I doubt you're going to get a screenshot. The character he's used for his profile here is just a sock. If someone isn't even prepared to say who they are they're not going to show themselves. That way they won't be able to continue to troll the forums without getting a bad rep ingame.
May as well stop feeling the troll.
As for the original topic, I think its absolutely ridiculous. Making raid gear better than anything else will only serve to remove what little is left for end-game DoH and DoL classes. With the exception of CUL and ALC who can still make food and pots, no one else will be needed.
I think the best solution is that that the game started with and several others here have already mentioned. Items like Dodore Doublet where the final item is crafted but the materials for the synth come from end-game raid/NMs along with other materials from high level gathering points. Have the top end-game equipment require ALL aspects of the game to be included, not just repeating the same few dungeons again and again because we know how fun that is from Primals, right?
If the issue is that they can be bought, then make the items and/or the materials untradable and offer an interface for people to have items crafted for them or don't and make the best gear require players to personally do all areas of game content in order to get the best gear. Its a harsh solution but getting the best shouldn't be easy.
For something that the OP says the vast majority of people want, I'm pleased to see that the vast majority of people here disagree.
