It’s like they aren’t even trying anymore. I think they’ve lost all feeling of caring about glams in general tbh. Now they’re just making things gender neutral and boring and reusing everything. It’s sad.
I agree on basically everything in this thread.
Though the only question left open is; how much time did it take to refit exisiting gear on male Viera/female Viera/ Hrothgar (and even female Hrothgar soon).
Designing new gear and glamour does consume a lot of time. And if Im not mistaken, people from mod communities already mentioned this.
We should also not forget, AF gear sets exist as well. Some of them look amazing. (subjective)
I just hope, the crafted battle gear will be some not-used glamour yet. Ivalice gear still has no dyeable option.
I'm not all that shocked. I'd love to see more unique sets of course. But with the job count going up every expansion, that's more overhead for every single expansion that gets bigger and bigger.
2.0 had what, nine jobs?
3.0 had 13.
4.0 had 15.
5.0 had 17
6.0 has 19. (Plus, male and female dancer being different designs.)
On top of more races to fit every set onto.
My other issue is tbh, while reusing gear is an issue, they’re also reusing music as well. Can’t blame races on that. The fact is though there were signs of this even in ShB. They only added 2 new jobs same as sb, yet they couldn’t even give said new jobs any primal weapons, when sam and rdm got 50/60/70 primal weapons. Did 2 jobs added really make the count of all those weapons go down to 0? Also again, they’re getting more money, they’re getting more players, with all of this should come hiring more devs to work on the game. They’ve had almost 3 years now from ShB launch to hire new people. What’s the issue.
This was one of the more disappointing aspects of EW to me, honestly.
It's kind of a "start of expansion tradition" of mine to go to the MB and cycle through everything that's available there up to the new level cap for my primary job and see if I want to start working towards building some new glam sets, in addition to researching the dungeon set looks online as best I can at the start of an expansion. To see so much that I had already seen before meant that I had nothing that was "better" than the current glams I was using, in most cases, in my opinion. That means there's less to work towards after MSQ completion and less ways I can look forward to improving my character.
This is especially frustrating to me in light of all of the armor set design competitions they've hosted over the years. Even if it were a dearth of creativity problem in terms of designing new sets, they have literally hundreds that the fanbase has designed for them over time that they could pull from and iterate to design an entire spread of <level>/<dungeon>/<crafted>/etc. gear around. I'm fairly sure most people who submitted their designs even all that time ago would still be THRILLED to have them implemented into the game even now - or ever. The only conflict I could think of in terms of implementing this kind of thing would be if they maybe didn't have enough staff that could actually do the digital design and modelling for the sets. I know they've mentioned before that hiring isn't as easy as people might assume it would be, since they need people with rather specialized skills, so I wonder if maybe the portion of the team responsible for this kind of thing is "down people" or couldn't handle the workload of modifying the existing gear for the new genders/races on top of creating new gear, despite the lengthy release date delay for the expansion.
Either way, I remain greatly disappointed about the lack of new cosmetic options for us, this expansion. This is an aspect of the game that I enjoy, and to have it have been so clearly neglected this time is frustrating.
As far as new crafted options are concerned, they usually add new recipes alongside the new raid initially. So we will potentially see some more options added tomorrow, or at the latest when Savage is released. The new treasure dungeon drops tomorrow which usually adds some exclusive drops and materials, so I would put money on it happening sooner as opposed to later.
Yeah, I feel like they put way too much emphasis on their narrative at the cost of other content one expects to find in an mmo. It's a death knell to longevity in some regards.
I'm going to counter that with 6.0 being the end to so many story threads that this initial portion of the expansion had to be narrative-rich to finish things off. I'm hoping this means they'll put more resources into other aspects of gameplay for the rest of the 6.X cycle while giving us some good set up MSQ tidbits going forward.
If you mean that they put too much emphasis on narrative on the whole, I'll need to disagree. The game's always been story-driven with the other things expected of MMOs being additional, if important, content. I don't believe we're seeing a death flag that's foreshadowing the beginning of the end of the game.
