To an extent I agree with the OP. As it is now game is way to easy! Killing crap load of mobs meh so what, it gets old and boring fast. The current job and or class system should have used the same as FFXI main job and sub jobs.
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To an extent I agree with the OP. As it is now game is way to easy! Killing crap load of mobs meh so what, it gets old and boring fast. The current job and or class system should have used the same as FFXI main job and sub jobs.
I don't know what server you played on, but when I played on Fenrir server (Pre-Aby) you would have no problem getting help with any quests/missions/parties, etc. within about 15 minutes of shouting for assistance. May have been different for your server, but all I'm saying is that after Aby came out, people lost interest in helping each other, and more so competing to be the best solo player.
As for the whole, not being afraid to travel the world solo in a game. Where's the fun in being able to walk wherever you want without there being consequences? Games these days are too forgiving. If you walk into an end game area alone in an MMO, you should immediately be expecting to get a beat down. Reason being, If you can go solo mobs alone, there's no one stopping you from farming end game drops and potentially selling them like hotcakes and other players alike, and do you know what that leads to? RMT's, Corrupt economy and inflation of currency, and for games that are starting out, that could destroy it/make it near impossible for new players to even start out. With no difficulty or fear of certain areas instilled in players, a game is practically boring.
If people are only meant to party for raids and bosses, that sucks an entire playability aspect out from a game. Yes if you could solely travel the world alone, parties would still exist for fighting mobs, but the actual number of parties would plummet. I've stated before that MMO's are about interaction and connectivity, so if you aren't forced into making friends and banding together to complete a task and have fun doing it, what's the point to play at all? If you truly believe that MMO's aren't meant for interaction and connectivity, then what's the purpose to be surrounded by strangers from all over the world rather than being surrounded by lifeless NPC's?
I agree that Final Fantasy XI has reached it's lifespan, but it could have been prolonged in the case of my server, as well as others I am sure. Levelling too fast, takes the challenge out of games, and without challenges we don't really get that same sort of "Accomplishment" feeling. It just boils down to, "Oh hey Summoner is 99 now, alright 5 more hours and I can have Theif to 99" instead of, "YES!!! Finally 99!, It may have took forever but THIS IS AWESOME!! I did it!!"
I'm not sure about the rest of you, but to me excitement = fun. And if I have to work a bit harder to achieve said level of excitement, so be it.
That's endemic to your server, then. On my server, there was a wealth of people post-Abyssea that were ever so eager to help out, and show off the awesome stuff they'd obtained, after years of it being locked up by whomever had the best bots.Quote:
I don't know what server you played on, but when I played on Fenrir server (Pre-Aby) you would have no problem getting help with any quests/missions/parties, etc. within about 15 minutes of shouting for assistance. May have been different for your server, but all I'm saying is that after Aby came out, people lost interest in helping each other, and more so competing to be the best solo player.
I dare you to go wander into Ul'Gamaroh Mines and take on five or six of the 55+ mobs. Let me know how that goes.Quote:
As for the whole, not being afraid to travel the world solo in a game. Where's the fun in being able to walk wherever you want without there being consequences? Games these days are too forgiving. If you walk into an end game area alone in an MMO, you should immediately be expecting to get a beat down. Reason being, If you can go solo mobs alone, there's no one stopping you from farming end game drops and potentially selling them like hotcakes and other players alike, and do you know what that leads to? RMT's, Corrupt economy and inflation of currency, and for games that are starting out, that could destroy it/make it near impossible for new players to even start out. With no difficulty or fear of certain areas instilled in players, a game is practically boring.
Also, you're moving the goalposts.
http://teaminfocus.com.au/wp-content.../straw-man.jpgQuote:
If you truly believe that MMO's aren't meant for interaction and connectivity, then what's the purpose to be surrounded by strangers from all over the world rather than being surrounded by lifeless NPC's?
Wild, wild exaggeration, and you know it well.Quote:
"Oh hey Summoner is 99 now, alright 5 more hours and I can have Theif to 99" instead of, "YES!!! Finally 99!, It may have took forever but THIS IS AWESOME!! I did it!!"
Nothing in your post suggests anything about how your vision for the game involves working harder. The argument could easily be made that becoming skillful and powerful enough to handle certain monsters solo requires more hard work.Quote:
I'm not sure about the rest of you, but to me excitement = fun. And if I have to work a bit harder to achieve said level of excitement, so be it.
That post as a whole is meandering and self-contradictory, and also, full of straw men. (<.< ) *cough*
Do you have to special order nostalgia goggles to read this thread?
