As of right now, we are just plowing through until 1.22. The LftP and 1.22 has given us all a second wind to suck it up and farm away.
Also, I was hoping the Memes would put an end to this thread, but it was not the case lol.
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As of right now, we are just plowing through until 1.22. The LftP and 1.22 has given us all a second wind to suck it up and farm away.
Also, I was hoping the Memes would put an end to this thread, but it was not the case lol.
I have my Ifrit clear. I don't have the sword, but I'm not concerned with it considering it's ugly and my cobalt winglet has enough materia in it to surpass Ifrit's Blade.
I do the Ifrit fight because it's fun. I've done it as a GLA tank, PLD tank and GLA DD. The fight, for me, is enjoyable, and I wouldn't want to be locked out of it if I were helping my LS or decided to try something new over several runs.
I personally think that the best compromise would be to allow retry attempts but to lock you out once you win. Of course everyone is going to have their own idea of how long the lockout should be.
But I don't think failures should be penalized, other than that I think that soon enough there will be enough content to cycle some different fights instead of just spamming the one.
Hmmm. Soo leme get this strait, "Elite" players are doing 25-30 speed runs in a day and are seeing low if no drop rates at all....That reminds me of a game I played once. Realy nice, very hard to attain items, and quite frankly was 50% luck if you even got it after completeing the task or dungeon, at all. But once you got that Item, that was an Item worth showing off, stats be damned, You only got that Item cuz you and your crew were realy good at the game and thats how you proved it. ... What was that game called?? Oh yeah Final Fantasy XI. If your burned out then take a break. But please stop asking the Devs to make the game even easier and acheivments less prestegious because you and your LS weren't the first ones with the gear. The way i see it, the harder to attain said gear, the more I want it. start handing that stuff out like its candy and its the next item Im just gona NPC. Personally, I think AF gear should be much , MUCH harder to acheive, But thats just my opinion. Game is too easy as it is, bring back the honor in being "elite" in this game before you start calling yourself elite , at this point half the server is "elite"
lol OP's LS has horrible luck.
But I agree drop rates (Ifrit, Moogle, DH, CC, and AV) are junk.
Lol is anyone bothering to read or see the progression of the thread? Passive aggressive QQ -->> troll -->> acceptance, farming regardless. More memes the better though.
http://i44.tinypic.com/28hkkg4.jpg
I bet this is how SE is fight back "farmers" :D
But seriously, maybe the game is intelligent enough to give people - who are excessively trying to farm these items - the finger. ;)
Agree except for this. AF is nowhere near good enough to warrant the level of difficulty you're implying. I mean if AF was the best armor in the game bar none, sure. If it was better than double-melded gear, sure. As it stands I could single meld an entire set of armor and have it be superior to AF. If AF armor got a significant buff, I could support what you're saying lol.
Its not finished, it kinda has to be easy lol. Can't balance a game's difficulty without having a strong foundation. Let them get the job mechanics and stuff hammered out, then you can throw all the difficulty you want at ppl. Give it some time lol.Quote:
Game is too easy as it is, bring back the honor in being "elite" in this game before you start calling yourself elite , at this point half the server is "elite"
As far as the elitist thing goes, reminds me of all the F2P's I played...everyone was "elitist" rofl. Even on those cartoony faceroll games bahaha
I just wanted to add... this guy (OP) that claims to be talented is the same guy that is complaining about how fast and easy it is to level jobs.. this guy took advantage of the exp rate and now that he's achieved all 50s on his char he wants to screw all the newer players by telling SE that they need to lower the rate of exp to make it a longer drawn out mission to level classes/jobs to 50.
OP is a hypocrite and quite frankly I'm satisfied with him and his linkshell not having received a CC/AV drop yet.
Booooooo whooooo......... http://www.random.org/
Well back to the topic the thread started on. I agree, content is too easy and the drop rates do suck. In one of my Linkshells, me and one other member are known for having super bad luck. After Countless Ifrit and Moogle kills we have gotten 3 weapons between the both of us. Then we have members of the LS who show up once a month to events get 3-4 weapons in one night. Or the two (I'll leave them Nameless) people who went 5 runs 5 weapons back to back to back.
