THIS, I chose midlander for the dainty look.
Same here. The other animations seem a bit too Tom boyish and/or on the masculine side for me. Au Ra females have very feminine animations, but when I played FFXIV during 2.4, Au Ra didn’t exist, so I stuck with Hyur midlander ever since. Everyone has different tastes, nothing wrong with that. :)
There's also the fact that no matter how I made my midlander, even with a different head, they somehow come out looking indistinguishable from most other midlanders in the game. It's actually really weird.
I hope the changes get reverted soon... I just noticed that wearing thigh-length boots (bluespirit Fending boots being an example) with the Nier tank leggings causes a tiny bit of clipping on both inner thighs. The pre-nerf leggings from the coffer did not show any clipping.
https://thumbs.gfycat.com/Quarrelsom...restricted.gif
We need an animation overhaul too Yoshida! This is midlander run! :eek:
https://www.gamespot.com/articles/fi.../1100-6480013/
Quote:
Maybe, perhaps if everybody's hardware and the specs of the processing power goes up, or if we had hypothetically revamped our graphics engine, it might not be impossible. But unless we do that, I think it's quite difficult to accommodate. Again, it's not impossible but if asked when it's coming, we don't know.
So, I mean, there is one thing that I do want to ask you guys. People clamor about the butt slider, but what if our current state would be your maximum size and the slider adjusts your butt to be smaller? Would people want that or not?
Meanwhile low end pcs and ps4 can run black desert. Excuses again
It's really sad & actually bums me out the lack of anything as far as male character models. No good beards, or really facial hair at all- no buldges, let's be honest- a buldge isn't obscene, no more than what the 2B panties already show. No type of body hair. It makes me wonder why have male characters at all if any good feature goes to female characters. I say this with a sarcastic tone as well, bc those features are boring & uncreative as well but atleast we have them.
How, HOW could our characters butts get any smaller? They're threatening to be concave already!!
There's one thing that really annoys me with yoshiP interviews is that he very often takes questions in bad faith and bases his responses as if the team doesn't have direct control over not making those worst-case-scenarios happen.
"If people push the slider to the max then we HAVE to add high-accuracy physics simulations" Yeah not like we don't currently have a body slider that interacts with armor. Imagine if we had a breast slider? Not only would the robes have to calculate how to fall over the chest but they'd have to react to all that dynamic breast bouncing, and then you have cloth bouncing off of breast bouncing off of breast, an it'll just be a calculation NIGHTMARE!! Not only that but that DAMN restriction that says that when you put a slider in the game you CAN'T make it so that the max value won't cause issues. Darn, such a pickle.
"If people have differently shaped butts then we'll have to edit how they walk" Yeah, like how they had to change the walk cycles when the implemented the 2b outfit. (And am I crazy or do they not edit the walk cycle speed for when you change your height? 'cause I've noticed my character iceskating like crazy at min height)
Honestly it wasn't in this interview, but my favorite excuse was
"We can't have IK in the game because then the servers would HAVE to be as bad as 1.0" ?????? Like he walks it back in the interview, but he then treats it as if MMOs in general aren't suited for that kind of polish. (I know TERA has IK, I just don't wanna go looking for examples) And consider that one of those games with IK has PvE events that look like this and PvP that can look like this, so graphical hubris in terms of the implementation of IK is not the problem.
I think you're either reading too much into it.
He was just making a light hearted point that people want BIGGER butts, not smaller. A smaller butt on these character's wouldn't effect things nearly as much as just making them bigger would as seen with the "2b butt fix" that actually did make you butt even more flat for tops that wouldn't work with the ruffle skirt.
Like yeah, there's a breast slider in that game. It's a system that's already in place, it's baked into the core of gear and glam making. Adding a butt slider? That would require going back and making a system for it and altering the shape and size of thousands of top and leg gears because of the way gear in this game is made. It would be near impossible for them to do as things are right now according to YP. That's why we were given a 2B butt, so that we could have 1 gear with a noticeable difference in butt size as it's default ... and even that has issues like your butt clipping through the saddle of the pig mount an so on.
