Crit does not overtake Det till somewhere around 2.2k crit levels. SkSp trumps all stats but loses its gains in content that have large amounts of downtime from the boss. DH/Det are the safest you can be at the moment.
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For me personally I meld Crit/DHR and Skill Speed. Why SS? it gives more dmg to Higanbana. Plus reduces GCD, that for SS> DET. If we had no DoT then yes Det would be better. Right now I sit @1328 SS. At least 1200 SS i good to have, that's just me though.
We wont really gain anywhere near 2.2k unless we fully meld Crit. In one case, i made a build and ended up with 1945 DH, 1438 crit, 1133 Det, 880 SS, Im pretty sure there is no Min SS but my Current SS is 1100 ( estimated not on game atm ) and i do perfectly fine with that, so i made another Set that gives me just that. 1945 DH , 1165 crit ,1220 Det, 1066 SS. I mean i havnt really spoken to Other samurais before. This is the first time i even look on Forums for this information, but Thats just what im guessing so far.
2nd part to my comment since it was too long
This just occur to me....wouldnt it be Kaiten + Kasha / Gekko finisher only use 10 kenki (under right position req). Since we know that if we use Shinten, you wont gain anymore kenki. While if you do Kaiten + weaponskill you still gain kenki (5-10 kenki) except for iai.
So it should be 10-15 kenki for 200 pot and 25 kenki for 300 pot? Have anyone tested and see if it actually dps gain?
https://www.reddit.com/r/ffxiv/comme...tats_compared/
Edit: The claim that Crit would become better than both Det/SS at 1700 was regarding the 'derivative value', which does show crit being higher. However, apparently the meaningful breakpoint where it truly matters is closer to what you said (listed in the thread as 2312 Crit). And DH is king until (listed in thread as) Crit>2811.
So, apologies for any confusions-
DH is the stat you want to stack.
Det is stacked unless you can hit a value of Crit that exceeds 2.2k(2.3k-ish seems to be the absolute number for it to be the god stat for all Jobs)<--- This number I'm sure will become more concrete in the future. If you can stack beyond the above value of Crit, it becomes a more worthwhile stat than Det/SS.
Updates to the front page!
Quick Guide for easier navigation.
Cleaned up certain sections. Better wording, organization, etc etc.
Updated information/wording on the AoE rotation section.
Updated Stat Discussion section with newer/more relevant information.
As an aside- If anyone's interested in posting their findings with specific rotation tuning for specific fights, feel free! As a DRG, I always enjoyed seeing people talk about how they fine-tuned their rotation for burst at specific points of a fight in their thread! Of course, optional, but I thought I'd at least open the discussion to the possibility!
i made this build http://ffxiv.ariyala.com/11ON3
DH 2050
CRIT 1287
DET 1303
SS 789
i think is pretty balanced, i can change the gloves to remove some crit for SS but idk ¿what do you think? i find with the removal of the acc cap is more harder to balance susb stats on DD
I'd like to get some opinions/comparisons of the Midare Spamming Sams who ignore Hagakure entirely. I find it strange that some people are ignoring the class' most powerfull cd and still coming out ontop if they get RNG crits. Seems off to me. Can we get some more numbers/examples of the Midare only sams to compare dealing specifically with Omega Savage? I've melded DH > DET > Crit as many have stated is best overall, and find it lackluster in comparison to seeing more frequent Crits.
Perhaps depending on the Fights one would be stronger than the other?
Current stats with food:
Dhit: 1940
Det: 1514
Crit: 1389
I imagine Hagakure will do more damage on average, but Midare is more like rolling a dice, if it crits, it's a DPS gain, but it most likely won't. Also, keep in mind Hagakure is completely mobile damage, Lajitsu always roots you, so midare "spam" is also more vulnerable to getting interrupted by mechanics.
What some people don't seem to realize is that you can not simple stack 1-2 stats. The more DH you have the more valuable the others become. So by all means stack DH to 2k levels and ignore the rest, your dps will plummet and you'll only have yourself to blame. These 'stat priorities' are more of a guide and how your stats should look once you are done. You want DH > Det > Crit to be highest in that order. For instance I currently sit at 1650 DH, 1425 Det, 1375 Crit on my sam. The stat priorities do not mean stack DH above all else.
The only stat that really has a stopping point for sam is SS and that point is 940. Any more SS and you will start to start to throw your rotation out of line for a 1 sen opener
Parse for o1 savage.
My gear is roughly the same now as it was at the time of the parse. Then, I had more skill speed and direct hit, and less crit. Vitality melds for o3 and 4...
