What are those things? Please enlighten us, on all the lasting content this game has.
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So here's the big question that I have regarding this stuff. I could go off and list EX/Savage, Gold saucer, diadem, map exploration, relics, leveling classes, etc. But it's no secret that each of those things have a defined end. Do you have a problem with the defined end? Because that's part of the appeal to me. When I finish, I move onto another goal, if I have no goal I can either choose to mess around with friends as they do their stuff, RP, housing, etc. But ultimately a lot of times my strategy when I have no goal is to just take a break from the game and come back later. Is that not ok?
Additionally it's nice that each of those things can be paused and picked back up at any time. I need not finish them before taking a break as well.
With Pleasure:
Beast Tribes
Mount/Card/Minion Collecting
MGP farming in Gold Saucer
Leveling Jobs
Leveling Crafters
Eureka
Bozja
Glam Collecting
Gil Farming
Getting BiS Gear
Relic Weapons
Blue Mage
Shared Fates/Hunts
Currently all PvP rewards
Housing (a group of friends finally got their FC house so they're busying doing FC airship crafting things and furnishing etc)
Some even started playing actual alt characters
Achievement Hunting
Thing is that people dont just bum rush all of this stuff, it gets spaced out between game sessions. Please dont even take this as me thinking that we should'nt have new or expect new content. Thats just stupid, OF COURSE we want more and newer things, but just like everything it'll be all in due time and compared to others MMOs FFXIV's patch cycle isnt as long as or inconsistent. What I speak on subjective is that not everyone will want to do some of the things listed here or just dont care. Thats fine, but dont act like you should be entitled to receive content that only "you care about". This is why people say if you already done with what you wanted to do, then its ok to go to play other games and come back when they release something thats interesting to you.
But nowadays people just have this awkward sense of entitlement over products that everything has to be catered to them. You will never be happy if you keep thinking like this. And one last time I say this, we will be getting new content.
Treasure Maps
Gpose
Clearing the yellow sidequest chains
Getting rare items from FATE chains
Relic Weapons (including Bozja and Eureka, yes, but also Zodiac and Anima)
Doma Restoration
Firmament\Diadem
Joke quests like Hildibrand and Scholasticate
Learn how to play an instrument (kek)
Events...
Engage with the community? Not every roleplay has to be ERP
Honestly, at this point I'm leaning more towards some people are just upset that other people are enjoying the game whilst they aren't and so they seek to police what is and isn't content based on some arbitrary standard they've developed.
I have a building feeling that people expect lasting content to keep them engaged for months and months on end - which is hard for really any game to achieve. At one point you'll exhaust yourself on things to do in a game and the content won't be engaging as it once was. What do I know, though, since I rejoined rather recently by many people's standards.
You can try to add content all you want. It will always be moot as long as you fail to provide engaging moment-to-moment gameplay within said content. This is the difference between current PvP and FATE grind. The former has capacity to keep itself engaging and last a bit. The latter is simply dead after two weeks because there is only so long players will tolerate spamming their aoe combo FATE after FATE after FATE...
This engaging gameplay is where SE fails miserably.
People want lasting content, yet then do not want grinds, and some of them spend more time complaining and whinging about said grind than they do actively engaging or trying to do such. I'm sorry but a repeatable system will always have a big element of grind or monotony to it. The only question is whether said grind is worth it for many people to actually tolerate.
Furthermore, many people complain about the poor systems, and whilst I do agree, this is largely lent to how thinly they spread their content audience, and yet people want more, and for it to be repeatable??? I'm sorry but the game has plenty of content systems already in the game and it is just a matter of innovating, reworking and improving on them to further incentivise players to engage with said systems. Anything beyond this is just seeking to exacerbate an already long standing issue that people already have with the 'quality' of said content. Spreading too thinly only makes these issues worse.
This and a thousand times this is the issue. This is absolutely wholly the issue. They shouldn't be developing more systems until they can already improve on existing ones. Open world and the FATE system is already archaic as is. They've tried to improve it, but in the grand scheme of things it is akin to a band-aid.
I don't think that's the case at all. Especially since a lot of veteran players have consistently pushed for more variety in terms of content that is dynamic and not a pure, tedious grind.
What's interesting is that many of the same posters who insist that there's plenty to do will engage in strange attempts at gatekeeping by insisting that the game doesn't need more variety.
Which leads to a situation where, conveniently, any suggestion for 'more content' is shot down no matter what. Funny, that...
This is the very reason that I have, um, 7 MMO shortcut icons on my desktop. Having played WoW in its heydey, there was every reason to go to other games, whether Free to Play or Subscription based, when one became exhausted, or bored, or just in need of more to do.
There are three stages to this, I think:
- Awe and wonder at this new world you're playing in, including the story
- Experiencing the fun of being competent enough in the game to do harder content
- Boredom because, for the most part, every single MMO out there produces further content on an erratic schedule.
That last one depends on the company producing the MMO. For Square Enix, if they say "4 months" it will be 4 months. In other games, not-so-much. <memories of waiting for 10 months until the next WoW expansion came out>.
And there's a lot of veteran players who are fine with the status quo (as in, new systems and content types get added each expansion) . But that always seems to get ignored.
And no one says new content is bad. I've enjoyed most of the new things they've added over the years. The problem is people saying there's "no content".
But nobody is saying we dont want variety. How am I being so unclear with this. Of course we want this game to give us new things, thats not what people are arguing against.