EXP penalty for dying is a dated mechanic from an era long past in MMO-dom. Other than that, you have my vote.
Idk which I would pick atm, I'm with FFXIV mainly because it has potential to be better while FFXI is clearly on it's last legs. I would love if partying was more emphasized in this game, I completely hate the solo grind to 30, and parties I've been in so far have been "meh" as best. More challenge will be nice too, everything I've done so far has been pretty hollow, getting a chocobo was meh, getting my first af was meh, the world is "meh," taking part in my first dungeon raid was...."meh."
FFXIV has so much potential however...I would love if combat was more engaging. I wish mobs had actual intelligence and I wish they would get rid of the enmity bar, I feel it takes away from actually knowing your job and it's limits. Currently we fight groups of mobs that gang up one party member and we pick them off one by one, a glorified dynamis run. Wish mobs would actually work together, support each other, do things to throw our party off balance.
An alternate tiered method of obtaining gear would be cool as well. Dungeons with random percentages of obtaining gear get kinda boring.
But FFXIV is still early in it's life...
I think there should be challenging content, but i dont want to go back to the days where just to get to the next level at 15 I had to party with a whack of people and perform my role well for 2 hours just to get level 16. Plus their was role descrimination. I played thief, people didn't want thief. I quit because I couldn't play by myself and feel like I was progressing, and had to rely way to much on others to enjoy the game which yes partying was fun, but not everyone feels like co-ordinating hard battles all the time as "Fun". I eventually ended up quitting because everyday it took me an horu to get in a party and spent so much time fighting crabs it seemed pointless. I like that FFXIV let's me enjoy that game on my own or with others, don't strip the solo away just because it's an "MMO" I don't want my solo experience strictly to be crafting and mining as it was in ffxi
I'm gonna bleed myself to death...really, why want to grind ourselves to death like in FFXI......really...why
You mean those games that now require 20% of the time it once did to complete them for the same money? Or, in this case, 20% of the time to access that "fun" content, complete it, and then redefine your fun as incessant repetition?
Cracked, is what you people are.
so, taking forever to do something = fun?
So for you, going to Disneyland you go at the very busiest day of the very busiest season, because that way the line will be REALLY long, thus making the ride feel that much more worth it because it was such a pain in the ass to get on...?
No, Jake. It's not about taking forever. It's about it requiring just enough time to be able to appreciate your progression. And by progression, I mean the trip from Lv1 to cap. I'll say again, if you find that trip boring or useless, then why play an RPG? Or, at least what is supposed to be an RPG?
Actually,
I get bored ridiculously easy, I played WoW for years, each expansion gave something more to do, WoTLK was the start of a downward spiral.
On the fun o meter I have to put every single MMO I've ever played for more than 1 month ahead of XI. (Everquest, DaOC, Warhammer, Aion, SWTOR, WoW, Ragnarok Online. I even had more fun on PSO 1/v2.)
You're cracked. All the time you spend grinding to get from point A to point B could be spent on better things. FF was never about a mindless grind, it was about a purposeful grind.
Example: FF7
You leveled ridiculously easy, you didn't need to grind content to keep up in strength wise for the main quest, however you did need to spend time developing power to engage some of the extra content. As a plus to this however, the extra content had a point, a story.
The following extras were available:
Materia Summons, Weapons, Secret Players, Ultima Weapons, Various Mini Games, Hidden Items, Puzzles strewn throughout dungeons.
FF7 alone has more content than XIV, and it's loads of fun to play, or was until the 20th time. You have a point with repetition, but had SE brought it's A-Game to the fight with XIV, took the things we loved (not the masochistic ones mind you as they actually sent a lot of players packing) on XI, and melded them into modernized models we would be fine.
Sad thing about FF7 is it was not the most interesting FF title by far, and every other title stacked up against the generic yucky feelings that both XI/XIV give off in the FF bloodline excluding Crisis Core, Dirge of Cerberus and FF XIII totally makes XI/XIV look like red headed step children in great family of games.
Level X - X should not be the point of my gaming experience.
Acquiring gear, tweaks to my abilities through quests (which pleases me about the current direction of the job models), mounts, titles, friends, unlocking other jobs, pvping, advanced pve'ing against challenging foes giving rewards in the form of either high amounts of currency or some manner of tokens for advanced gears.
Those things sound a lot more entertaining than a blah blah blah repeat grind of the same stupid pulls of the same mobs cause people won't even fan out and explore other enemy camps.
The XI Model was silly.
Solo 1-20. Desert, Jungle, Tower, Stranger Jungle, done.
The most interesting things on XI were unlocking jobs, Dyanamis, sometimes besieged, unlocking summons on Summoner, AF quests, Subjob cap increases and whatnot.