Crit 785
Det 1389
Direct 1505
Sks 1654
http://na.finalfantasyxiv.com/lodest...acter/8083399/
Parse is here. https://www.fflogs.com/reports/yTnPr...qz7Zj#fight=35
Sks is roughly weighted the highest substat. Will link when have time.
Here are the PPS for 3 Sen Hagakure use versus Midare.
https://cdn.discordapp.com/attachmen...14/unknown.png
1) I'm not pushing a Sks build. It's a complicated stat that has other factors involved than being the best stat or keeping it below 940.
2) There are quite a few top (95%+) SAM with +1500 Sks. Again, I'm not to stack that but it's an alternate build people are working on. High uptime is needed or you lose dps so it's actually only top SAM that can pull it off in progression anyway.
3) Most of the top SAM parses use the 3 Sen opener if you check it. It isn't as great for TA but it works just as well for Embolden. It spikes and then lulls at 3 mins but lines up better for future raid cooldowns (including TA). The differences between the two even out fairly quickly even taking those CDs into account.
The 1 Sen clips very early on and even without stacking Sks, people will have to learn to if they don't get the right drops. By the next raid, the one will probably be dead.
Here's your best Susanno log https://www.fflogs.com/reports/1WyXn...pe=damage-done
Here's the logs for a 1 sen Sam not going SS: https://www.fflogs.com/reports/hQzap...pe=damage-done
And his gearset: http://na.finalfantasyxiv.com/lodest...acter/6215781/ Granted he has a couple pieces on for glamour.
900 dps difference between your build and his. Can't really judge on O1S since it's not exactly easy to find those parses on fflogs atm
2.) I've looked over every NA player working from parse #40 and going down on Susanno. Not 1 so far (that is actually in sam gear) is going SS. Not 1. So your theory on 95%+ is a stretch at best.
3.) It does work for embolden if your rdm is holding it for you to line up. Which sacrifices raid wide dps for your cd's to line to up. With a 1 sen you have a midare and guren at the start of embolden. Sure the rest of the fight you can line them up but on the opener you lose a good chunk of dmg.
I'm not telling anyone how to play their class but I won't sit by and watch others tell the general public false information. No matter how SS is "weighted" it's not the route to go currently. Really don't even see that changing in this expac. It may move to being crit heavy over DH but it won't be SS.
Ah haven't run Susano with sks focus yet.
Also that's not my best one, and I have no idea why fflogs doesn't display it up front, but my best is 4082 on July 16th. It's the third kill in that batch @7:58.
Looking to update Susano parses with sks ASAP and will try to remember to reference here.
Your evidence seems right for sks being fringe. It\\'s sort of why I\\'m stacking it. Memespeed (boxer), me, another one whose name I forget and a growing number of us from the balance discord are experimenting with the stat as far as possible. Trying to break the 2.00 gcd. It\\'s very experimental and newly discovered, so that\\'s probably why it\\'s not appearing almost anywhere on fflogs. No one runs it. Most are running off of 3.0 substat optimization.
I'd agree that if you can get the GCD low enough that it may prove to be a good increase. But I don't think that number is currently obtainable without destroying all other stats which would hurt dps as much as it would help if not more. If it was possible to get the GCD to 2.0 or below while maintaining 1300ish DH/Crit that would be worth testing. Hell even going DH/det and letting crit fall would be worth testing. But again I don't think that's possible. Actually, if my math is right you would need 3340 SS to make that happen and that is not even close to attainable
Your methodology is full of assumptions here.
You seem to be checking Susano Ex runs then looking for those players on the lodestone to check their build, hoping:
1) They're even on their SAM
2) Their build is the same as when they did Susano Ex
You even compared Tandry to Bun Mi and assumed Tandry was even using an Sks build at the time of Susano. They're in completely different percentiles regardless of build.
I've seen high percentile parses for Susano EX but most of those have switched because of Sks builds require high uptime so its not as safe for progression. I've said that at the start. I could look for them a when I get home.
You seem to be full of agendas without any objectivity. You made a rant about Stat equality but made a rigid statement about Sks without explaining the other factors.
Btw, did you notice anything about Bun Mi's profile? Other than them wearing pants and feet with no stats.
It goes against your previous rant, they went straight DH>Det in melds.
How many high percentile SAM are you finding with equalized stats btw?
The numbers are still all being worked out for SAM, undoubtedly, but somehow you already have all the answers and are set in your ways. About equal stats, about low Sks and about the 1 Sen vs 3 Sen opener.
Btw for the last, 3 Sen doesn't miss Trick Attack's window completely and gains more Kenki afterwards. Embolden doesn't really need saving for it to work with 3 Sen, raid CDs shouldn't be popped on the first GCD anyway.
