No, it's only been in FFXIII, that model literally comes from XIII
This is what you're thinking of
http://vignette2.wikia.nocookie.net/...20120704185815
I don't think you quite get what model importing is...
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No, it's only been in FFXIII, that model literally comes from XIII
This is what you're thinking of
http://vignette2.wikia.nocookie.net/...20120704185815
I don't think you quite get what model importing is...
They're similar in design, yeah, that's probably what the dreadnought was influenced by in Final Fantasy XIII
I'm saying the 3D model used in XIII was used in XIV? Much like XII's mobs were reused in XIV...why is that so hard to understand?
http://finalfantasy.wikia.com/wiki/D...l_Fantasy_XIII)
It's clearly the same
Are you saying they should have just made an entirely new model when they had perfectly good models for a call back to an older game?
There is a difference between being lazy and being efficiency with resources. Laziness applies that they copied the model so they didn't have to work as hard. Efficiency means using existing resources so you can invest your time into other work.
The Live Letter piece is happening now. Hoping to see the 3.5 trailer and such
That moment you see swimming and diving added, but then realize you're still wearing sandals. /sigh
To answer those asking about FFXII and FFXIII being here...only thing I can think of is the same reason Gilgamesh shows up damn near everywhere, and is the same one from FFV...Void shenanigans. Also, Allag found a way to manipulate Atomos, which is something to keep in mind. Might sound like a cop-out, but it's the closest thing to an explanation I can think of.
I prefer Savior in the Dark.
So, between the FFX-themed stream bonuses, and swimming being a big announcement...
Who's beginning to think they might announce Blitzball at Frankfurt?
Very happy to see some more information, looking forward to pre ordering in Jan then :)
-RDM looks interesting, very pleased its mainly a ranged dps^^, will definitely level that one.
-swimming and diving look good :)
-skill pruning and revamp of combat is much needed so that's good as well.
-new housing area will be much needed, hopefully there is a transfer option (but if not that ok too) If it ends up being in a "snowy" zone I just may have to relocate if possible :rolleyes:
-cross skills by role should be better.
-24 man raid-looking forward to that too.
overall it sounds good so far, some massive open world stuff would be welcomed IF that's in the plans?, who knows ,but will still hope for that one day.
I didn't think it was possible but I care even less for the Diadem revamp after seeing the live letter. Knowing that the iLevel of the gear is DoA wasn't enough, they had to give the most unimpressive showing of their changes possible. Can you even call the revamp a "change?"
My God the Lady of Bliss artwork..... *.*
I hope we get her outfit someday ^^"
Please no. While I loved Blitzball in FFX. The last thing I want to see the devs focusing on is another mini-game no one will bother with after a week or two. With how badly LoV flopped, I just don't have much confidence in them attempting round two, especially as a main expansion feature.
Did they mention ilvl? All I've seen is randomized stats.
I think Blitzball would be pretty cool. Instead of making it a gold saucer attraction, they could just put it under the pvp roulette, and give it the same roulette rewards/bonuses. It won't be combat oriented pvp or anything since you can't attack under water. Although some of the gold saucer games can be fun, there doesn't seem to be a lot people playing them. I think there are many players that don't prioritize getting MGP.
Considering Diadem is coming in 3.55 it better i270 or it will be completely irrelevant for most people at that point
Unpopular opinion here, but I hope they DON'T have plans to release any new tanking or healing jobs with Stormblood. The dev team clearly struggled (and is STILL struggling, IMO) to balance the ones we have currently, and I'd much rather they focus their attention on fixing those than creating new wrenches to throw into the mix. AST and DRK were huge disappointments in the gameplay department (A+ on style/visuals though), and AST in particular was a lazy copypasta of the SCH/WHM toolkit with a minimally interactive buff system relying on RNG gimmick buttons to give you the feeling of doing something meaningful. On the other hand, balancing DPS jobs seems to come easier to them for some reason, so I have confidence that even if there are initial hiccups, RDM will turn out well enough.