Its depressing being forced to do content over and over when the rest of your linkshell has got their loot and moved on to new content forcing you to look to PUGs to try to play catch up.
Enough of my rant. All we can do is hope that Square Enix hears us and makes the game fair to everyone and get rid of this element of luck stuff.
Funny how some people who log in a few times a month get loot faster then someone who has 100% attendance for several months.
Btw I've only gotten 4 Nut Charms and 6 Totems.
*Again not a QQ post just kinda posting it hoping that SE will fix it.
Wow this threads not dead yet?
Not to be a cynic but luck is luck, SE can't do a thing about it. Either they make it easy to get for everyone, or make it a low drop and give it to the luckiest. Luck is the ultimate equalizer in an mmo. Its the only thing that prevents an MMO from becoming a competition where the guy with the most free time wins. Its a very healthy thing for any game, because quite frankly no one should feel like they have to devote every waking hour to a game in order to stay on top. Luck is a system that promotes balance, that doesn't distinguish between pro/rookie, hardcore/casual, Veteran/newcomer.
In turn, this promotes skilled play. A Vet without a lucky drop will try that much harder to make up for it, either buy trying his luck elsewhere or amping up his playing ability to trump any average guy with an ifrit weapon. As an example I was doing ifrit with a single melded lance. The LNC next to me had Ifrits harpoon. Auto-loss on parser? Nope. I worked that much harder to outdo him on parser, or at least equal. Beat him 2/3 times...came really close to his numbers the only time i didnt beat him. Course now I have the harpoon, but my point is that "luck" is very healthy in an MMO.
we did start from scratch. how many of those 10k an hour(if you were lucky) crab parties were you a part of? how many classes did you cap farming doblyns in copperbell getting 50-80 sp a kill? how many classes could you get into fatigue during the course of a week? how many levels did you get gathering when a successful gather was 80sp? how many synths did you do when you had to manually insert every item after each synth without a turbo controller? how many leves did you do that you get zero credit for in achievements? how many hours grinding did you put into crafting to turn around and have zero credit towards luminary tools?
oh nevermind you just started mid december last year and already have every battle class to cap so you did none of those things. believe me those of us that started back right around release put in our time to get levels and weren't given things like you have been. in fact things we have already earned we have to go back and redo just to get in game credit for them.
This is where you find out who your friends are and who aren't.
Your friends will come with you and help you fill up your party with people you can trust/know (so increase chance of faster win).
Your friends will give you encouragement to keep going.
Your friends will pass over totems to you to help keep you sane.
Eorzea is a world that rewards those with good friends. Those who know how to co-operate and work well together. It will crush or leave behind in dust those who try to do things alone.
It is the theme in everything in Eorzea... many of the adventures you will have with Grand Companies, the Beastmen, the oncomming storm, the fight against the menacing armies that lay across the sea... they all talk about how everyone must work together.
That applies to everyone, including those in Linkshells..
Yes because the thing I want the most is for every player on the server to be in full Darklight gear to make crafting gear even more useless then it already is. Everyone! Please. Keep the drop rate stupid low. Seriously.
I agree to an extent, As the leader of a LS that takes pride in the fact that we make it a point to look after eachother, I refuse to help those that only ask for help. Also , its ok to take in some new comers but keep in mind, if your core group dose nothing but catch new comers up to speed, youre selfishly asking them to sacrafice their own personal progress for others who have just joined the group. If your in a LS and you do try to help yourself and when you realy need help , and there is no one in your LS/s to help you, time to find a real LS. Just my opinion
I have a wonderful suggestion not just for you but everyone thats complaining of drop rates. Let SE use the same drop from Ifrit and Moogle in these dungeons. Yes I said it but you know what none of you will be happy, and it is a very simple solution for everyone. See now no can tell you who gets what 1st or last, you are rewarded by doing the run hundreds of times.
The issue isnt really the drop rates are too low (i agree they need adjusting) thats beside the point. The real issue is simple some1 wants all that gear 1st, so they can say "Hey look, I'm the 1st person to have a complete set (mind you not 1 set but all 3 sets) of darklight gear.