One Sen works better with TA, undoubtedly, but you are the one spreading misinformation here to any SAM who may not be able to lower their Sks. Under 940 or you're screwed - no they have an alternative that is basically even with the 1 Sen even with TA. If you're going to discuss something, you should regard all the conditions and there are a lot.
We do know that Sks technically has the highest weight for all the stats, but it is a complicated stat which is why DH>Det build is safer right now. It is affected by downtime in ways the others aren't. You can acknowledge both those things at the same time.
Personally, I use both openers depending on the encounter and recently we had a comp change so that affected it too. Also, just so you know, I don't even run a pure Sks build, I prioritize DH over it.
I'm not an advocate for anything because
1) The numbers are still being worked out
2) There are a million factors you should consider, including your team comp, the fight you're in and even your own playstyle or skill level.
You seem to have a much more narrow view.
I've been theorycrafting MMOs for nearly 2 decades. Unlike you, I don't wait for someone else to post numbers. I figure them out for myself. It's the reason I've been running DH/Det since day 2 while most of you were still trying to figure it out.
Your claiming that people are switching stats to run Susanno because of 'low uptime' but every fight has some period of downtime. And no one is going to fully remeld their gear, or swap gear this early into an expac/progression, based on fights. I said I was looking them up to see their gearing simply to prove a point. They could have swapped from when those logs where made, sure. Unlikely but sure it's possible.
If you choose to not listen to what I say then that's your call but everything I've said on SAM since day 2 of this expac is the exact same things that the rest of the theorycrafting community is saying now. The numbers aren't being worked out they are already listed plain as day. What you are waiting on is someone to tell you exactly what to do, what gear to get, and how to meld it. You want someone else to play your toon for you too?
Gearing has absolutely nothing to do with team comp or skill level. You could be the newest of the noobs and you will gear the same way because gearing differently isn't going to change anything or help you be better. Having a different comp isn't going to change your gearing. Having stacked SS isn't going to make a difference whether you have a BLM or a RDM in your group. You're doing nothing but spouting off nonsense now.
To address this directly ...
Did I notice he had no crit melds? Yea I did. Did you notice his crit is even with his Det? So he doesn't need to meld crit ...
How many am I finding following the pattern I noted earlier this morning? Every one of them.
Any more brain busters?
They all meld DH > Det. It's hard to completely drop a stat and no one wants to particularly. Every one of them doesn't follow the pattern you have which is a lot more even. What they meld is what they made a conscious decision on right now since there's not a ton of gear options to min-max in the first week.
Also, you don't know his ratio if he was actually wearing pants and boots with stats, you only that he used the basic priority system everyone does.
But hey, I won't tell you how to play.
You're right I don't know what he did. I went to the first one that was in sam gear and that's who I linked. I could've linked a ton more but I didn't.
Majority of people running sam right now will be melding DH > Det and there is no skill to completely drop. As I said earlier, every skill goes up in value the more you have of another. Dropping any of them completely is a terrible idea. But yes you can gear to keep your stats where you want them. It's a choice in how you gear. If you want a lot of SS then you can do it. If you don't then you can do that too.
My entire point is that all of this information has been out there for weeks. Yea people are experimenting to see what else they can come up with but that's all it is is an experiment. The SS needed to make it viable right now is unattainable this tier. The most of any 1 stat you will be able to get to is maybe 2100. You'd need over 3k SS to even start to make it even a viable option and even then it would need to be highly tested. Since FF has no real sim program all of these 'stat weights' are nothing more than people testing things out on their own and relaying their findings. None of it is set in stone.
I'm not disagreeing with any of that. But what are you using if not your own stat weights to consider Sks's value so low.
At 320 ilvl, Dervy gave Sks the highest value out of all sub stats. This comes with a caveat that it's only that valuable in a vacuum.
His model is the one the FF melee community has come to trust over the years and is much more advanced than the usual theorycrafter's testing/experimentation. Of course, that's not to say he's infallible but I'm more inclined to believe his math.
It's not that Sks is the best stat and it won't be the best if you destroy your other stats most likely. However, in the obtainable 320 gear perfect rotation and 100% uptime, it seems like it will come ahead of the rest. Add boss mechanics and mistakes, then maybe it's not great.
I'm just saying that dynamic is worth acknowledging. Not that ppl should stack Sks.
Since I sparked the topic about skillspeed, I'd like to add one thing since the trend has been going on about DH is best stats, while I do believe that it currently weighs more until we can get more crit, if you stack it while ignoring the rest of your stats (SKS/crit) your DPS will plummet instead.
