my reaction reading this thread...
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If nothing else, I'm hoping that the bloated cast will be trimmed down a bit to save costs where voice acting is concerned. I'd also prefer each expansion to have a fairly unique cast to appease a broader variety of tastes. It was already disappointing to me that most of our companions on the First weren't actually native to the First in, uh, the first place.
The supporting cast is (for obvious reasons) native to the First, and there's the Role Quest characters too. I actually think the latter did a fairly good job fleshing out the First as vehicles for delving into the journey Ardbert and co. went through before the Flood, the people and cultures they came from and/or interacted with
I prefer impactul stories too, which is why I can't feel too attached to the FFXIV story. I can't "complain" because I understand this is a MMORPG played by many kinds of people, and I guess that the devs want Eorzea to keep feeling like home for everyone. I don't feel they have complete freedom in that regard, so I simply don't expect the story to impact me too much. Making things too disney has never been my cup of tea.
(It also doesn't help that I can't sympathize with the Scions as a whole. They keep acting like useful tools who always do "the right thing", and nothing more).
This is definitely a problem. None of our close associates are anything but spectacularly, radiantly good-aligned. Nobody even dips a toe into a little moral ambiguity - let alone anything evil. It's like we screened all our friends beforehand to rule out any accidentally bad - or even sour - apples. It's lame.
You realize that he's commanding the Ala mhigan army now and have part in rebuilding Ala mhigo right? I don't mean leadership as king/president, just whatever raubahn has now will be passed down to lyse.
Both wrong. She's the emotional support and inspiration for the resistance in SB, and she also fight alongside us in doma, Ghimlyt Dark, etc. She's part of the reason why Fordola came and save our asses in 4.1 fight. These are just some examples.
Just because you dislike her, doesn't mean she's useless. I despise g'raha, but I can't deny that he's important.
It's not like I don't agree with higher stakes and characters biting the bullet if they are in mortal peril but I never understood why the ending can 'ruin' eVerYthInG that came before.
How can the last 15 or so minutes ruin something that you (I'm assuming here) enjoyed up to that point? It's like ME3 all over again and I found it as mystifying then.
Yeah, I find the obsession some of these folks have with the need to see major, to see main characters die to be very strange. Like.. you can have stakes and horrible losses/situations that don't require a constant slew of main character deaths. People are quick to dismiss Tesleen but she was a perfect example of the sheer horror the Sin Eaters represent, how more often than not you can't even just die when one of those things fell you.. instead you're warped into a monstrosity, a mockery of yourself. As some others have said, Tesleen's turning and how we subsequently then have to slay her in Holminster.. that hits home, especially if you did it as I did the first time, Trust with Alisaie in the party.
To go further into Holminster, people.. hell animals even are dying, turning into Sin Eaters left and right, we are literally being shown what the stakes are and what happens to those whom you're unable to protect.
It's also as you say, a character like Thancred, his character development appears to pretty much be resolved as of the end of ShB.. that doesn't mean 'guess we can kill him off now, right?'. It very well may mean that he'll simply bow out at the end of Endwalker, much like how Lyse essentially bowed out of her 'main character' role after Stormblood, because much like Thancred now, her story had been told and the end of that story left her at a place that is incompatible with the journey of the main cast.
I can see why most here are not best selling authors. People love heros, I don't want to see the scions killed off. I want to see the WoL story expanded. I want to go through a dark moment in my convictions. I want to wander the world find my purpose again and come back renewed for the fight. If you want to be a bad guy this game is not for you. I would rather be good and conflicted too show my humanity, is the WoL even human or alive in the way we perceive life in this game. I don't want them all to die that's just silly and useless. Where would the story go from there? How will you explain their death and where would the story go from there. Some of the ideas are ridiculously flawed destroying the story because? As someone asked before 'who hurt you people? '
I think some of them should get killed off simply because it's the end of the story thus far and the next expansion will likely start something new entirely.
So I kinda think it makes sense now to get a fresh start, personally I also want more Lyse and Yugiri and more development for them ( I am biased because I main MNK and like NIN too, but I still think there's potential ).
I mean I don't want them to die, just that I think some of them should and that it'd be more interesting.
I don't agree with the sentiment from some tho that none of the deaths have mattered or been felt, when Haurchefant died I felt that and Ysayle I think was underutilized but her big moment was still awesome and I was sad to see her go.
Same with Yotsuyu's death.
Again tho I don't necessarily want this, but I do however think that characters we're closer to ( as in the main party ) dying makes a lot of sense for Endwalker.