That doesn’t excuse this though, especially when enjoyment of msq is subjective and this one seems to be the most controversial expansion to date. Irregardless though, people are always giving them excuses. First it was covid, now it’s Endwalker taking up too much time. What does the outfit design team have to do with the msq anyways? Are they not different departments/teams? It was like this for shadowbringers as well i brought it up earlier, the new jobs were missing all primal weapons. This very much seems like it’s a lack of effort issue, especially with the non existent transparency of the issue. I think they did put too much emphasis on the story, this is an mmo. It should be 50% story/rpg and 50% mmo. Putting all your eggs in one basket is not a good move especially when there’s a large portion of the community who doesn’t care for the story period. They delayed the expansion 6-7 months. There’s no excuse for this.
Your forum join date is Feb 2021, may I ask when you started playing the game? If you started playing around that date, I'll classify you as a new player. Let me be clear, there is nothing wrong with that. In my experience playing this game since 2014, any time there's a wave of new players leaving Game A for XIV, they bring their preferences built on their experiences with Game A, B, C, D, etc with them and find fault with aspects of XIV that don't fit those preferences. I started playing LotRO when I quit WoW in 2011 and certainly brought my preferences built on my 6 years of near-daily playing WoW. Is that wrong? In no way. Is it natural? Absolutely.
I love to craft and had all crafting and gathering classes at max in WoW. Going to LotRO I initially HATED the crafting system because it was so complex. I preferred the simplicity of WoWs system. Was that wrong? No. I did, however, have to realize that it was a different game with a different design philosophy, and it was my responsibility to adjust to how that game played. The same thing happened when I gave ESO a try and then going from ESO to XIV.
I understand and agree that enjoyment of various parts of any game is subjective; we all have our tastes and preferences. I'm not sure what you mean by "most controversial expansion to date", would you please expand on that? I'm also not clear on what you are meaning by Endwalker taking up too much time, would you please clarify?
You're 100% right, different aspects of the game are handled by different teams of people; the quest design team are different than the clothing design team, etc. With that in mind, I think I can see the point you're trying to make: since they have different groups of people working on different aspects of the game, all aspects should receive sufficient attention and resources. Am I correct? If not, please clarify so I can understand better.
If I am correct, I'll make the point that the initial purchased expansion content has been story/MSQ heavy from ARR onward. After that, the various patches, ie 6.1 etc add more non-story content, such as the current release of the Pandaemonium raid. I think you'll see a greater emphasis on "MMO content" as the patch cycle progresses.
My overall point is this: different games have different design philosophies and emphasize different aspects of game play. XIV happens to emphasize story over content other games my spend more resources on. It's not a matter of lack of effort, it's a matter of resource prioritization to meet certain deadline goals. If that allocation isn't to your preference, that's perfectly ok. However, it's up to you to adjust to how the game's designed, not the other way around. I realize the MMO market has few quality offerings right now and XIV is filling a want on your part. Perhaps it's not for you for the long haul. There's nothing wrong with enjoying a game for a while until something else more to our tastes that we can invest ourselves in comes along. If you find yourself unable to adjust to the way XIV's made and the progression of additional content during the patch cycle, I truly and without malice, hope something comes along that fits you better. Until then, I hope you're able to enjoy XIV enough that you're able to derive happiness when playing it until the game that's better for you comes along.
My biggest complaint really is the level 87 dungeon gear being the same as Hero's Gauntlet gear. I mean given the location, one would think it would be more thematically appropriate.
My forum start date isn’t anywhere near where i started. I was just hesitant on interacting with the forum community based on my experiences in game. Irregardless though, most controversial i meant by both the way the story went and how good/bad it was and also the effort put into other things. I know how the patches work and yes things are added into the patches later but my entire point of this post was that, we are seeing the worst case of gear reusing than we’ve ever seen in the past despite the game being delayed 6-7 months and SE making the most money from ShB. With them making more money and getting new players we should be seeing more content not less. I know they prioritize story first, but that doesn’t change the reusing gear thing at all, because it was never this bad in previous expansions. Like not only did they not reuse gear a shitton, they literally reused a song for an expert dungeon instead of giving us a new song. That’s ridiculous, and yes the different team group is the point i was making although i do understand specific teams do work on different things. Like i just learned for example the same team that designs Ultimates is also the same team that….designs housing lol.