I tried going full DH once, the crit was on subpar percentage that it resulted in DPS loss instead, I'd say a balanced build between crit, DH and sks with favoring more DH is the best build ATM until we can get proper gears.
And I'm going skillspeed build, I currently have 1460, a bit over for 2.1gcd recast under shifu buff, I am using 1-sen kasha opener and have no problem with hagakure or the 2nd hagakure clipping people are talking about.
Tl;Dr : I do believe there has to be certain minimum of substat needed for each stats to make SAM works, this isn't something that you can pump all in.
I don't disagree with Dervy at all. I haven't been a part of any theorycrafting in FF since T5 was a thing. Quit the game and been playing others for a long time. Just came back with SB. Which is completely the reason I really never posted anything and let the rest of them come out with stuff. Just to make sure I wasn't overlooking something.
Skill speed has a ton of potential for sam. Especially when the bulk of your dmg comes from 3 things that all benefit from it; basic attack, Midare, and Shinten. But in order for that to really happen you would have to see some noticable gain in the number of abilities used. Which is why I said it wasn't really attainable in this tier. When it gets to the point we can reasonably see 3k SS, or even high 2ks, without crippling ourselves in every other stat then we can really start to look at it. Until those numbers are attainable though, the best route to go is through buffing the base damage. At 1955 DH, which is attainable this tier, you would have 50% DH. At 1503 Det, you get an flat 8% increase to all dmg. Both of these are attainable in 340 gear and is a pretty significant boost to base dmg without the RNG of crit.
I do hope that one of the theorycrafters proves me wrong though. Like I said SS has tons of potential for sam due to how they work and I look forward to seeing how things end up. My actual predictions for sam: 2nd tier we will be moving towards more of a crit based build with stats being Crit > DH > Det and 3rd tier we could possibly be looking at a skill speed build.
Hmm. I respect your opinion, but perhaps try being a little less rude to people?
The game doesn't do the job it should in illustrating the contribution of each individual stat point you stack. At best, we know the function each substat is supposed to fulfill, but not at all what "+200" of it really translates to (for example). There's no shame at all in admitting that the game should do that inherently, and choosing to look to other sources of information to make more informed gearing choices.
Also... Not everyone has the affinity for math, the proper know-how, and/or the time to devote to conducting research for these sort of things. How else do you learn, if not looking to those who are skilled at these things? And if you do find those people, if you don't have the time for learning this kind of theory-craft or whatever you want to call it, why not just go by their knowledge? It's certainly the more efficient route to similar results.
Ultimately, this (should be) a community effort. This rising tide raises all boats. The more information everyone has, the better the bottom line is for everyone's performance (ideally).
Moving on. It goes without saying that you can't just forego all stats in the game just to go with one, or two. At some point or the other you'll hit one of two problems. Either you'll get the sick SE dartboard gear you didn't want, or you'll have stat caps on gear that will force you to meld materia of a stat you aren't focusing on. No matter what, you'll likely end up with one stat you prioritize (DH), another stat you'll try and get on most gear if possible (Det), and melds that go towards your priority if possible, and if not, whatever else will benefit you (Crit). Whatever the stats of choice end up being, you can almost always count on that dartboard to vary your stats.
So I know on OP it says So it seems for SAM, Hit > Crit > Det/SkS is the stat priority for now. But I also noticed recommending SkS melds. Im a little confused on SkS, I was under the assumption we wanted high SkS. Is there a minimum/target SkS before going So Hit > Crit > Det/SkS or is this accurate at all gear levels.
Dervy is doing the math and has pointed out that Skill Speed is an odd stat on Samurai, that it could be better than Det and Crit. He mentioned before that it might be bad in V4/O4 Savage due to downtime. Also despite what he says he mentions his BiS from Sam has little Skill Speed.
So possibly: DH > SS?? > DET > CRT
https://www.reddit.com/r/ffxiv/comme...ights/dkma110/
Someone plz correct me if i'm wrong but, is SAM the only Melee class in the game currently that gets their combos cancelled when they LB?
No every class that uses combos, including tanks lose their combo once they LB. The only caveat is MNK which doesn't use combos but stances which proc abilities or their effects (if you wanna be technical about it).
I've been updating the front page based on the knowledge and information being passed around the community. Currently, the idea seems to be DH priorities, Det is your secondary, and as others are saying, the more you have of one stat, the higher benefit you'll see from the others. That means you shouldn't flat out ignore one, but SS is the easiest to, since you don't lose anything too drastic.
I don't know what the conversation is for the SS builds right now, but I could only imagine it's because it gives you a flat 'better' casting time on Iai, and Sen gain.
Curious what kinda numbers Sams are posting in O1-4S. Anyone have any details about their experiences so far?