Was it truly the boring grind you found fun? Or the challenges at checkpoint levels to unlock the next step or phase in your hero's power? Seems like SE knew the answer. Remember there was going to be NO LEVELS in this game, they were going to make it a pure group/questing experience where your hero is developed by trials. That of course was a tad extreme, why they abandoned the thing that makes FF, FF (adventure) who knows.
QED. Don't ask for a tougher grind. Ask for a tougher challenge. Grind is Yawn. Challenging mobs, moderately lengthy quest lines with awesome rewards, unlocking new powers and degrees of skill, unlocking tweaks to ability and appearance all sound a LOT MORE FUN....than Crab Grinding, Sprout Grinding, Miscellaneous Ghost Grinding, and strange Bird who steals my food effects grinding...just saying.
EDIT: WOOPS...forgot about stupid Monkeys and Bees grinding.
It's totally subjective how long that is. It depends entirely on how much you actually enjoy grinding. Most people don't, thus in most non-free-to-play games, the time to level up has been getting shorter.Quote:
It's about it requiring just enough time to be able to appreciate your progression.
For me, it's not the leveling up itself that's most enjoyable. It's the stuff you do when you're NOT leveling up (whether you're capped out or not). For XIV, all there is to do is the storyline, which you can only do once, and one lower-level instanced raid. Since there's nothing to do along the way, I'd rather get to the top as fast as possible (guildleves here and there do help break up the monotony a bit) so I can do the more varied and interesting stuff.
Most people play an RPG for the battles or the story. Most people don't play an RPG specifically for the level up process and the grinding it requires.
The point you made was quite clear:
If you don't like the TRIP (defined by you as the leveling from 1 to cap) then why play an RPG.
So that answers your first question....
Now what defines a RPG?
Well just off the top of my head....ROLE PLAYING GAME!!!!!!
You play a role, you take on a persona and "act" as that character, you become invested in the character's trials and adventure, and the world and setting.....
This can all be done (and has been done, numerous times) in RPG's without any leveling mechanic.
Becuase RPGs have lots of other fun things in them that have nothing to do with grinding levels.Quote:
If you don't like the TRIP (defined by you as the leveling from 1 to cap) then why play an RPG.
I know of very few people who truly enjoy the experience of grinding for hours on end.
Leveling up the first time is kind of fun, but for the rest of your classes, you'd rather it not take longer than necessary.
1) level cap is 99 nowQuote:
or the possibly minimal (just guessing) 2 weeks to 75 in FFXI?
2) you can level 1-99 in 24-48 hours tops
FFXI is faster to level now than XIV is.
This soooooo much I had to +1 it. Now let me say, I love the trip to cap. I hope it takes a while and I learn many things on my trip to cap. For my first class. After my first class I have little if any interest in grinding another class, if not only because I want some variety for endgame content. Endgame is where I want to be occupied and where 80% of my time should be occupied(with 20% or so going to other activities)
Honestly sometimes I wish I only had to lvl up "my character" and not my characters classes, and I just quest or something to unlock other classes and abilities.
that is exactly the point I don't understand.... why something need to be tedious to label it "fun".
They just need to do casual AND time consuming content. Having to dodge in Boyahda Tree sprout for days to level evasion skill, or camp LoO for KC for days to get screwed over by a 0.01% drop rate should not be mendatory, should be an option...
But there is no point in doing aFFXI-2....it was "fun" but had tons of flaw and the number of people playing it proved it....
this is something to aim for, or make it a bit longer...
What is not wanted is lvling to 75 in FFXI in the prime of the game, where you could only lvl with PL, LS if you ever wanted t lvl pass 20 on half the jobs, in like forever...
And I am not getting in static camp and all those other mombo jumbo I don't wanna see ever again...
Your first lvl cap should be an experience, after that....it's all about the content...not the constant grind...
Voted for FFXIV only because OP is makes FFXI look good and FFXIV look bad..
He only adresses the good points of FFXI while ignoring the bad, while he focuses on the bad aspect of some FFXIV's good points.
Both game types should be compaired equally on a poll
What... I am really trying to understand is this.
Why are you playing FFXIV?
I don't mean to imply you should go play a different MMO because I disagree with your opinions. That is just childish but I am *curious* what is drawing you to this particular game. I am here because I am holding out hope that the devs come to their senses and model 2.0 for a more FFXI-esqe difficulty curve and emphasis on leveling while maintaining a mysterious and dangerous world. I am sitting here with that hope because they have set a precedent for FFXI. It stands to reason that they are more likely then anyone else out there right now to create the kind of challenge I am seeking.
