If the government pay for it, so it is for free on my side and I can choose my new place to life, then yes. My family come with me, of course.
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Unless they let you come back in case you don't like your new server I don't think I would ever leave. Things I didn't get on my other servers: A lot of people playing when I was playing because I played early mornings EST. Player ran events and RPing. Chance to progress well because the lack of friends and people playing when I was. That was in two years.
Went between three low to mid pop servers before moving an alt to Balmung to check it out. And progressed in a month further than my main ever did. So my alt became my main. That's a hard thing to leave.
Yes, in fact I have taken it. You (conveniently) left out that option 2 is free and they'd actually give you something for it, but I moved from Gilgamesh to Mateus on my own dime before incentives were offered. I left behind friends and my FC, and right now I am very, very glad I did. They're all quite upset at their login queues, while I don't have any. But how could I know that? After all, I'll never see them again! You know, except on Discord, or any number of other means of communication that are quite common. Or hell, by one guy logging into my server with an alt just to complain that he couldn't log in to Gilgamesh in time to play before bed. I can still play with them, too, thanks to the cross-server party finder. I can even do Palace of the Dead now! True, I can't do maps (or hunts, if that was something I wanted to do), but I that's an acceptable sacrifice in my view.
I agree, I don't think Balmung or Gilgamesh are going to be open any time soon. Particularly because of attitudes like the one you're expressing here. Paradoxically, the only way they'd open up is if people were so willing to move that it didn't matter if they were open or not.Quote:
Everyone understands that the reasons to either stay or leave a place. There are a list of consequences and ramifications to consider when leaving a place that you may NEVER be able to return to. The first question anyone has in their mine is why should they move to someplace else. The second thing they think of is what will they gain and what will they lose from this move. This isn't a simple a different apartment/city/state/country for a while and then move back. YOU CAN NEVER COME BACK TO A CONGESTED SERVER ONCE YOU MOVE. Why do I say this? Because while it has been said that the congested servers may reopen again, I highly doubt that will ever happen seeing as how the idea is to get people of these congested and highly populated servers.
Now, you may say it's not a big deal to just move a server which is true if you're someone that plays by yourself, but it's different once you have come to call a place that is your home such as the argument that someone made earlier about being part of an Free Company for more than over 3 years and have since considered those people as their friends and to an extent with other people, their family. People such as these would and will not be willing to transfer off a server if it means losing the people that they have come to love and care about, as well as, like/want to play with these people. Another thing to consider is that these highly congested/over populated servers have since the beginning of FFXIV: ARR created/become their own community. So, another thing to consider is if people are willing to move out of a community that they have become adjusted and settled in. So yes... the main point of my argument is about people and community. There is another point to mention involving the economy, but I rarely ever buy stuff on the marketboard.
It's true that you can never go back to Balmung if you leave, but everyone you know could come with you, for free, and even get some token extra stuff.
And here's where you lose me completely. You are making wild generalizations that I assume you can't back up, because if you'd played on other servers enough to make these claims, you wouldn't be so attached to Balmung. You've had certain positive experiences on Balmung, and that's fantastic, but the idea that those could only have happened there are totally baseless. People are people, they aren't better because they decided to flock to one popular server. If you move, you'll find new people and have new experiences. Maybe they'll be better, or maybe they'll be worse. It's certainly a risk, but it's not a given that any other server would be terrible.Quote:
Of course, I'm saying all of this as someone from the Balmung server. And there is a MAJOR difference between Balmung and the other servers in that people are willing to do things out of the goodness and kindness of their hearts. People are willing to gather or craft things for you for free if you were to ask nicely. Other people on the server are willing to offer assistance and help you through content if you ask nicely. If you are nice, helpful, polite and respectful to someone, they will more than likely be/do the same and return that goodness and kindness back to you. Grant it... these are mostly just from the people and things that I have experienced and I'm sure others have others may have had different experiences, but the overall idea to all of this is the same. It's all about the community of a server along with other things that an established community can offer and has offered already that a developing server cannot or may not be able to do. So while the transferring from a server is an option, it isn't an option for everyone given the potential gains and losses. That is why telling someone to just move someplace isn't that simple when you can't move back to the place you're moving from.
