Amen. /10char
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It's numbers, basically. By the way, I had to change my account for Heavensward because of problems with Steam, so my previous characters were deleted and I'm still stuck at MSQ because I have work/study and barely play more then 45 minutes a day (if I play at all). This doesn't mean I'm not entitled to having an opinion as a mained both healers since I began with this game.
Their healing may be able to keep up now but their card buffs are still mediocre at best. For one the rng screws them so bad especially if you get spire/ewer multiple times in an encounter. The potency is negligible in terms of realistically making encounters end faster. Of course ewer/spire barely give anything other than a drop in the entire duration if the buff.
C'mon, that shouldn't amaze you.
The people who know the least are always the loudest.
I leveled SCH and AST nearly side by side and played both for a while with identical ilevel: AST was a goddamn bloody JOKE in comparison to SCH, and even now, it's still not on par because SCH still has better emergency buttons, WAAAY better DPS (2 DoTs, 4 AoE DoTs, holy crap...), and infinitely better mana recovery (you are always 60 seconds away from recovering 20% of your MP...).
It's plain and obvious that all of these people whining have either never played AST + another healer or have never played any healers at all, or if they have, they're absolutely terrible at them.
I've played both SCH and AST and I still feel like SCH edges it out. The buffs are potent enough now that they may actually be useful, but there's still always the chance of drawing that damn Spear 10X in a row or drawing nothing but Ewers, Spires and Boles, thus adding next to no additional DPS to the group.
The ability of SCH to hop into CS, drop three powerful DoTs on a boss and hop back, then recover all of their missing mana with a single button probably still outweighs the potency of an AST's DPS buffs, but at least the class is actually playable now.
Mana is still going to be the AST's biggest issue, BTW, as nothing was changed for mana fixing at all. Healing-intensive fights still drain it right out of you, and god help you if you need to res more than one person...
The latter part is understandable, but looking at a sheet of numbers does not give you anything close to the full picture, especially if you don't have any of the Jobs at 60 yet.
You are entitled to an opinion, but you won't be making a well-informed one until you have the proper context.
Well guess what. In order to go into savage they NEED to be great healers. Buffs don't mean jack when people keep dying because they aren't "great healers". So that's what they fixed. AST can now go into savage without groans from the rest of the group. Thanx for your understanding!
Nope, because the game isn't meant to be only Savage/end-game focused. As the developer said, this game was made to be enjoyable also by casual players. And really, I don't care what anyone thinks about the weight of my opinion, since I have nothing against ASTROLOGIANS. I have against the lack of imagination from SQEX, creating a carbon copy hybrid of both WHM/SCH, and taking their uniqueness from them because they couldn't achieve the system they wanted for that job to be playable. Remember that thing from one of the Letters, where they said that the first point on creating a job was diferentiating it from the other jobs? Well, the only difference now is that AST can sect-change into WHM or SCH. Cards aren't uniqueness enough, a fairy isn't uniqueness enough and DPS isn't uniqueness enough. Look at how different the three tanks are and look at our healers...
Really, sorry if I offended any player, but I was SO hyped with Heavensward and it's been a big turn down for me, so I'm kinda depressed and these changes made it worse.
This is why you should actually play the Jobs you are talking about to lvl 60. AST Sects don't suddenly turn them into WHM or SCH; there are obvious similarities in that they share the same basic healing tools, but you make it sound as if they literally become the other Job. You're not offending anyone, but you make a lot of assumptions and do yourself a disservice by writing so much off without personal experience.
Tanks being different? DRK is regarded rather like AST in that their basic tools are shared with the preexisting tank classes. This doesn't make them play the same as the others, but you can find a fair number of copy-paste skills in their tree as well.
Just cleared A1s today with Astro. I can say now for certain groups can bring a white mage or astro or sch or astro to a party. WE did White mage/Astro and I acted as the sch. I dpsed "pitifully" and haled my tank warrior, and prey targets. All was smooth. I never got close to running out of MP and had a blast. Cards didnt go my way all the time but rng is rng. I got a few 1 min balances and had a bole for a few tank busters. DIsable change was nice for Busters for sure. synastry still works well for prey and the shields and the buff to our bubble was a nice addition for jumps. All in all I am really pleased and my raid group was as well.