And I do think it becomes a bit hard to take the stakes seriously when the plot armor is too obvious, it kinda makes you stop taking threats seriously.
I can understand this. Maybe some of them will retire go back to their homelands to help rebuild. My heart is torn, as I have become attached to the scions. What I want is for a deeper delve into the WoL I want to struggle at some point with my choices. I want to have a moment of being lost and not looked too as the savior. I want to find out who I really am. As the WoL we woke up in a carriage, who were we before that where were we born? Who were our parents? Did we have a home, a family? Or were we a being created by hydelyn? I want a moment in the story of finding myself. Hear, feel, think. I don't want to be a bad guy but maybe make a show of my human weaknesses. The acians have been behind every major plot line. There comes a reaconing at some point. Acians gave the dragon eyes to ilberd (sp) which resulted in the death of one of the first scions we met. His sacrifice was noble and not stupid. WoL could not have handled that primal at that point. To want characters to die without providing which way the story should go is just silly.
You may very well be surprised by the identities of some of the people playing this game.
Especially since many best selling authors can be attributed to writing characters who are compelling enough to undergo actual consequences.
There's also a sizeable portion of people who don't particularly care for hero worship or the concept of 'heroes' in general. Tastes differ and MMO's, by their very nature, appeal to a broad variety of tastes. Given the sheer popularity of some of the antagonists in this game, I'd say it's fair to let them get in some meaningful victories from time to time.
This is really one of my biggest desires in seeing some of the cast be retired. Because we've been with, in particular, Alphi from the beginning and he's been at the core of so much of what's happened it's felt a lot like we've been sort of second just hand playing Alphi's story. He's had all this growth and these personal challenges that he's overcome, and the WoL has felt a lot like his sidekick rather than him being ours. Nothing against Alphi as I've grown to really like his character over the years but they really need to put him to the side. I do understand that they can't really write the story around the WoL purely because everyone's WoL is different, but by surrounding our WoL with different characters and different perspectives, with their own motivations and storylines, we'll still be able to explore different aspects of our own character. Heck, I think that this is really one of the reasons why ShB is so beloved, particularly as it relates to it's antagonists. So yeah, by putting the old guard Scions off to the side it will allow our own characters to grow in ways they just can't by continually forcing us into the lives of these characters we've already been walking in the shadow of for years.
Now, does this require us to kill off the Scions? No. But, that said, I do think that death is and should be a possible outcome. No one should just die for no reason, and some characters should certainly just be retired (Thancred can slink back into the shadows or even return to the First, Urianger can abscond to the Crystal Tower and it's stores of knowledge, YShtola can take over as Master Matoya for real, Alphi can stay in Sharlayan as a new representative on the Council, etc.). I also agree with the perspective that there is a lack of consequence in a lot of what the Scions do, particularly when some "guaranteed" deaths end up getting retconned for no good reason. Yes some major characters have died, but it has almost always been side characters that have basically just been introduced so they can die.
Honestly I don't care about the identites of the players and if they are book writers. What I care about is the continuation of the journey of the WoL. I didn't say there should be no death I said I would rather they give the WoL a failure or two or a journey of their own. Or that we become dispondent and want to persue who we are. That is why I asked are we even a being who was born into this world or some vessel that carries the crystals essence? Hear, feel, think. These are words in my mind of a created being specifically made to be the WoL being breathed life into. But, think do we as a portrait of the WoL really have a past? I want us to falter along the way to feel dispair and know we are a part of the world. The scions are to me like a group of friends some fall along the way and some just fade away. Not unlike real life. I want a deeper delve into the WoL and who they really are. But to kill the scions all off is not really moving the story along. Honestly I love this story I will not disparage the author as some have done in this thread. I can say what I want without being a diva thinking my opinion is the only one. I just don't thinking killing them all is the way to achieve that end.
I disagree that killing characters is in and of itself good writing. Like any plot element or trope, the way it's handled determines whether it was good or not, not just the fact that you're killing by itself. It can be done really well and have a deep emotional impact on the players/readers, or it will do nothing but piss people off.
Haurchefant's death was impactful partly because it came out of nowhere, and he was a beloved character who had helped us get this far. But by this point, all of the scions have very nearly or apparently died so many times it won't have as much of an impact, and they've been around long enough that it would just make people angry rather than sad if they were killed. Killing a character just to raise stakes is bad writing. Plus, it gives diminishing returns. The more death that happens in a specific piece of media, the less people will care every time it happens. Especially if it's the Scions, who are always in mortal peril every time. Unfortunately I feel like Game of Thrones' popularity has caused an obsession with character death and created a new generation of edgelords who think that characters need to die for writing to be good.