As for the animation talk I'm not sure what he's getting at ... unless he feels that a butt slider would be something that would allow for something far beyond 2B butt. 2B is a nice start but it's not as big as hips and ass can get on a woman. I mean, yeah, a Pear Shaped woman would prob have to have a slightly altered walk/ run for some races if you want to maintain the "polish" because of how some currently animate. A middie wearing nothing but a swim suit would still clip their hands through their hips if you make em big enough without accounting for it in animations. If that's what he thinks of when he thinks of butt sliders than ... good. Shows they know how lacking their CC is compared to any other mmo that came out in the past 10 years.
Over all? My personal take away from it is that they hear people and know that as things stand RN it's near impossible to do without a massive upgrade to the graphics engine or a stupid amount of work. And a massive upgrade to the graphics engine is something that COULD happen some day if the game keeps going and growing so there's some level of hope for it. They've talked about wanting to do things that would require that upgrade more than once (Like the Viera panel where the woman who designed them+AF gear said she would love to make gear show damage as it gets broken as an example of something that would require a updated graphics engine) so perhaps it's something they want to happen.
He's a liar - talking about changes necessitating alterations in character movements. People have been modding characters into downright enormous sizes in games like Skyrim for going on two decades now without changing anything but the mesh (no skeleton tweaks; no animation reworks). And I'm not arguing that SE should add some ludicrous slider that allows people to make huge characters - but the idea that they'd have to edit character animations because our little catgirls gained 15-20 pounds is RIDICULOUS. That simply isn't logical.
This. About half the female character models in this game look as if they would die in childbirth - no exaggeration. Their hips, thighs, and rear ends just aren't large enough to allow for live birth. They are prepubescent.
I'm not sure whose physical ideal anorexia is, but I'm not a member of the club.
I'm still for the 3 butt compromise. Maybe 4? Would be easier than a slider. And a slider would probably only give varying sizes of the low 2b butt, which is so popular. What if I want a high perky butt? :D
Because PR exists.
The reasons they give aren't anywhere close to the reason why they can't implement a butt slider, but its a plausible, easy to understand response to anyone who has zero idea on how the backends of 3D modeling and their gear system works, and it makes for much more interesting interview questions than 5 minutes of explaining technical nitty-gritty. Yoshi-P could talk about the exact issues of why a butt slider would be pointless, but half the technical terms he would use would fly over people's heads. Hence why they use generic, vague statements like 'server limitations', talk about worst case scenarios to dissuage the public on it, or simply crack jokes when asked about it.
The reality is, a butt slider would only work when you're running around in small clothes; your butt would return to normal whenever you equipped literally any piece (sides 2B) in the game. There's no hidden body underneath our clothes that our outfits are modelled over - our characters are literally legos (composite of a bunch of different pieces making up our body, hands, legs & arms). Every outfit in the game is 3D sculpted as it needs to be. Any skin thats visible on a piece is modeled into the actual piece itself. Take a look at the Minfillia's piece for example, which supersizes your bust regardless of whether you fall on 0 or 100 of the scale; its because the huge chest is sculpted onto the piece itself.
Same would happen with butts. you could be 0 or 100 on the scale; 99.9% of the gear in the game is sculpted with the base butt, so anytime you equipped anything sides small clothes, your butt would be neutralized back to flat. It's a choice they've done to streamline their gear creation system, so rather than try and explain the technicalities of their system to people that probably won't understand the entire logistics of 3D modelling and coding, they go with generic answers. As much as I dislike having to mention them, even mods showcase this, where someone can equip a piece that's had its chestpillows upgraded to the size of planets, then switch to a vanilla piece and then their bust goes back down to normal.
With their system, items like Minfillia's top and 2B's bottosm are the only way we'll see augmentation of our assets outside of the norm; its best to request they work on more of those and put this booty slider talk to rest since it ain't happening, due to it requiring a literal overhaul of their entire 3D modelling and gear system.
I don't know about Minfillia's dress, but a large portion of chest gear in the game does in fact change with bust size. I've checked. And I think you are missing the point. He is saying that if butt size were an option they would be obligated to make sure that gear reflected that as well.
It's a pretty old engine they're using, and the obsession with bulges, butts and overall customization wasn't at this peak in mmos at the time FFXIV came out because it generally wasn't something that could be done particularly well. Few mmos of the time had body customization, it's a flaw but of all things I'd imagine making a change like this would also force them to rework how all their gear works in that region.
