Originally Posted by
Soukyuu
mh. Let's look at this example
- item id: 32 bit uint (room for 4,294,967,295 unique items)
- spiritbind status: 8 bit unsigned short (values from 0 to 255)
- repair condition: another 8 bit unsigned short
makes a total of 48bit per item. We have about what, 100 items currently storable in the armoire?
That means it makes 480bit, or 60byte of additional data per character.
If we assume we have about 200 000 players (which we don't), we have ... 12 000 000 byte of additional storage.
That's 11 718kbyte. Which is 11.4 Mbyte of additional space used for the ENTIRE population
tl;dr: space is definitely not an issue.