Then there's the gameplay aspect. I don't think a character that is killed off will appear in the trust for dungeons, at least as a replayable option. Thancred's fight in ShB didn't have as much of an effect on me since I knew he would live since you can replay him in the trust in dungeons over and over. There's also the fact that the Scions represent our character's voice and emotions. WoL is a silent protagonist who has never done too much emoting or great speeches on their own and relies on the characters around them. If we killed ALL of the scions, is the climax of a whole decade of the game's story just supposed to be Zenos/Fandaniel talking to a wall? There's a reason why the Scions came out of nowhere for the fight with Hades.
We already know and were told that Endwalker is the end of most of the characters in the case appearing in future MSQ. But I don't think that will mean a slaughter. Additionally, this is a subscription-based game that requires a happy, paying playerbase to keep afloat. I don't think they'll take too many risks in Endwalker and to think otherwise is naive.
All that said, I wouldn't mind if G'raha bites the dust. /s
Why do so many people dislike graha and want him to die O.o?
It is what it is, personally I preferred him when he was his exarch persona so more mature and like... with personal growth ( even if it was off-screen) and not... quirky catboy from CT jumping off of things haha I'm so quirky heterochromia.
sidenote:
male miqote players are pretty scary sometimes
edit: his hair also looked better with grey in it...
Because they explicitly state multiple times throughout the story, the farther he is from the tower, the weaker he gets. They even go so far as to show us this in Kholusia when he almost passes out from taking on a few sin eaters and has to rest. So when he’s taken to the bottom of the ocean, the farthest he’s ever been, while also having been shot, really he should be the weakest he’s ever been. Yet he’s somehow able to summon 7 wol for the hades fight, despite not even being able to do that while under the full power of the crystal tower, he failed 4-5 times and that was just to get us, one person. Meanwhile he’s able to replicate it 7 times while being the farthest from the tower he’s ever been. If they had at least had him sacrifice himself to do it that would make a bit more sense than what we got.
Put it in better words than i could’ve. It just takes away from the moments for me. I don’t feel like i’ve achieved anything because it was all handed to me via plot armor and plot holes. A story filled with things like that isn’t a well-written one imo. Especially when they go back on their own lore points just to keep characters alive. It’s annoying for people who are heavily invested in the story and lore just for all that it be rendered meaningless because they can’t bring themselves to kill anyone off or give them consequences. Like you said i remember when final fantasy was all about consequences. FF6 is a good example, FF12 is another one where while the protag’s at the end of the day did defeat the antagonist, the antagonist still got what she wanted and the world slowly lost its magic and fell to ruin. Same thing happens in final fantasy 13 where the main character literally dies due to the antagonists actions and then the world gets destroyed.
I do hate to keep going on about this—I'd much rather talk about things I like. Like existential horror, dragons, primals, voidsent, and basically everything except G'raha. But since it was asked...
I don't like that the Exarch's death was written to overshadow Elidibus's. I don't like that his death was also played up as such a bittersweet tragedy when it was plainly obvious they weren't really going to kill him. And I really don't like that they played up the all but romantic angle with him, to the point where he was willing to abandon his own granddaughter just to go gallivanting around the Source with us—that was even before Elidibus took the choice out of his hands. But most of all, I don't like how little the original G'raha Tia's existence was taken into account in the process. To me, it feels less like a fusion between their two souls and more like the Exarch has erased his past self and taken over his body.
I don't necessarily want him to die—and I doubt I'd be satisfied if he did because I dislike him as much as I do. I would much rather have had the original G'raha, awakened from the tower with no memory of the events on the First and in the future, than whatever he currently is. But since that's never happening, I'd settle for him getting the Gaius treatment. Put him into some side content that ends with him settling into his new lot in life, far away from the rest of the story. And he if does have to remain relevant until then, don't make the story revolve around him as much as Shadowbringers did. Let him be just another Scion, no more important or special than the rest.
I don't really think that's the reason, altho in some cases it probably is.
I've seen people go on huge blatantly racist rants about Lyse because she's light-skinned and blonde from Ala Mhigo and about Minfillia too as she's a Highlander ( yes because everyone from there and every Highlander is totally dark-skinned ).
I get criticism about writing but some people just use that as an excuse to go off and rant about something else entirely and just hate characters for superficial reasons.
I've seen Alphinaud get hate too for being '' too girly '' etc.