IMO this should be a lesson learned- I think when they make the next FF mmo they should take a look at the level of body customization you can put into BDO. Either that or consider doing what WoW did when they fully redesigned all their models. If there's a game worthy of a graphical redesign that'd have the longevity to make it worthwhile I think it'd be FFXIV, and including butt/dong sliders could be part of it- personally I'd prefer more options in everything; thighs, waist, arms, etc... if possible. I just doubt we'll see it during FFXIV, as the only game I've seen do an overhaul (and even that was a fairly minor one- smoothed out the character frames, resized some things and smoothed them out) was WoW, and it took them multiple xpacs to finish all the races so it clearly isn't an easy undertaking.
I imagine it'd be very costly to do something like this, and probably worth it most only if they planned to do a full overhaul while they were at it. Would be nice, but unexpected. Building specific pieces with different sizes is prob the most reliable thing they can do.
That Gamespot interview was hilarious
Yoshida is saying: Stop playing with i5 4th/5th generation CPUs and upgrade your weak ass CPUs to at least 7th generation or higher. And don't get me started on people still using 900 series Nvidia cards (and whatever the equivalent is for AMD).
And at the end he tells us to bring more people into the game to keep the game running for many decades; well I'd bring in more people if we get male Viera.
I think it may have a lot to do with the fact that WoW was still king, and since it had such limited options there wasn't much driving them to do better. However I think almost every mmo since WoW, and even some before, had way more advanced character creation. Even LOTRO had a body type slider. By the time of the initial release there was Aion, STO, COX, Champions Online. From what I've seen ARR has a lot more options than 1.0, so they were probably looking at games besides WoW but still had to work within certain limitations.
I was addressing their point on getting annoyed at why Yoshi-P words things the way he does in interviews, by showcasing how much of a complicated topic it is in comparison and why devs naturally choose much more simpler answers in lieu of writing essays on why things can't be done. Also yes, I even dumbed down my explanation since I didn't want to write an entire essay on every single intricacy of how their 3D model system works; modders have long since well documents every one of the intricacies.
Yes, some pieces do get affected, but it depends on their classifcation by the game's code. Some pieces outright ignore your choice in preference or make it non-existant; take a look at literally any single piece of actual metal armor in the game, a good 80% of them don't possess breastbones in the 3D model for the slider to modify. Others also make you super sized regardless of your choice on the 0-100 scale like Minfillia's, and to a very lesser extent, the BRD AF1 top where the base shape is naturally modeled larger, meaning a 0 on them is still greater than a >50 on others. But that's also besides the point, since a butt slider is basically impossible to implement without overhauling all the armor in the game to include butt bones.
But even then, that may not satisfy people, as all a butt slider would do is keep the same shape, but extend it outward a bit (and in many cases, do nothing, like the armor on chest interaction). They'd literally have to re-tool and re-mesh every single piece of bottoms in the game if they wanted any of it to fit a different butt shape like some people want, like the 2B's shape. Mods showcase this extremely well.
Yeah, that's what many people don't realize, if they do add a butt slider, they better get ready for calls to remake the bust slider; as it doesn't affect your bust size. All the busts are the same size no matter what you chose in the character creator, except for 2 pieces (starter gear and underwear shirt). What they would have to do is to retool the way the servers databases store female tops (and bottoms) so they take into account the slider definitions which you set in the character creator when you first made your character. Basically the reason why it works on the starter gear is because the gear is separated by race; thus taking account the bust slider.
The server database doesn't request that data when it's not race specific. I'm not sure if the solution is just to turn on a switch to request the slider data, but like I said, if they add this switch for all bottom gear people will want them to do the same for busts.
No he didn't use technobabble but he addressed the issue head on, saying, like you did, they would have to remake all the equipment.
He did not say it was necessary. He's making a statement about his team's attention to detail.
I am convinced this game will not be getting a character creator revamp. It just won't.
It's not that he says "no we can't do that" or "it's very difficult in our systems to do that, and we've got higher priority things to work on", it's that he immediately goes for some rediculous answer like "we can't have IK because then we have to make the servers suck" or "we can't have more long hair, ps5 limiations pls understand" or "we can't have a butt slider because then we'd have to apply intensive cloth simulation to everything" that irks the crap out of me. Like there are solutions less rediculous than those things, and he often times gets to them after talking it through a bit, they may not be high enough priority to render a "yes" but representing those requests with such outlandish solutions makes the requests look comical.