...I wasn't complaining? I was just pointing out ways whm still has advantages because everyone is saying "omg ast too strong." Now whm is a healer who has high out put, moderate DPS and strong mp recovery. Sch has moderate output, high DPS and exceptional mp. Ast has high out put, poor dps, moderate mp recovery and buffs. An ast will never directly DPS as much as a whm, but we can continue to buff the party (randomly) while we heal. It's a different style is all.
Why though? They kept the same toolkit and buffed existing skills to make them a contender in savage. Do you think it is fair to say the class should be designed for casuals only?
Complaints about the struggles new players faced tackling leveling dungeons goes on for pages. You didn't level this job before the buffs so you'll never know how frustrating it was. An entire player base was disenfranchised from experiencing content they wanted to attempt.
You cannot approach 3.0 with a 2.X mindset. Astrologian pre-buff would have been fine in FCoB with their 1-60 skills. They balanced well against a level 50 whm/sch. However, add in the buffs from the expansion, then the fact fights have been tuned around their new toolkit, and you start to see how astrologian lagged so far behind groups had good reason to not want them. My whm/sch became more powerful a healer at level 52 than my level 60 ast. This was a huge problem and to advocate rolling back these buffs undermines the months of advocating players made to get them in the first place.
I do not advocate to roll back the buffs. My problem isn't AST, it's my class. WHM are supposed to be THE raw-healing force to be reckoned with, and now we can be matched. The problem isn't with AST buffs, as they were necessary, nor the solution is with nerfing AST again. The solution I seek is a job rework (that I hopefully wait to come with 4.0) since maintaning the uniqueness of a "Pure healer" is quite flawed and difficult in a game that DEMANDS good balance to work.
No, you really can't. If you would level these Jobs instead of making all these assumptions, you would already realize that WHM is plenty powerful and retains the overall strongest, most versatile kit from a sheer healing standpoint. With the additions of Tetragrammaton and Assize, even their oGCD/free/emergency heal game was dramatically improved....
Well sorry to say SE balances jobs based on the hardest content of the game and astro was lacking there.
As it stood Astro was way behind Whm and Sch ( still are a little bit).
Also Astro cannot even touch Whm in terms of Raw healing power.
I really wish people would level a job before saying that. Just because something sounds good in theory does not mean it translates to that in practice.
Best way of fixing AST instead of this copy pasta adlo/sacred oil /cure 2 charade is to rework draw nothing more, remove RNG completley , make it order based and deck based, for example you build a deck and the order you desire example Arrow>spire>Bole>balance>spear>ewer , when you draw the arrow and use it, it goes back at the end of the deck, you cant draw the same card twice in a row and you have to cycle through all the cards before drawing the same again, give them an ability to build more decks and save them and to swap the decks in combat (limited uses per instance or very long cooldown) thats basically it , you can plan head and build an effective order of buffs for the encounter. You even have many viable choices how you can combo your buffs, for example a1s if you wish you can plan it so you draw spear for the tank buster and use it on the tank than your paladin will have sentinel again for the 2nd one, or take a different aproach and plan Bole for the 2nd tank buster when the pld doesnt have sentinel again. The problem is the comunity is very casual and those changes will raise the skill cap of the class waaay too much for the avg Joe
I love how you blame "the community" when a lot of people actually wanted a rework/overhaul to be more unique.
Even now that we are more powerful this job is still a mess design wise as a healer with an akward rng buff system dangling at us.
But please keep blaming the people instead of SE.
When did I blame players?
And no, our potencies are now equalled, and one ability alone doesn't make anything unique. A sect change doesn't make AST unique either. If some people are satisfied by a little gameplay difference here and there and just "playing a little different but doing the exact same" is enough for them, fine. For me and for the people on this thread it's not. SE was lazy from the start with AST, not listening to ANYTHING the community said (I saw SO MUCH threads with great ideas for AST).
Like the event that began today said, this is the time when we differ from the point of view of SQEX and "raise our eyebrows at each other", but that's what'll make this game and both AST & WHM shine in their own, unique ways.
Really, from the bottom of my heart, I feel that this AST buff was just a remedy for something that needs surgery. I am spending ALL my little free time grinding the MSQ to acess Heavensward, and I hope that when I do get AST, it's completely unique. This is not a War of The Healers, this is a war of players who want the game content to be flawless, well worked, new, viable and fun, not re-skins with minor tweaks at gameplay. We ALL KNOW Square can do better than that. Yoshida saved a WHOLE GAME, why can't he save 2 jobs?