Astro, I'll certainly grant you, but Dark Knight? They have been pretty consistent for a while now and basically Low Blowed (I'm awful, I know) Paladin ever since Gordias. Machinist, on the other hand, was more or less worthless on release and struggled to find a niche until their most recent buffs made them every melee job's BFF.
That all being said, I still agree with the overall sentiment. The devs need to first address the current meta before adding more roles into it. Frankly, we don't need any new jobs, but we all know that wasn't going to happen. I'm also a little bias because Red Mage is just <insert happy screams>.
I haven't played in some time, so I was thinking of Savage Midas where IIRC DRK was kinda shunted because a lot of the fights were tilted more on the physical side. Realistically, when I talk about "DRK/AST design" I mean more that they seemed to be built to be weird hybrids of PLD/WAR and WHM/SCH respectively, and less about their effectiveness I guess. Heck, MCH eventually got "fixed", but that still doesn't mean that they were a spectacularly well-designed job - they were a BRD with guns and hilariously frustrating proc-based gameplay in a game that pushes rotations over reactions.
Fallacies in my DRK knowledge aside, I want them to fix tanking and healing design/compositional woes before hype training ahead into another potential balancing disaster.
The problem is that will almost certainly cause considerable issues with dps queues at the launch of Stormblood. Sure things might balance out after a month or so it will make a lot of people very angry at launch if we have hour long dps queues for dungeons.
I totally agree there are issues that have to be solved but any solution would have to take into account the addition of future Jobs so I don't see it being an issue adding them now.
When I was leveling 30-50 AST at Heavensward launch, AST was so over bloated in the queues at that level that it would take me over an hour to get a dungeon. I survived; I think the DPS can too. I did FATEs from 30-50 and while it was boring, there were tons of people there and it was actually kind of a fun high-energy social hype center. Even though queues for MCH were instant, a good number of them actually preferred to FATE grind with the rest of us because they preferred the social atmosphere over efficient but silent dungeon runs.
More to the point though, it'll be an even bigger pain to go back and "fix" tank/healer jobs later if they keep adding more, than it would be to worry about some DPS complaining on the forums about queue times if the devs choose to abstain in favor of taking a long hard look at jobs like WHM and PLD.
EDIT: This assumes that the devs even think there's anything wrong at all, which who knows - the current "moar DPS" tanking and healing philosophy may be intended. Or at the least, not a big enough issue for them to bother working on it.
Feels like people forget PotD is a piece of content you can level in quite fast... so 2 dps wouldn't truly be that bad... Also helps PotD doesn't follow standard composition.
I think 5.0 is the time to add another tank and healer let them focus on balancing the current ones for 4.0 and then add new ones next expansion also guessing that will ultimately be their explanation for adding only 2 jobs instead of 3 this time around which I am OK with.
I kind of find this hilarious because it presumes DPS classes are well balanced among 8 options with the possibility of 11 with how people are pushing. DPS is a mess too. No new DOW or DOM classes. Red Mage needs to be a Crafting Class. Or Gathering Class.
they dont have to balance all 7 at the same time. just balance the same role. BRD with MCH. DRG with MNK and NIN. SMN with BLM (and now RDM)
I admit to being a bit out of touch with the meta, having not played since Savage Gordias. What precisely is the issue with DPS balance ATM? In my experience, Gordias was a bit rough due to it requiring the theoretical DPS best, but I didn't think Midas (and certainly not Creator) were THAT badly tuned. Can you elaborate for me?
They do, because otherwise nothing is stopping people from just not taking a certain role. If melees are too good -> Triple melee + MCH combo. If casters are too good, triple caster + BRD combo. If WARs are too good, replace all DPS with WARs.
So either they need to balance all, or brute-force compositions.
I was thinking that we will be swimming diving and such, would be a perfect time for a new gather like a diver of some type.