What I'm arguing is the people that act like there isnt anything to do when there's a lot of content that you can focus on, but choose to ignore it and therefore thinking that validates their opinion. Unless you're such a gigachad that you've done and completed every single thing this game offers then there's no argument here, just mindless complaining.
RP isn't content. Gold saucer, sure, that is at least an attempt at lasting "content".
I have continuously stated the distinction *lasting* content, there is a difference. Leveling isn't *lasting* content. Especially with how poorly alt characters are treated in this game, even Yoshida says to just buy a boost.
This is the kind of thing the OP is about... and of course people want content that is more relevant to their interests. Not sure what the expectation is here? To clamour for content you'll never do? Like Theodric said, variety is good, but why would you advocate for more of what you're not interested in, particularly if you feel you're not getting enough of what you do want?
Well, if you suggest turning XIV into an action mmo yeah I'm going to shoot it down. I don't want an action mmo.
There's asking for types of content, and asking for fundamental game acpect changes.
New content types? Good. Changing fundamental aspects of the game? Bad.
There's been lots of threads over the years. Here's 2 from 2 seconds of Google.
https://forum.square-enix.com/ffxiv/threads/388246
https://forum.square-enix.com/ffxiv/threads/265439
And it was an example dude. People ask for fundamental changes to games design all the time.
The problem with more variety is you inevitably reach a situation where you have many deprecated systems that don't get the 'expansions', the 'attention' or the 'quality' that they rightly deserve, with all sense of quality standard effectively being chucked out the window.
Not that I don't sympathise or understand, but really they should look to integrating multiple systems into a single system that ultimately has just has much substance if not more than if they were both separate. To give a little example of this, is it necessary really to have an exploration zone (e.g. Eureka or Bozja), to be separate from that of deep dungeon, or would they not gain more substance if they were to integrate these in some fashion, e.g. logos system incorporated into deep dungeon, or to look more into dungeoneering and incorporating crafters into that system as well. They should be looking at captiviating a wide an audience as possible, not targeting niche areas or groups of people separately with fairly mediocre and incomplete systems.
To summarise my point, the variety of content is meaningless if the substance of said content is completely non-existent. What good would an underwhelming Criterion Dungeon system do? What good would an underwhelming and 'meatless' Island Sanctuary do? What good will a new deep dungeon do if it is essentially the same mechanics with a new aesthetic slapped over it?
New content is not inherently bad, but if it doesn't have the substance, meat or the captivation behind it then it doesn't matter, which is just a trend you'll inevitably see as they deign to provide new systems that they cannot hope to support or continue going forward.
I don't play very many mmorpgs. The only ones I've played in the last few years are Lost Ark and ESO. Lost Ark has their Legion Raids (not in the western release currently), and ESO has Cyrodill PvP (haven't played ESO in over two years), for example. FFXIV is pretty much the only MMO I play. I've made many suggestions in the past on what I'd like to see, so I'm sorry if I have kind of lost my patience, especially with the direction, I, and many others, believe this game is heading.
Pretty much.
2 threads, from 2015 and 2019. And you had to use google in order to find them.
So, about strawmanning...
I've been using these forums for many years too and this is the first time I recall seeing anyone bring "action mmo" into discussion. The most frequent complains I've seen are about job balance, healer design, opinions on content, relic grinds, glams, Viera/Hrothgar, etc. but never about making it "action mmo".
Same argument can be said for actual character progression. Once you get all the BiS stuff in any MMO what then? Doing raids, dungeons you've done before multiple times? Who the heck wants to play a game where you never meet your end goals and enjoy the accomplishments and completion aspect of satisfaction that is embedded in say "every single game thats ever made"? The thing with MMOs is that endgame character progression is really only temporary, and with FFXIV's case is very rewarding to have that little downtime period where you've achieved those personal wants without having to mindlessly play the game for progressing as possible.
WoW gave us a good example of the negative aspects of pointless retention systems. Again I'm waiting for somebody to give me an actual good example of fun retention content that lasts for the entirety of the game.
Really? Wasn't common complain about WoW, that the game was slowly becoming a checklist of daily content you needed to do to stay on top of your character progression ( mixed with unhealthy dose of RNG that could halt your progress altogether)? I don't really see any realistic way to make a retention system that last indefinitely without making it somehow abusive towards players
Alright so you mentioned Legion raids and PvP. How are those different compared to other types of content in other MMOs? What sort of exciting and new challenges Lost Ark's Legion raiding does that warrants it as a "good" example of lasting content? What does ESO's PvP system do that makes them stand out from any other MMO's PvP that is considered valuable retention?
Not trying to be mean but I want to better understand where you are coming from.
Yes google, because I dont remember every thread number i visit. I don't have photographic memory. Apparently threads on certain requests only matter if they are from this year or something. I'm surte I can find other threads more recently with more time, but I dont really care enough.
I mean, you have a post from 2013 linked in your signature and apparently that is still relevant.
There's a lot of content I don't like in FFXIV, but I also don't feel compelled to log in every single day like some of ya'll do which is part of the problem. Its OK to not play every day. The developers try to spread out the type of content they release and have a variety of content. Focusing too much on a single thing would eventually lead to less content. Would you rather they created a "dynamic" content that's just ultra grindy that will hold you over for 6-12 months with no patches in between? Personally I prefer getting consistent updates every few months over what other MMO's do where they drop a "big update" and then go silent for a year.