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Originally Posted by
SendohJin
besides PLD, the other comparisons are not huge problems. you would never kick a MNK/MCH with a good schedule/personality/skill to take a chance on random BRD/DRGs.
People would and have kicked certain jobs from content, due to them being underpowered. This is much more prevalent at the beginning of a tier cycle when those differences matter much more, than at the end of one (such as now).
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look up my character if you want. why would i make that thread when i have all jobs at 60. i'm not a "jobbist", i don't worry about jobs. if a job has a truly down period like PLD, i switch over to another.
This would be great if we could gear multiple jobs more easily. As it is, your secondary job will generally be 10-30 ilvls below your main until very late in the tier cycle. That puts a major handicap on being able to use a secondary effectively (or swapping roles / jobs).
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they are respectfully close enough and all content can currently be cleared by every job. so i guess that is working out well for them.
Indeed, they are OK (not great) at balance, so I don't understand why it's thought that they would not be able to balance specs?
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i think my original statement should more properly state, new jobs also add new cosmetics, skill trees do not.
This is definitely not correct though. Just look at DRK owning the MT role over PLD due to their differences. MCH and BRD are identical, which is lame and often complained about (not good).
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Originally Posted by
SendohJin
in very few fights do SMN have to manage their pet. i main SCH but i play SMN quite a bit when i have to DPS. i'm just fine never doing anything more than Contagion and having Garuda following me around for Expert/Diadem/Void Ark/Hunts/Maps. and there's really 0 reason why Contagion has to be a pet ability. FFXIV SMN is a really poor excuse for a pet job.
I agree, I have mained SMN and am swapping to SCH for my static now. That said, it plays significantly differently than a BLM. I use Ifrit on Sic mostly, but positioning is important.
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this was completely opposite before 3.0 before they nerfed Flare and took off the 4 target cap on Bane.
Indeed.
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and isn't that the point of skill trees to make the same job play differently?
Yes, but I think the difference is scaling.
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i can make the SMN rotation a BLM Skill Tree in like 30 minutes. and it would even make sense Thunder 3 = Miasma 2, Thunder 2 = Miasma 1, Thunder 1 = Bio, Scathe = Ruin, Blizzard II acts like Bane spreads all the electricity around, Blizzard III acts like Fester and drops a big damage attack, Freeze puts an AOE ice cloud that ends up acting like Shadow Flare, etc, etc.
If you massively change every skill. Again, this is like saying a NIN is like a PLD, because they both have physical damage.
I mean all the jobs are effectively the same, because they all do damage and all have HP - if we go to the lowest common demoninator. However, BLM and SMN play completely differently. They aren't similar with minor job differences (like how a skill tree/trait/spec system would work).
Here are a few ways in which they vary, which results in vastly different play styles and grievances. SMN has damage over time, has many low damage skills that contribute to damage, has a pet they need to consider (whether that is micro-managing, keeping alive or positioning), high mobility and low DPS impact if they miss something. BLM has weak damage over time, few high damage skills to contribute to damage, extremely low mobility and high punishment for missing a spell.