If they added new weapons to the Mog Station you can bet there would be people complaining that it's not fair that they'll have to pay for those even if they participated in the event, and so on.
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Well sad to say that if someone wants to experience an event the way it was meant to be experienced, they need to be playing while the event is active, especially in the case of temporary promotions such as the FFXIII and FFXI/DQ collabs. And what do you mean by "straight away"? The FFXIII event was meant to be a one-off promo to celebrate the release of Lightning Returns. It ended up repeating three times! That in and of itself is a miracle. They can't and shouldn't keep repeating the same exact events forever just because someone, somewhere might have missed it for any number of reasons. It makes more sense to stick the rewards onto the Mog Station so they're at least obtainable, especially for special events that were never meant to be repeated. Most people only do the events for the rewards anyway and couldn't care less about the events or quest lines themselves.
Wouldn't the lazier route be simply repeating the same exact event over and over instead of doing something new every year? It takes work to design new events and rewards. It takes zero effort to flip a switch that activates a preexisting event.Quote:
... just continues the lazy content trend.
See above. It sucks that people might have missed an event, but SE shouldn't be repeating the same events over and over just to catch the stragglers. If you want to see that, go play WoW where their seasonal events have barely changed in 10 years and those "changes" are usually only bumping the ilvl of the equipment-rewards to match the latest tier of the latest expansion (and mobs too if you have to fight one); the events themselves are typically exactly the same otherwise. Probably because they're tied to a big meta achievement, but I digress...Quote:
I'm rather worried that the go-to argument for unattainable event items seems to be mogstation rather than actually running the event again to lure back old subscribers and reward currently paying subscribers. This is content that some people have never seen, and cross-promotes other SE titles in the process. Allow others to do this and the older FFXI/DQX event.
This would be a nightmare considering the FATE-based nature of most of the events. Since SE has given us new events every year so far, and there's no reason to suspect this will change any time soon, what you're asking for would very quickly turn into a hot mess as the number of old events they have to make room for continues to increase with each passing year.Quote:
Add older holiday quests and events to the newer ones each year so that people can experience the full questlines.
Knowing this community I'm certain the bulk of the playerbase would actually get quite upset with SE if they kept repeating the same events over and over again, especially if they ended up becoming incredibly intrusive or cumbersome from having to shoehorn in every past iteration of the events at the same time.Quote:
Yes, this will take some work. The rewards however are a much happier current sub base and more subscribers over time.
Because Lightning Returns recently released for PC giving them ample reason to run the event again, and they chose not to. They also could have appended the Shantotto event to the Iroha FFXI event. The Dragon Quest event could be reworked to celebrate stateside release of Dragon Quest Heroes, much like the second coming of the event added a King Slime Crown. There was ample opportunity missed.
The real problem is that rather than make these items obtainable via MGP or through re-running the events to celebrate or promote certain releases, mogstation is becoming the norm. I wouldn't at all be surprised if their answer to the CT queue issue is to make the sets available via mogstation too, rather than make them MGP rewards or make the content relevant again.
I'll stop my distaste of the cash shop as soon as there are on game means to attain everything available barring physical items and additional services.
No player friendly reason to not have all these items exist as gold saucer rewards.
Except having more and more things building up the Gold Saucer shopping list. Just as I was about to get the turtle they added dances and hairs. Still no turtle. :( Seriously, if every forum suggestion about adding items to Gold Saucer came true I'd never be able to grind enough MGP to catch up.
I would rather they designed new things for the game and filled the cash shop with old cosmetic items which have already appeared in game at some point. Missed Starlight 2015? Wee buy them in the Mog Station in 2017 (at which point Starlight has new stuff) and make sure not to miss any other events.
I see, my bad. A choice between the two would be fine imo.
To be fair, he probably meant it as an option.
Personally, if given the choice between cash shop and gold saucer, chances are I'll take the cash shop every time. I dislike the saucer, the flair of it and most of the minigames don't catch my interest either. I'm willing to pay just for the ability to spend less time in that bunny infested hellhole. But I see no issues in making it an option for people who want to get the stuff ingame, rather than pay in addition to monthly fees.