If you want to stay on Balmung with the people you know, great. If the ridiculous login queues aren't enough to convince you otherwise, that's your call. They'll be largely gone in a short time anyway, so riding out the problems seems like a perfectly reasonable option. But if you stay on Balmung, you can never recruit a new friend to play with you in the way your current friends do. Neither can your friends invite their own friends. To me, that's a much greater cost than having to re-form your FC from scratch somewhere else (which is the only real cost to moving at this point, and something Square Enix really ought to address). Not being able to invite friends is the main reason I decided to leave Gilgamesh, and that was actually before it was permanently locked. Asking them to pay a transfer free to play with me seemed unreasonable; having them be totally unable to play with me is even more so.
If you really want to be part of a community, why not be part of a community that can actually grow? You stand to gain so much by moving off of Balmung. You can make friends with new players, you won't have to deal with login queues, you have access to houses and apartments in most locations (admittedly not large houses, even on Mateus). I think the key problem is that individually, the downside of moving is too great. But if you can move along with your friends, your family as you call them, the downside decreases considerably.
Or, you can complain about the situation, ignore the opportunity to help fix it both for yourself and for the player base at large, and spend half your playing time in a login queue. It's your call.
Yeah, because Balmung is the only server with long-ass login queues.
EDIT: Also, the community didn't create the problem, SE did by allowing players to continue creating characters on overpopulated worlds. The recent "lockout" and free transfers were implemented way, way too late.
Can we stop white-knighting and suggesting server transfer as a solution and start admitting that SE has shitty servers? How is it even remotely ok having to sit through a 600ish queue at 11 PM workdays on a server with mostly german players? Even taking into account that SB has just launched, this is unacceptable - not everyone has the means to sit in queue for hours and still have some time left to actually play the game.
Well for Balmung the server been locked for long time unless you camped the server and was on at like 4am in the morning to try to get a spot, and yes the community did create the problem. If someone gives you a gun and you commit a crime with it does that make it the person fault that gave you the gun fault? No they might have allowed you to do it by giving you the gun but you or who ever was given the gun decided to act upon it and commit said crime. So lets not go dumping all the blame on SE.
No one created characters on Balmung, they paid to transfer characters in from other servers, because they lacked self control, pragmatism, had emotional reasons, etc. They knew they were moving onto an overpopulated and crummy server that will always suffer massive queues just to get into the game, let alone anything else. Why is it SE's fault that people need to have their hands held?
The free transfer is not a solution anymore those servers are full
The lack of a player pool to clear content is exactly why I didn't transfer off of Balmung sooner when transfers kept flooding in. Cross server PF has fixed this as I have the same PF on Coeurl now as I did on Balmung. I can now do content at the same hours I used to.
It's not a problem for me but in general it should be pretty obvious why it's not, right? Housing, friends in fc and linkshells, especially for people who like a server like Balmung...the social aspect is a big part of the game if not the whole reason for playing for some, and for those that like RP there's only so much cross-server pf can do.
I blame both SE and Players.
SE Side: They allowed the Loophole of allowing people to transfer into an already bursting server for way too long.
Making it unfair for those who wanted to get in normally, causing a near permanent lock down for years.
Players Side: Most have had to of known this as you couldn't create a character in Balmung since near launch of ARR
and yet, still decided to move to an unhealthy highly populated server then cry tears when the Q's are outrageous.
What did you expect? They even told you the place was full when you try to create.
I know a lot of players moving, and considered so in the long run, as Balmung is now on complete, permanent lock down until it stabilizes in people
from what I've read/heard because friends cannot join or return to said server.
My suggestion to people that feel like moving but scared to leave friends: Just go to a server in the same DC or chat it out.
