Funny thing is there are some remnants of flavor actions in the game still, but you quickly notice the way encounters are designed whether you use them or not makes no difference, and that sucks. Easiest example are Paladin targetted mitigation actions. Since there is no encounter where you run the risk of a non-tank player being randomly made more vulnerable to lethal damage with no specific mechanic to mitigate it even if they play right, those actions only exist as emergency band-aid for player screwing up mechanics or not dodging.