Aside from the fact that LR recently released on PC, I don't think anyone would particularly mind if these events were framed as a limited time opportunity to receive the items in question. Due to the randomness that the events could occur, it gives an additional incentive for people to remain subscribed and ready to take advantage of such opportunities. Especially if you were to frame them as fill-in events in-between each holiday season that have a much more limited time frame than they normally had.
See above, nothing lazy about treating the events like very rare FATE pops that could randomly happen and allow those subscribed to take advantage of them. They wouldn't even have to advertise them really, simply tell people to be on the lookout for the quest npcs and let word of mouth do the rest.Quote:
Wouldn't the lazier route be simply repeating the same exact event over and over instead of doing something new every year? It takes work to design new events and rewards. It takes zero effort to flip a switch that activates a preexisting event.
The "stragglers" are exactly what SE needs to be catching rather than nickel and diming the current playerbase. I can't imagine people over there wouldn't be very happy if the Big Love Rocket or the Headless Horseman mount were to suddenly appear on the cash shop either. To be fair, they have expanded a lot of holiday events with a lot of extra activities as well.Quote:
It sucks that people might have missed an event, but SE shouldn't be repeating the same events over and over just to catch the stragglers. If you want to see that, go play WoW where their seasonal events have barely changed in 10 years and those "changes" are usually only bumping the ilvl of the equipment-rewards to match the latest tier of the latest expansion (and mobs too if you have to fight one); the events themselves are typically exactly the same otherwise. Probably because they're tied to a big meta achievement, but I digress...
This is the "work" part. I appreciate their work on the newer events though the rewards have been less than stellar lately, but it would increase the amount of total holiday content for a lot of people if the older questlines were available and re-tuned to be made easier with less people involved.Quote:
This would be a nightmare considering the FATE-based nature of most of the events. Since SE has given us new events every year so far, and there's no reason to suspect this will change any time soon, what you're asking for would very quickly turn into a hot mess as the number of old events they have to make room for continues to increase with each passing year.
It would be no more intrusive than having to phase out parts of each event from people who are not on that specific questline, minus the fates. I'm sure the community would appreciate it being that much more lively in certain zones and areas during holidays and event periods.Quote:
Knowing this community I'm certain the bulk of the playerbase would actually get quite upset with SE if they kept repeating the same events over and over again, especially if they ended up becoming incredibly intrusive or cumbersome from having to shoehorn in every past iteration of the events at the same time.
Now I just want the items to be released tomorrow and I will be happy! :D
Already have them but good for the people who need them.
They should include the LV bag as well :p
Let's be honest. This event existed for the exclusive reason of promoting a PC port of another product Square produces, and had previously released several years ago on consoles. No one cares about Lightning, the event or anything beyond the cosmetic rewards associated with it. In fact, Final Fantasy XIII remains among the most divisive games in the series' history. From what I have heard from people-- including streamers-- the event itself was actually lazy and transparent to their actual motives. Which is perfectly fine, given it was free. But you're making it out like this were some monumental content update when it barely stretches ten minutes to shamelessly promote another game.
Actually, I would argue people would be infinitely more aggravated if Square began doing this than tossing old event glamours on the Cash Shop. You're essentially suggesting they design exclusive Cash Shop items. How is that better?Quote:
There is no reason to discard this content when SE can still add things like Slepnir
Judging by the copious amount of threads made weekly, I think people mind. ;)Quote:
Aside from the fact that LR recently released on PC, I don't think anyone would particularly mind if these events were framed as a limited time opportunity to receive the items in question. Due to the randomness that the events could occur, it gives an additional incentive for people to remain subscribed and ready to take advantage of such opportunities. Especially if you were to frame them as fill-in events in-between each holiday season that have a much more limited time frame than they normally had.
I, personally, would be more incentivized by new content, not a shameless plug being repeated long beyond its relevancy. My interest in Lightning's event remains on her glamours. I couldn't care less about anything else. And I very much doubt I am the only one.