I'll never understand the point of undyeable dungeon sets, just make it dyeable 5head.
It's Ascian robes coming from a dungeon set in their world. What more thematically appropriate thing do you propose in its place?
If anything, it seemed out of place in the Heroes' Gauntlet and I have to wonder if they were planning ahead in a sort of "reverse gear recycling" intent. They knew they wanted something ancient-themed for the dungeon set in the ancient world, but budget-wise it would need to be a recycled design, so they created the design early and put it in one of the 5.X dungeons that was scheduled to have original gear designs.
I mean we easily could’ve gotten a dungeon glam set that was either greek inspired unique or something more based on the sophist robe designs. Glams have always been out of place tbqh. Like bonewicca in tower of zot. Also budget wise? They literally scammed us out of an 89 dungeon set. You’re telling me they didn’t have the budget to make another set in its place? Yeah sorry, but we’re giving them millions. Shb made the most money of any expansion yet and we had a major influx of players from late SB to early ShB. Budget issues should be non existent.
That is not how gaming company works.
You are paying subscription to SE and it doesn't mean every penny goes back to FF14 team.
The budge usually based how well a department is doing.
I am pretty sure they will get more budget this year, but it doesn't mean they always get that much.
The only source that is likely 100% goes back to FF14 is maybe Mogstation? Even that is a big maybe.
I have no idea what their budget logic is. Do you think I'm happy with not getting anything from the 89 dungeon? I'd prefer another recolour to nothing at all.
That doesn't remove the fact that the Ascian robes make far more sense coming from an ancient research facility than they did from our epic trek across Norvrandt, so if they were created for a specific purpose then they seem more likely to be for the former.
It would seem strange to me if we got fancy clothes from the dungeon when nobody in the entire civilisation wears anything but robes.
And the Bonewicca set does make sense in the Tower of Zot, or rather in Thavnair. Have a look around the city: the healing/scouting top is one of the common pieces being used as Thavnairian attire (and coincidentally something I've been using on my Thavnairian Au Ra character since before we knew Thavnairian Au Ra were a canon thing, so I'm rather pleased with that). Additionally, the "Manusya" naming of the set points to the Thavnairian deities said to be people with animal heads, which fits with the animal skull masks from that set.
I can sympathize with wanting to avoid official forums, thank you for clarifying that.
I personally really enjoyed the story even though pacing was not great at times. Subjective tastes and all that.
I agree, the rampant reuse of existing game assets is upsetting. I tend to be on the "more side" of the understanding of circumstances impacting game development continuum so it doesn't bother me a huge amount. My brother works for Nintendo of America so I've heard a lot about what's been going on from within a game development/publishing company. No joke, it's been very difficult for them so knowing that I can see how SE could have experienced similar setbacks that have led to current circumstances. I can certainly see how a lack of effort, either real or perceived, could bother others quite a bit.
It sounds like we agree on the fundamental issues you brought up. I hope they increase productivity and creation of new assets going forward; maintaining the current level of reuse with the amount of income the game's getting in conjunction with lessening of work restrictions will get irritating quickly.
Just now realized the level 88 crafted weapons are literally reused versions of the 83 dungeon….they literally reused weapons from the same patch in the same patch. Wtf?
Nothing new there.
HW reused the Level 136 as Dravanian i195 (Aery > Anti Tower). Similarly and more appropriately they also reused the gear from Dusk Vigil as the i145 crafted gear.
Similarly SB reused the gear from Bardams for the crafted DoH/L Kudzu sets.
Like, have you not yet noticed this was already a thing long, long ago.