What I fail to get is why everyone who wants easier leveling and more end game content to be the bulk of the game are sitting around in FFXIV, which lets be honest is still kind of a gambit since 2.0 could go either way, when there are other MMO's out right now that already are keyed and geared for that? That do not have to drag their broken limp mangled half corpses out of the pit of failure just to break even?
The combat is hardly engaging. The end game is in its infancy and nothing notable. The world is bland and copy pasted to the point that it is an inside joke with SE. The only thing I can figure people would stick around for is the story. a Final Fantasy driven story. Which I myself and looking forward too but that also puzzles me. The reason each expansions quest line was so interesting and vivid was because of the difficulty it presented to its players. There were a few fetch quests and things you could run alone but a sizable portion of the missions involved very hard fights and traveling to just frighteningly dangerous areas. (I'm looking at you ToAU.) It seems like many people want more solo story yet it defeats the purpose of a powerful narrative if everything has been casualized down and made possible without a group.
YOU CAN'T SILENCE THE CHILDREN OF THE REVOLUTION!
Children of the revolution?
The revolution happened... You lost..
We will never come home. We will always be out there. In that forest.
...The fight against the worms will never end...
Also according to the poll so far there is a notable lead in those who want more difficult content. I would hardly say we lost, merely a tactical retreat. :P
No you biased poll on a forum populated by the fatithful is having the "desired" effect. Ask this same question of the larger gaming public and I can almost assure the results would be vastly different ( particularly the do you want XIV or XI-2 which would be probably answered with "neither, both suck")
You are pining for the days of the old tyrant...
The king is dead, Long live the Republic!
THE COURTS ARE CORRUPT! THE SENATORS BOUGHT!
We must return to the Wisdom of the Monarchy.
(You say biased I say honest. It is pretty black and white. "Do you want harder content and all the struggle that implies. Or the current system of cap fast die hard?")
NO, Title of the thread: Player´s poll: FFXIV or FXI-2?
You are not asking just for an harder game, you are just asking for FXI-2.
WE want an harder game but I will say this and please read it carefully: Harder don´t mean FFXI-2, it doesn´t need to be a copy to be HARDER. OPTIONS, there are a lot of options to make this an unique game, there is a lot of things changing right now.
Now answer me, FF 2 to FF 10 should have been just like FF 1 ? Should FF 6 be like 4 or 10 like 9 ?, NO, just because you don´t like it, it doesn´t mean is bad.
Without changes, FF XI would have never existed, damn even FF 6, 7, 8 and a lot more wouldn´t exist because the FF saga would have die long ago without those changes.
There will be mistakes, there will be unhappy people, maybe 2.0 just bring more sorrow, infact, I´m sure 2.0 will be just the begining of the real FF XIV. You want to know what I´m playing do you? Well then I tell you, because it´s Final Fantasy XIV, its unique and different and full of potential, even if it did a lot wrong, what it have now attract me, is a game a like now, but it is a game I could love someday. If it fails, then I will go and I won´t complain, because it was me who pick to play this game, and the good things I enjoyed, yes doesn´t matter how hard is for you to believe that someone enjoyed something from this game, will stay with me.
If that make me a fool, then so be it. I respect that you prefer FFX-2 Zaaku, and I´m sorry it changes so much that the old fans just can´t continue playing, but stop trying to backup you opinion tricking the people with biassed options, when only, what, 100-120 people have voted? What about the thousand of players that are playing and don´t give a damn about the forums, or just don´t speak english ?
And thats not revolution, thats just the opposite, going back to the old, stopping the changes just because the unfinished product you have now, in wich you can give opinions, ideas and even participate in differents poll to help it evolutionate, doesn´t please you.
If Yoshy-P read this, what would you think he would say ? He and his team are working hard to make real his vision, and now the people he want to please, the fans who he asked their opinions, are just telling him " You work is useless and we don´t care of what you intended to do with this game, give us FFXI with better gaphics " yeah, thats feel good isn´t it?
So to conclude, please understand this.
We want an harder and challenging game, but what we don´t want is FFXI all over again, it was great and for that we will remember it as we remember the others FF, but what we really want is the real FFXIV, we want it to reaches it maximum potential. We are learning and enjoying the game as it is now while we wait, because it have things we like and that will be better when they finish FF XIV atlast, giving our opinions and ideas.
And one more thing, there is a lot of ways to do a game LONG and HARD, not just like FFXI did.
Thanks for reading, sorry again for another rant and sorry Zaaku if I say something offensive, it isn´t my intetion at all ^^U