint. They were by no means bad, actually, I was quite impressed with how nice they looked, but I would still hope they get around to polish it a bit more.
Regardless, fully disagree with the OP. I am excited for Pictomancer! This Job was a Job I didn't know I wanted, but after I saw it, I wanted it like chocolate! After theorising about what the second job could be, the moment I heard about Pictomancer I was sold. Like come on, a Job that can materialise your drawings into reality by using aetheric ink, and carefully weaving the ink with whispered incantations to bring your art to life! That sounds so cool!!!!
And in all fairness, we do not have any job that fits the cute aesthetic. We have Edgy (as previously stated by a lot of people in this thread), but we also have the Gunslinger, Eastern Warriors, Royal Magic, The Knight, etc. None of our current jobs fit the "cute" aesthetic, and I find Picto as a breath of fresh air, can't wait to play it.
For the people disappointed, keep in mind that you were not forgotten since Viper offers an alternative from cute to warrior. And if Viper is not good either, well... there are 17 other jobs to choose from, at least one should be to your taste.
I still don’t know why people are so adamant about GEO when 14 has gone to great lengths to make tell us that GEO is eastern AST
Unpopular opinion but I care about the lore of 14 in 14 more than final fantasy ixivvvlove heart re rein fantamazing the third that people seem to think is the canon version of x job so 14 should copy it entirely
In 14’s lore GEO and AST are the same class, that’s all there is to it
You know what would be really cool, but will never see the light of day due to development time constraints? The ability to choose a style. Watercolour, the cartoony look we currently have and which seems to appeal to a lot of people, and my oriental 'ink' look.Quote:
This is an amazing showcase! While I am not suggesting SE copy this, it would be nice if they would refine the spells we saw to look a bit nicer from a VFX standpoint. They were by no means bad, actually, I was quite impressed with how nice they looked, but I would still hope they get around to polish it a bit more.
I'm dreaming, I know.
Because they ignore that, or say "there's enough intricacies that they could do it".
Although honestly, I think the main reason is because the job exists in other FF games. Look at how many people bring up Chemist every expansion without considering how it doesn't make sense.