The problem with the someone must die to feed my need for Angst attitude is that it rarely happens. Readers and movie-goers are so involved with the characters that anything that looks like a death for the sake of invoking a Sad will conjure up wrath.
In one word, from this game: Sultana.
Writers (and don't believe that movie scripts aren't a form of writing) want their works to be remembered fondly.
- Comics killed off Superman for plot reasons and ... Surprise! Well, that is a well-known trope involving multiple universes and the reasonable expectation of being pardoned by the audience.
- Someone shot JR (I know, kiddies, you probably weren't even born back then) for years and years of plot reasons and ... Surprise!
- Half of the entire Universe disappears at the flick of a finger and ... Surprise!
- A member of the Fellowship of the Ring dies, which advances the plot and ... Surprise!
The only folks who die and stay dead for no apparent reason are in horror movies and the novels of George R.R. Martin. Both are popular, but Final Fantasy XIV is neither horror nor a novel written by Mr. Martin.
The only member of the actual Fellowship of the Ring who dies had that death predicted through his own character flaws, and the guy still ends up being heroic.
Sacrifices are made in this game, many of them resulting in death. Some of them do not -- The only truly traumatic death in FFXIV to this point did not have his death predicted, and the guy's death ends up being tragic and a driver for the Warrior of Light for the rest of that expansion.
because he had served his "purpose" and was perfectly "happy", with being locked away in the crystal tower forever knowing that he helped avert the calamity he experienced even at the cost of living a normal life, see: him more than willing to kill himself to stop the light and send us back
his only wish was for us to carry his crystal with us on our adventures so that we'd always have him close, but of course we had to fuse his soul with source graha's
The death of a favorite character can be moving or even a non favorite character death. One of my very favorite movies of all time 'Terms of Endearment' every single time I watch it I cry. These types of experiences of feeling through others pain are not to experience always. We also have to feel joy and laughter for it to mean anything. Such is life a work of art whether fantasy or rl. This game will move on how it accomplishes that matters. So far this story is driving me personally and I am enjoying it emensely and more important I am enjoying it with all of you. WoL will move on but where will they go and what will they be or do next that is the real âť“?
And that explains why you wish him to die?
His death only made sense to him before the end of the 5.0 main story. A lot came between that time and the end of the main story line in 5.3. Enough for players to realize that
- He knew that the Tower could eventually be breached
- He knew that he could not accompany us back to the source in his current body.
- He knew that his blood-infused crystal would be sufficient to allow us to pass through those sealed doors.
Would he have been "happy" to die? I suspect that even at the end of 5.3, he knew darn well what he was doing. And we, as Warrior of Light, also knew.
Plus, the relationship dynamic serves as inspiration for fan fiction in soooooo many ways.
You may be annoyed at his character, but he doesn't deserve to die in story just because of that annoyance.
From my own perspective is not about of forcing deaths but being tired of the huge amount of fake deaths, it's like can you stop making this fake moments and kill someone for real for once? fake deaths are a narrative resource but like many stuff in this world abuse of this resource lower the quality of the story, it makes it predictable and uninteresting since you know no main character is going to die or suffer mayor injures that incapacite them forever, and what's worse is when it actually happen the moment doesn't have the impact it should due you expect them to come back somehow killing the flow of the story bcs is what that always happen.
The other problem i see with the story of this game is the poor balance betwen the good guys and the bad guys, while the whole cast of the good guys has remain inctact with almost no losses the bad guys has been taking heavy blow again and again, that lower the threat astronomically and they can threat us with destroy the world or strip us of our skin we know when the moment comes we are going to be there and slap your face so hard and effortless that you are going to see the deep space and see who is the next poor bastard that's going to fail even before they put in march they plans again.
This game have a general fantastic world and concept of the story but the execution is really poor for the need of fanservice, what it's seems like an a mature world setting with consequences and ppl suffering this flow is complety erased with victory after victory from our part, the good guys surviving always and losing only minor secondary characters while the other side lose his main characters one after another until the only thing you have is a flat couple one doing nothing but warming the chair waiting you and the other burning the world bcs why not.
What huge amount of fake deaths? Or rather whom? Are you talking about Y'stola being caught in the aetherial sea? I am not sure about this huge amount you are talking about?
Because they invented a completely new personality to sell us a new mandatory bff immediately after a heroic and touching death scene. In the CT quests/SHB storyline he was eager to work with us and looked up to us but he didn't trip over his feet wiggle ears OwO UwU w-w-wol kun~ around us. I liked the exarch, I liked 2.x graha. I do not like what I've been saddled with.