Those aren’t from the same patch though, at least the anti tower isn’t. Have you not noticed this? Also it literally hasn’t been this extreme until this expansion. I can understand it for the earlier expansions because they had wayyyy less of a budget. What’s the excuse for it now? Just pointing out that it’s been like this before isn’t a good excuse lol.
Uhm you do realise that the latter part of my argument both are the self-same patch. Ishgardian Monastic Cyclas and Chimerical Felt Cyclas were both released with 3.0. Either read my full post or do the research before you reply.
I never stated it as a defence, I just feel you aren't doing your research adequately enough if this comes as a surprise to you. I'm just pointing it out that it's been a trend, and a fairly historical one.
You also need to realise that budget isn't and nor should it be exclusive to glamour. There are other areas of the game where that goes. Personally, I think they've produced higher quality sets of gear by far since the days of Heavensward, but of course that much is subjective.
Besides, call it lazy development all you like but if the developers, or if the team aren't assigned a sufficient budget then no amount of hardworking development will overcome that. Not without working outside of their assigned hours, which was quite likely the case with primal weapons.
I literally said at least anti tower isn’t the same patch, meaning idk about the other one. You need to fully read my full post as well, do what you preach please. As far as doing my research adequately enough, it’s the fact that that was the first expansion of the game. This is the 4th. We should be seeing improvements in regards to things like this. Less reusing and more unique sets. Yes perhaps budgeting is the problem but then we need transparency on this. The fact they’ve stayed silent whilst literally giving us less when the game is making more is ridiculous. We should be seeing upgrades of content not downgrades especially 4 expansions in. The devs need to actually speak to their playerbase about budgeting issues if that is the case. Like, they literally reused a dungeon theme for an expert dungeon this expansion. I don’t recall them ever doing that before, and to do it in this expansion, the expansion after the one that broke record sales, is beyond insane.
Is this a joke? Do you maybe mean the royal "We" here, because you're not speaking for a lot of people.
People find different interests in this game. It's an MMO and it's designed to cater to as many people as it can. For me, the game is glams and housing primarily.
Oh Jesus Christ, no you haven't
I've taken the liberty of highlighting the key point. The point here was they've reused gear extensively in the same expansion, as well as the same patch.Quote:
HW reused the Level 136 as Dravanian i195 (Aery > Anti Tower). Similarly and more appropriately they also reused the gear from Dusk Vigil as the i145 crafted gear.
I've once again emboldened the keypoint here. Do note that Monastic Cyclas is Dusk Vigil (LEVEL 51), and Chimerical Felt Cyclas is 145 crafted. Both in the self-same patch.Quote:
Uhm you do realise that the latter part of my argument both are the self-same patch. Ishgardian Monastic Cyclas and Chimerical Felt Cyclas were both released with 3.0. Either read my full post or do the research before you reply.
Openly talking about budgeting issues is essentially criticizing the company/organisation you work for. If stuff like that is routinely done then you won't remain in employment very long in the vast majority of places. Many themes within this game also appear within previous Final Fantasy titles. if you didn't know that.
You need to understand that whether you like it or not asset reuse is just a normal thing, no matter how extensive of not. It's a means of keeping development costs down, in addition to ensuring projects adhere to strict deadlines, which in the case might not necessarily be a possibility if they aim to never reuse assets. It's just a natural thing. Ultimately Square Enix is a business, if they can cut costs without a severe detriment to quality (I know melodramatic people on the forums think it is severe), then they will do so.
Besides, whether you want to admit it or not COVID-19 still remains an excuse. The game was being developed in an unforeseen time. If you don't think COVID still impacts peoples ability to work then you're living under a rock (Perhaps not to the same detriment, but if people catch it, or are in contact then that's a detriment to productivity or a complete temporary stoppage to the work carried out by that employee.
Call it a weak mans excuse all you like - My response to anyone with that mentality is to stop living under a rock, to be honest.