I know my FC members and stuff are doing that so they can still play together.
This crap should of been done so long ago though. I'm not sure why SE allowed transfers like that.
But as always, the Q times will go to a norm and no one will care again until next Expac. It's the same damn song as before.
This time, it's worse because the all-time wanted Jobs of SAM/RDM are finally out, easily one of the most highly anticipated Jobs people wanted for years
and the fact that no one expected Rauhbahn and Pipin EX were to be so early on in the game lol.
Is it white-knighting to say "Deal with the consequences of your choices"? Because I chose a server knowing full well what the ramifications of high and low population are.
I sympathize with everyone who has shitty queue's. I do. But I also realize that it's a function of picking a high pop server, a decision that you have to opt into.
It's like back in my WoW days: people would complain about getting ganked on a PvP server. No amount of pointing out that fact would get people to admit that maybe they were a little bit at fault.
I didn't opt into jack-shit. I made my character when it was Besaid. I opted not to spend $30 to move to a low pop server and I haven't been able to log in at all today, infact I've been sitting in the queue for 2 hours now and it's still >3000
Honestly, another real issue here is that SE somehow hasn't properly implemented auto-logout. If you AFK while crafting, the system STILL won't kick you - I've seen tons of people idling on crafters during peak hours the last few days. You can also do it while talking to a retainer or still auto-running. They need to fix this and keep it implemented.
Transferring is still an option for people on High Population Worlds. I don't care if you've been there from day one or not, you still make the conscious choice to remain on an overcrowded server KNOWING it is overcrowded. Yes - there are things SE could do that would make things easier on the playerbase, but they've already done a LOT to keep the servers up for the last five days. They managed to fix several major issues without having to take the servers offline for more than a few minutes.
See, I naturally made a character on Balmung before it was overly crowded. And now I can't even get off the server because of the queue. Game 90k'd me in a duty, now I can't even get back into the server to move out to transfer off to Mateus. Always a 4k queue now, and every time I get down to 1k, the damn game crashes. So I'm just forever stuck in a realm of not being able to play, period. You better believe this is some bull.
"Transferring is the solution!!!"
What a stupid thing to say. Think about what that actually means.
1) Leaving your friends.
2) Leaving your FC.
3) Losing your gil.
4) Unable to transfer back to your home server because it's now locked.
The real solution is to kick the people who are talking to NPCs or crafting to avoid the AFK-Kick. People are going to sleep with their game running because the system wont kick them if they're talking to an NPC, crafting or Using the aesthetician.
I left Balmung some time ago as I needed to distance myself from my old FC, but I still feel like telling people to abandon their whole social network on a server is one hell of a hard deal, even if it resolves all the hardware and software issues a player may face on that server.
So, I think we should definitely encourage players to spread out, but be a little more understanding that it really isn't an easy decision to make.
I have no regrets about leaving Balmung, but that was because my old FC leader went off the deep end over me wishing everyone a Happy Easter (still baffles me to this day why she reacted like that when she was sp funny and chill otherwise), so leaving seemed to be a heathier option.
If I didn't own a house I'd probably consider moving to Zalera, but I don't want to have to try to get another house and least 50% in my house are event items that I would lose. So the money they give you for losing house I don't feel is really worth it.
FYI to anyone considering server transferring; I was on gilgamesh and ended up taking the dev's advice to free xfer to a lower pop server to ameliorate my issues/long queue times. However, since doing so I'm still getting tons of 90006/90002 disconnects and most of the time the game wont let you back in for 5-30 minutes so its really not much of a difference. That and now tonight Coeurl went down for the past 30 min and counting. So take all the people going 'just xfer itll fix everything!' with a huge dash of salt.
I should start a Tonberry QQ-ing thread like this one.
Our queues are like 3k+ on weekdays, 5k+ last weekend.
And you think most of us are not working adults with limited time to play?
JUST.SUCK.IT.UP.
You can't have your damn cake and eat it too.