They ARE still THE raw healing force to be reckoned with.. so no it's not "matched" you STILL have to work harder vs a whm/sch it's just now it's not a teeth grinding chore, What exactly are you expecting, 900 potency cure 1s?
Again what are you expecting? a pure healer is just that PURE powerful healer, and WHM has not lost that. I'm pretty sure if you ask the 2 teams that beat A4 they will probably tell you they still will take WHM over AST.Quote:
The problem isn't with AST buffs, as they were necessary, nor the solution is with nerfing AST again. The solution I seek is a job rework (that I hopefully wait to come with 4.0) since maintaning the uniqueness of a "Pure healer" is quite flawed and difficult in a game that DEMANDS good balance to work.
Fevelle, you have absolutely no clue what you are talking about. WHM is still very clearly a better healer than AST is, actual practical experience shows this is the case.
Stow your theorycrafting. You have no idea what it's like boots on the ground. Being paired up with a WHM as an AST makes one feel like you're not needed for healing. Sad thing is, our DPS is pitiful, our buffs are unreliable, so it's pretty damn hard to feel good when you're sub healer to a WHM.
Now why would that be? Maybe because WHM simply heals more efficiently? Has more tools to enable stronger healing? Has more stamina due to superior MP regeneration? Can actually DPS?
AST isn't in as bad a place as it used to be, but it is NOT 1:1 with a WHM or SCH. WHM brings things to the table that AST does not, same with SCH. It's much easier to heal as a WHM or SCH than it is as AST. This has always been the case, it looks to remain the case, unfortunately.
AST isn't going to get a rework either. Sorry but since some of you aren't ASTs, you wouldn't know that there is a lore based reason we can't pick and choose our cards.
It simply won't be happening.
All of these threads remind me of the technically-clueless people who didn't understand that a 3,000 MHz processor with a 100 MHz bus is actually insanely worse than a 1,500 MHz processor with a 500 MHz bus...
"BUT DAT OEN HAZ MORE GIGURHUTRZ!!!!11!!!"
Just saying, but a smart AST in a party will switch to Diurnal if there's an SCH. So no, generally, an AST's shields will not override an SCH's shields, because an AST will be putting up regens instead.
What this does mean is that if I'm the AST in the party with a WHM, I won't feel like the shields I'm putting up (because I'm going Nocturnal with a WHM in the party) are completely useless.
I think this is the thing they're really freaking out about. Now they're actually sweating the fact that they might have to compete against the new guy on their skill, rather than raw potency superiority. Now, a skilled AST has a chance to be a serious raider, and might replace a button-mashing WHM who was secure in his role before because pre-buff ASTs just couldn't deliver the same healing capacity.
Wow, I'm having flashbacks to Tera and all of the literally insane people who played elins and saw absolutely nothing wrong with them having the best attack range in the game out of all races.
Sorry, but Game balance >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Your favorite class being more powerful
YES! Let's invent a whole bunch of stuff that no one asked for, then argue against it like they DID!Quote:
Don't fret my child, all you have to do you is cry a bit more they will se it fore sure , i am possitive by 3.1 you will get Aetherflow-like ability, 2-3 more accuracy ignoring DoTs and for the sake of it you will get your own personalised divine seal on top of synastry.
*ahem*
You Whine Mages can cry for it all you want, but they are NEVER going to give you a 30 second hallowed ground, deathflare, and access to all summoner and scholar pets at the same time!
Your move.
No, you really, REALLY can't...
And the fact that you cannot seem to understand this suggests that you're probably not very at WHM to begin with...
I mean, it would really solidify WHM's identity as the premier healer, wouldn't it? If not higher potency in the base healing kit, then lower Benediction CD to 3 minutes...!
I think I found the alternate account of this user when they hit their daily post limit.
I'd agree with you but the fact remains "they" are players who are still newish 60 on a single healing job, if that, and do not actually raid. They are still stuck in the 2.X mindset of healing and the fact these buffs have been spotlighted outshine the fact they have yet to explore the full potential of their own main.
Assize, 300 potency free heal AND aoe damage AND 10% mana restore? Yes, plz.
To further illustrate my point.
WHM has more than this. Cure 2 + tetra + assize.
You're welcome.