Oh jesus christ, yes i have learn to read. I didn’t denounce your other claims, i literally only said the anti tower one wasn’t in the same patch, your other claims are correct yes. The devs themselves stated before the 7 month delay they were working at 95% efficiency. They then took the 7 month delay, to account for any covid setbacks so no there is no excuse, you stop living under a rock and trying to defend shitty practices with horrible excuses lmao. Covid this covid that. Content was missing in Shadowbringers before covid was even a thing. What are you gonna blame that on? I understand reuse is a natural thing, i’m not saying don’t reuse at all, but i’m saying as we get deeper in expansions and the game gets more popular and rakes in more money, we should be seeing an increase in quality and quantity of content. We’ve seen a downgrade in both over the last couple of years. Even before covid existed. So please, stop using it as an excuse.It really isn’t one at this point especially in this day and age where we have wonderful TECHNOLOGY.
This is the one major, major problem I have with Endwalker. The glam is garbage honestly everything is just recolors of recolors. Nothing new or interesting here at all, for a game like FFXIV to release an expansion with zero glamours like this is kind of ridiculous.
That doesn't really bother me too much.
What does bother me is the fact that we still can't use (non-artifact) DoH and DoL gear for glamour (on DoW and DoM gear) like we can with HW and ARR gear.
Funny to see a person who raced to fantasia into male viera complaining that we got reused gear models in dungeons.
It's been spelled out to you a million times. Development is not a money issue, it is a time issue. Throwing more money at the studio will not make them magically able to produce all the content you think should be there the moment you think it should.
There's so many dungeon and raid(looking at you mostly, ivalice) equipment I would love to dye. Having them undyeable is a massive crying shame and limits glamour options. Come on squeenix, support fashion wars!
Also... I'm not surprised a lot of the crafted 81- 90 non-bis EW stuff is just recycled gear from SB/ShB.
It's terribly disappointing.
You do realise that content 'missing' is because those development resources are poured elsewhere. Firmament and Ocean Fishing are prime examples. Those aren't just pulled out of a tinfoil hat and magically produced. This argument just comes down to preference largely (Oh well I like Deep Dungeon, but I don't like Bozja, or vice versa), and if they were to continue release the content just because "was there last expansion" - Then that's just a recipe for stagnation. If they released another Deep Dungeon and it failed to innovate on previous iterations beyond renaming pomanders, or adding in new magicite then it would just be for the sake of routine. - It's like, do you feel they're just pulling Island Sanctuary out of a hat? No that's just content being introduced at the expense to content elsewhere in the game. I feel like if they just released another deep dungeon just cuz, or kept to the same routine of dungeons and didn't introduce the large scale delubrum raid with savage difficulty, nor the 2 other raids we got alongside of it then this argument would very quickly turn the table of going from:
Well they're cutting content > Well it's the same old expansion and no innovation. This development team in the past has been criticised for their lack of risk factor, or for their stale routines, it is an argument that I agreed with, and to be frank they innovated content a little more with Shadowbringers.
I'm not going to blame that on anything, I'm just going to tell you to stop selecting content areas that have been cut whilst subsequently ignoring areas where content was added, or new. It's a disingenuous outlook to have, whilst removing many of the merits that came from it. I guarantee you if they just maintained their standard format/routine, then this thread would not be created by you. But in it's place a new thread would have been established criticising developers for their lack of innovation/risk. They took a massive risk by trading off content from previous expansions to develop relatively entirely new experiences, and something they can innovate on going forward, as they did learning from Eureka to produce Bozjan Southern Front / Zadnor. They've already openly admitted that not producing a Deep Dungeon didn't produce their expected outcome, and would you look at that, they're producing one for Endwalker.
I’m not even talking about things like deep dungeon or bozja. Even things as simple as voice acting in the alli raids and trial series was missing. Primal weapons for Gnb and Dnc were missing. A second pvp set. An end of expansion set.
What does me using a fantasia have to do with anything? Also yes its a time issue, which can be alleviated by using money to hire more people. Theyve had years to do it. You act like im asking for more content when literally, im just asking for at the very least, us to get the same amount of content we got in previous expansions, aka actual left side gear for the 89 dungeon, an actual unique song for both expert dungeons etc.