Start the queue the moment you reach home.
Then go have some dinner, watch a movie on your comp, take a shower/bath.
By the time I'm done with it, I see my character standing in Azim Steppe waiting for me.
Or if you live with someone, get them to login for you to start the queue time.
Or leave your computer on and use google remote desktop to login when you're on the way home.
The only problem is for those that got smacked by 90k dc.
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"SE should get more servers! SE should get new tech!"
So what happens to those servers once the hype dies down?
You really expect SE to dump money in for something that happens only when an expansion hits once every 2 years?
A lot players just finish the story and don't continue their sub till the next patch comes out.
And some don't even sub till the next expansion hits.
No sane company would dump in a significant amount of money to fix a temporary problem.
This is an mmo. The people we play with, speak with, have fun with, are not NPCs. Its not the video game people are upset about, it is the people they have a social connection with. The fact its over the internet might make it easier to part ways compared to someone you live with in real life, sure, but it doesn't mean its easy or meaningless.
Also, I did move across the country away from my friends and family myself, that wasn't an easy decision to make. Neither is leaving Balmung, but my future doesn't rely on me leaving Balmung, so its not as easily justified.
Also SE needs to be taken to task with this launch, this isn't the first launch they screwed up, it's literally every single one so far. We need to let them know we are displeased with this and expect better quality assurance or testing of the servers before launch happens, once or twice is to be expected, but every single launch since 1.0 has been a disaster and they need to be called out on it or it will happen in the future.
1) Transfer with your friends. It isn't hard to organize a group transfer.
2) Same with the above, transfer with the FC. Though perhaps wait a bit since it seems they are setting up a FC transfer system with some more incentives.
3) Under the current promotion, you can take 999,999,999 gil with you.
4) If you're transferring to get away from long queues, why do you want to return to the long queues? If the server has stabilized so that the long queues are gone, transfers will likely be re-opened.
I find it amusing that only one person mentioned they were here from Besaid like myself. I would remind you all though you cannot transfer servers if you cant log in to leave your FC. If that person cannot log in to leave their FC then they cannot transfer. I am not saying this is the case specifically here but it could be a reason for some.
Transferring IS a solution. If you don't like how populated balmung is, you and your group of friends can transfer to select other servers free of charge.
To those saying "We pay the ff14 team all this money" no, you don't. You pay the entirety of the square-enix company a sub fee, which goes into a pool of gross/net profits and gets distributed to each department accordingly. the ff14 dev team has a strict budget that they absolutely have to adhere to, or the higher ups will pull the plug on the servers and no more ff14 ever again. Just because you pay 15$/mo does not mean you're going to see 100% up time. During early access, you can and should expect a VERY low access window because early access is when a company stress tests servers to see how they handle high populations slamming them at the same time. In this case, they didn't handle it well, and they have to figure out how to correct the issue within their budget.
Put a PF up. theres cross pf for a reason . You also probably play a DPS role. the queues haven't changed a bit in duration to queue. The only reason you think they are 3 hour queues is because you got left behind on the hype train. give it some time when people 70 and start their alts. dungeon spams will start up again.
I feel bad for all the new players trying to figure out what's going on.
OP should really put some sort of preface in their first post to make it clear to people that they are talking about login queues and not DF queues.
Apparently a lot of people can't be bothered to read past the first few sentences.
I can only say, bad servers, bad to accept that this is so after the change of location, but yes, very good to collect the monthly payment on time
My main issue right now is with the dungeon queues.
I logged into the game tonight with ~2 hours to play.
Log in queues for me are extremely short (no complaints there) But as a DPS my dungeon queues are all 1+ hour long. Worse of all I sometimes end up disconnecting after waiting for a long time. I'm not mad at SE. Expansion launches are always rocky. Im just sad I've barely been able to advance in the storyline. Really hoping that SAM/RDM hype dies soon.
edit: I understand OP not wanting to transfer if they have friends/housing in Balmung