That would be a good fix, yes.
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It's a nice idea however the problem is MSQ dungeons/trials don't have a cap since they're meant to get people through the story without any stop signs.
Instead I think a better option personally would be adding a new roulette in the mix for everything MSQ related but not Castrum/Prae. Then having another rou entirely for the IL set ones outside that rou.
Rename at least the seperate Pre-level50/50/60/70/80 dungeons/trials into something like Sidequest Roulette and have it be unlocked once you start getting at least two side quest dungeons and then add on from there. As all those in some kind of way have an il restriction so you'll know what you're getting into the moment you queue.
the msq gives players more than good enough gear for the duties it introduces. its also never new players who pull this shit, its always people leveling alts who couldnt be bothered to spend poetics on gear. the other day i had a non sprout dancer wearing lv 9 accessories in the antitower
Ilvl to each dungeon should be set to the quest gear ilvl get before the dungeon. Like lvl 73 dungeon should be a ilvl of 385 because already got full set of ilvl 385 gear from quests.
So elaborate on what item levels you would set for the leveling dungeons and/or how you would fix the problem. ArchlordPie merely posted suggestions on reasonable item level requirements for the leveling dungeons of their respective expansions.
I'd say that would usually be the case assuming people complete their sidequests. In addition, only one entire set of gear is earned from quests via coffers. So that would leave either automatic drops from the previous leveling dungeon and/or poetic tome items as alternatives.
Minimum ilvl should just be 20(or 10) lvls less than the maximum ilvl the dungeon rewards in gear. This should account for gear droughts with drops, and your own player level holding you back. Also 51-59 is usually the Ironworks stage for many and it losses its usefulness around 55.
Honestly vendor gear would be the better option, but gil is an issue for those just coming into the game and vendor gear gets unnecessarily expensive heading towards 60.
I've been checking people both gear and other jobs recently when in dungeons.
Had a Holminster Switch party where the tank had Zurvante(i265), healer un-upgraded SB relic(i290) and DNC their starter weapon(i260). Rest of the gears were decent but their weapons were all missing 100+ ilvs.
However, looking at these people's jobs I could see they all had one or more jobs at lv80. So it wasn't first timers working through the MSQ, but instead people lv'ing alt-jobs who couldn't be bothered getting better weapons.
Part of it is the game doesn't really communicate to you that white gear from merchants isn't completely terrible.
I've been playing for 2 months, and didn't know you could just buy whites alot of the time until a month in.
This is the first MMO I've played where vendor gear isn't trash.
That's sad. I too am in the process to level everything to 80, but where I am lacking on the good knowledge of a job, I'll make up with the appropriate tome weapon and gear, and the minimal rotation you can setup yourself just at reading what skills does.
Poetics are raining from everywhere and there is no reason to get at least the appropriate tome weapon and gear for a job you want level, even if you are not much interested on it.
The only thing I can say is the full 50/60/70 set is about 4k poetics, so I can burn first 2k immediately but the other 2k I need make runs with some pieces still to upgrade. But even in this case, I found if I give priority on weapon, then body and legs, everything works fine.
Really, as today, there is no reason to get too much undergeared in any situation.
I think it'd be good for everyone to have min ilvl requirements, including those players themselves to let them know that their current gear doesn't cut it. Assuming that they're really playing in earnest, a lot of them just might not know how important gear is in this game. And if they're trying to skimp on gear on purpose... well I have no sympathy for them either :P
Just in the past week I've seen a DNC in starter gear in Holminster, a PLD in level 50 class gear in Gubal, and a SAM wearing their starter gear in Shisui. The dungeon runs sucked as much for them as they did for us because they all died repeatedly, and the PLD actually rage quit.
Yes, so many trash/paper tanks are literally like cases of players under or just incorrectly geared with like Melee-DPS or Magic-DPS gear. The other half is literally tanks just not even bothering with mechanics or using the cooldowns, and they can just shrug it off because the "content is old/easy"
Just got my blm to 80 with 3 gulg runs... the 1st was ok, the 2nd amazing with tank and heal having 475 weps, the final one had a first time sam using the Hoh sword... and oft the sword droped on the last chest >_>
hoh is 365 compared to 412 or whateever is there current and there are tons of gear on the way...
Big issue with min ilvl would be that it'll turn into the Alliance Raid Roulette: folk will queue for their Levelling Roulette with trash gear to get the easy ARR content by not hitting the ilvl requirements for HW+ duties, meaning folk levelling through the later expansion MSQ duties face much longer queues as too many of the random players queueing are ineligible for their dungeon.
Realistically, if they pop on an ilvl requirement for levelling duties, they'd also need to add a ilvl requirement for the roulette(s) based on the highest dungeon for your level. Want to queue for levelling roulette as level 70? Then you best be equipped for a level 70 duty. Would help avoid the Alliance Raid cheese, too.
Ran a Holminster just there with a tank and a DPS both rocking a bunch of level 60 gear. Luckily it's only Holminster, so it could have been worse, but the MCH was barely surviving the boss' raidwides.
Poetics are trivially easy to get, so I wouldn't mind levelling dungeons at least being set to the previous tome set. Like you need at least base Scaevan to run Holminster to Gulg, at least base Shire to run Sirensong to Abania, and base Ironworks for Vigil to Gubal.
It's not ideal, but it might at least get it drilled in that you need gear upgrades as you go.
I am OK with adding ilvl requirements for dungeons and adding the “highest instance you have cleared on this job” ilvl requirement for roulettes.
Though since I tend to use upgraded poetics gear for 50-59, 60-69, and 70-79 I wouldn’t want the lv59/69/79 dungeons to be higher than the lv50/60/70 upgraded poetics gear.
With the release of Patch 5.1, HW, SB, and ShB leveling dungeons now have item level requirements.
The Dusk Vigil: 100
Sohm Al: 105
The Aery: 110
The Vault: 115
The Great Gubal Library: 120
The Sirensong Sea: 240
Shisui of the Violet Tides: 245
Bardam's Mettle: 250
Doma Castle: 255
Castrum Abania: 260
Holminster Switch: 370
Dohn Mheg: 375
The Qitana Ravel: 380
Malikah's Well: 385
Mt. Gulg: 390
I'm on board with these changes, setting the last dungeon to base poetic level seems fair, especially as ilevel doesn't actually change all that much in the levelling process.
I don’t see how they could make those ilvl requirements higher already. If they did it would just force new players to either keep grinding the previous dungeons for gear drops or spend tons of money for the gear just so they can progress the story. That wouldn’t be fair, and for what? So they can do wall to walls without a problem? That shouldn’t be the norm. They’re fine as it is. Hardly makes much of a difference in my honest opinion.
The problem is rarely new players. The story throws a new set of gear at you every other level from stormblood onward(possibly from HW onward, but i dont remember those quests quite so well). Yeah, im sure some of those new players sold that extra gear for gil same as i did(i had augmented scaeven, so i started ShB at a higher ilvl then any of these requirements - and i did keep any dungeon drops that were upgrades). But they could just as easily wear enough pieces of it to have their gear level match. To meet the Mt Gulg requirement(so the highest one) they just need to wear a combined set of drops from the Il Mheg/Rak Tika portion of the story or later, augmented with the guaranteed dungeon drops from their 4 mandatory runs(so they can still sell the other 4 sets of gear if they choose). The problem is almost always veteran players who were too lazy to gear up their alt classes. They know where the poetics vendor is, and probly have a pile of tomes sitting in their currency window. Many of them have the gil to just grab the crafted set and be done with it. No, they want to wait til they hit cap to gear up and if that means other players have to suffer then oh well.