Originally Posted by
Fendred
From the overview of the class and what I've played of it so far, darkside goes down regularly and is supposed to go down regularly. We have abilities that consume darkside, and its in those moments that we'd want to get our MP back with siphon strike. Blood weapon is only useful during tank swaps, which is when the dark knight will have the opportunity to deactivate grit. The game is built around the WoW model for combat, and I can say from years of playing across games using this model that you'd never put down your tank stance when faced with a boss. Damage reduction cooldowns are supposed to be used to stop instant death from massive boss attacks, not extend the benefits of "grit" so you can regain MP off a single cooldown. Remember, you'd have to keep grit off for a full 15 seconds because grit dispels the effect of blood weapon when you reactivate it.