Originally Posted by
Kaurie
Yeah, I remember that interview. I disagree that he doesn't have the manpower to provide 3+ difficulties though. They already have a lot of the work done (setting, animations, graphics etc.). Then, they also spend a lot of resources on content which feels less important (at least to me). For example, Aquariums seem entirely too complex for what should be a simple housing item. Things like LoV, PotD and Diadem are convoluted, unloved and likely took a lot of dev resources. Take those resources and re-allocate. Finally, I'd say that they waste a lot of resources re-inventing the wheel so-to-speak every patch. Each patch the difficulty is off, people complain, the analyze and re-design and put out something new - this is likely resulting in a lot of wasted time.
They also could probably implement a middle tier pretty easily. Design a hard gordias-style savage and then just lower some outgoing damage, lower dps checks and maybe remove a mechanic or two. You don't need to design anything new, just trim some of the stuff that makes it as hard as it is.