Now as I see it the darklight gear yes it is nice and yes for now it might be the best, but within lets say maybe 1-2 or maybe not till 2.0 that gear will be replaced by better gear. I personally have not decided if I will go and collect this gear.
Now I dont buy crafted gear, I have ls mates who will make it as long as I get the mats so, your quote above really dosent affect me, and I am sure a lot of linkshell members will craft for another member. Sooner or later everyone will have a complete set of darklight (those who wish to collect it) if not every set.
9/86 on DL (runs, not chests)
0/30 on Body (Speed runs, not chests)
Glad they made they gear rare, and still trucking through.
OP brings us to the real problem plaguing the entirety of this game which is dun dun dun Random Number Generating.
RNG ruins just about everything from making players feel unrewarded for their time with bullshit drop %s to making us lose a fight just because the dice roll decided we missed our otherwise perfectly timed weapon skill or ability.
The whole totem idea for Ifrit would have been an awesome "fix" to this problem except that those were also % drops and not a 100% drop per run. If you got 1 totem per run, it would still take you 70 ifrit wins to 7/7 the weapons. In my eyes that is more than enough. A system like that gives you a tangible reward for your continued progress, without necessarily just handing you the nice piece of gear first win.
But as it stands now the game CAN hand you that nice piece of gear your first sloppy, stupid run while someone who has honed their skills and worked hard to speed run 50x still doesn't have a piece. That kind of thing needs to stop and never return to MMOs.
While lockouts can keep people from becoming burned out on content this game has far too little content to only do a single CC and AV a week, or even a day to be honest. If Ifrit was once a day? Good God... Also don't forget the primals in XI were once a day but you got to pick an item reward EVERY time you beat it.
But either way, SE, please remove RNG in rewards, battle, etc (let me miss if I have no acc but at least let me cap it with gear). It's frustrating and is just useless player punishment even when a player has geared properly and is playing properly, and is nothing but fake difficulty.
Gear is useless in this game, and the content is easy. So what do you do? You burn yourself grinding trying to get gear. Good call.
Meanwhile, everyone else dicks around, has fun, and waits for 2.0 to come out and hopefully improve on the worst MMO to ever launch. I suggest you get on board.
I think the word "talent" revolving around a videogame is an oxymoron...
Nope, just illustrating a cultural shift that may represent a generational gap. At no point was my comment insinuating anything but a simple observation. The very idea that "talent" can be represented in an environment in which no such aspects are present is funny. Talent, as it stands, requires an act of physicality. This is why physicists and programers are "gifted" and athletes and entertainers are "talented" - both sets require aspects of ability that are not present in videogames. If anything, games are indicative of the ability to identify trends, cooperate, and react to situations in an artificial setting. These drivers are more closely related to functions of "skill" and/or "awareness."
In reality, the fact that people are redefining what "talent" is lends itself to the question of placation.
In closing, the very fact that you automatically took an objective observation (rooted in common empirical evidence) to be condescending indicates that you yourself may need a hug and/or are a jerk.
Sorry you missed that point.
...right, like that has anything to do with what I just said. I'm not really a hardcore gamer but I can point out people being...for lack of a better word trolls.
But if you must I'll take a hug anytime.
I wont drag this out because it's off topic and not really contributing to the topic at hand, I'll let you guys continue to do whatever the hell it is your doing.
Actually, the idea of what defines "talent" is entirely relevant to the topic. People are debating this throughout the 15 previous pages. The point is that if people define what "talent" encompasses (in this sense) then some clarified ideas can arise out of it. Do more difficult raids equate to "talent?" What do people who consider themselves "talented" perceive this to mean? If that is defined then the foundation for the request can be built and progress can be made.
On-topic, I have played with Kira (if you're on Balmung I encourage you to get to him!) and, from the general comments he has made, "talent" is a function of success not in just execution but also in reward. From there the topic branched out. Some questions raised have been whether or not this is a correct correlation, and then onto the usual arguments that show up in every topic that revolves around loot and the culture of MMO's.
You should read the whole topic - it's an interesting discussion.