This does not incentivize people, but rather annoy them. Instead of being able to buy the items on Cash Shop, they have to rely on RNG. As someone who crafts, RNG can go straight back to the hell it crawled out of. All this would do is likely have people skip through the dialogue super fast just to receive their glamour as they're frustrated from waiting.Quote:
See above, nothing lazy about treating the events like very rare FATE pops that could randomly happen and allow those subscribed to take advantage of them. They wouldn't even have to advertise them really, simply tell people to be on the lookout for the quest npcs and let word of mouth do the rest.
Once again, people don't care about Lightning or her event. They simply want her glamour.
Since I'm great fan of FFXIII, I'll buy all FFXIII Stuffs in FFXIV, I love the Fabula Nova Crystallis trilogy so much <3
To be honest if I had a choice I'd abolish the cash shop alltogether and make all it's content available within game through a variety of content. The stuff from the cash shop could be used to add longevity to content and help players set long term goals to achieve.
I personally find it counterproductive to sell vanity when you could use it to bolster subscriber longevity giving more time before people get burnt out grinding the same few peices of content because it's the only thing to provides a long term goal or tangible rewards.
*edit*
But yes as a compromise as long as there is a viable ingame alternative feel free to nickle and dime people all you want.
Excessive grinding is one of the few reasons I've taken breaks from this game, definitely not the reason for me. I can take a lack of content, but a pointless grind? No thanks. If it was an option for the Gold Saucer something tells me it would be 1 million MGP so they'd get you to buy it anyway.
While I certainly can't disagree with your idea since it promotes free stuff, it wouldn't add much longevity. Look at the tank mounts. Tanks will accumulate 200 full party raids just by playing their role at/past 50 with minimal effort. Stuff like Fenrir is just an annoying time sink that provides no actual challenge beyond your resolve to log in every day for mini-cacpot or do an ungodly amount of Triple Triad. Hell, even pony farming isn't really challenging. People go in at lvl60 and laugh at the Primals.
Reeeeeeeeeeeeeeeeeeeelease it already! >.<
Me too, been waiting for it :D
3.2, please come fast :
what took them so long to get this implemented. aren't those sprites are already in there?
Man, wouldn't it be cool if they just switched on a random event each weekend, to let you play through various FATEs that relate to other FF games and get unique rewards?
Nah, just mogstation everything. It's what you asked for. You all aren't paying enough money. Just drop your wallet on the ground and no funny business.
FFXIII, FFXI Shantotto, FFXI Iroha, DragonQuest... if they'd added a few more to that, they could have gotten a nice little rotation going. Maybe add new rewards every few cycles, such as weapons for new classes, new hats, new minions.
Sprites?
It might have to do with the fact that you can't glamour 1H weapons like the Mogwand and whatever the WHM wand is to 2H weapons (or vice versa). It would certainly suck if someone bought the BLM/WHM weapons and realized a few bucks later that they were basically useless as glamour items. It would be nice if a fix for that was incoming in 3.2.
when will this finally come in MS?
This is not just a XIV problem, this is a problem in all of gaming in general. People have been conditioned to accept this. So you pay $14.99 a month and they buy extra stuff from mog station not really any different then someone buying a $60 game then spending another $20-50 on DLC to add to or complete their game experience.
Indeed. Unreasonable on your end, of course.
These are exactly the kind of items that would simply give people something to do -and- boost Golden Saucer participation through adding special MGP vendors that sell the items. For example, adding a Battle Arena section to the Saucer that unlocks MGP dailies/roulettes for older content which award bonus MGP needed to trade in for items. If this is unreasonable against tossing the CT gear on ventures as quick exploration returns (gotta buy dem $2 retainers!) or leaving the event items on mogstation alone, then congratulations on doing your part to tank the game. After all, why produce content if everyone will just buy it all on mogstation?
So you could also just pick the ones you want?
That's like me saying that if all the forum suggestions were put into the cash shop I wouldn't be able to obtain all the content for a reasonable real life cost.
My suggestion at least is putting the content into the game, not keeping it out.
i look forward to it