I know he's probably iteratting on any kind of solution out loud starting from [thing that will create flawless result to the letter of the request] -(troubleshoot problems with [thing])-> [fudge the system a bit to fake a solution that looks close enough to the request] -(calculate the time and effort required to put solution in place)-> [???]. But it just drives me up a wall (especially when people take his first pie-in-the-sky approach and run with it). @@
(and the cracking jokes about player questions is not a good look and gives the impression that SE doesn't really care about player concerns)
Or he sounds like someone who has been constantly asked similar questions about a limited character creator and game engine that he had nothing to do with and was forced to inherit from the previous development team to save costs. Barring SE putting all the money they're making from the game, back into the game, we're not going to see a game engine upgrade or added creation options. The reason he went for that answer is because it's the truth. The game is built on spaghetti code that was outdated by the time 1.0 came out and SE probably forced the current team to use it to save a buck on a gamble. Because of that, they have to balance how many characters they have on the screen with the amount of character creation options and other really stupid stuff.
Notice how in his latest interview he points at people upgrading their hardware.
Computations and processing boils down more to client CPUs/GPUs than server load. When you zone into a zone you're only requesting character data once (until someone changes something, like going from dragoon to sam). The thing is, requesting bust or butt slider information wouldn't suddenly put the servers on fire, much less the game engine. Game engines slow down when there's constant changes; as I pointed out, butt slider data would be a one time transfer (and slowly continuous if more people appear). The only real issue is how many people are making the requests (that's what causes server lag); not so much the size of the packets. Of course network packet size is important but current day download/upload speeds are good enough to handle an extra byte or two.
Again, as Yoshida has said, this has more to do with minimum PC hardware requirements than game engine or servers.
What does this have to do with him immediately saying they can't do it because they'd have to implement a rediculous cloth simulation to handle a butt slider? Why can't he just say "adding that feature to our current system would require an overhaul, and it's not high on priority right now"? None of this addresses the post you quoted.
Because he’s already said it. Multiple times. My point was to say that this is a topic that he is constantly asked in interviews and is probably tired of having to repeat it. I’m not sure what part of what he said in this specific interview is ridiculous. Having to adjust all the bottoms and many of the tops in this game to accommodate adjustable booties makes sense to me.
Ok? So? Say it again. It's not hard. And handwaving it with "our system won't allow it atm, not a priority" takes less time than telling all this back(side) story about the hubris of 1.0, how the server will have a crisis if we ask it to calculate a thing, and how they'd have to wait for the ps6 to come out.
And I'm only using this response as an example. He has done this with many different, not butt related questions.
This is what I personally found rediculous:
Expecially when they thought that capes didn't need physics simulations to not clip through tails, or when they didn't need physics simulations to make jewelry, scarves, or other accessories ricochet off of breasts.Quote:
We would have to remake each one because we have to anticipate some people might slide their butt slider all the way to maximum, and trying to accommodate for that is physically impossible unless we implemented this physics simulation so that the model of the fabric wouldn't overlap with the model of the behind.
The answer is probably "we'd have to redo our robe rig to react to the butt slider (push the coat tails away from the body the higher the slider goes while still reactign to the simple physics animations), raise the pointof contact when the player sits, and then QA every animation and chair in the game, and that kind of technical animation work isn't in our budget right now" not "we gotta put in physics collision effects or it's impossible"
Like the rest of it was good solid answers, just every time, right at the start he goes with the worst case scenerio solution and it absolutely fries me.
He did esentually say that in the interview.
https://www.gamespot.com/articles/fi.../1100-6480013/
No to missing genders
No to character creation upgrades
No to everything hahah
What will this next expansion have? 2 new jobs and MSQ?
I wouldn't expect them to, it's why I didn't say they should. My concern is that we'll get through the 3 fanfests and we're left with 2 new jobs and msq as the things we should be excited about. Instead of "we couldn't do missing genders" but we're working on character creation upgrades, or adding a lot of new hairstyles to all the races, or a fun open world Fate system similar to Bozja, or "Mythic" dungeons.
I just look at them brushing this new expansion at us, where they know we're waiting for the missing genders "answer," and not introducing something else to replace it with. I'm not sure how well that's gonna go, the game will start to look and feel very basic, for me anyway. I don't know if 2 jobs and msq will still do it for people.