Jamison, doing leves IS normal gathering. You get to keep the items you can collect (with the exception of levequest items). Only difference is aspect.
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Jamison, doing leves IS normal gathering. You get to keep the items you can collect (with the exception of levequest items). Only difference is aspect.
Agree! I was hoping they'd keep the current leve system but reduce it's reset to 24 hours instead of 36, so I'd have something to do everyday instead of every day-and-a-half. Now I'll have something to do every 12 hours, that will barely last me 30 minutes, then nothing to do for another 11 hours and 30 minutes, though hopefully they're increasing the SP/XP yield of crafting so that if I choose to use those 11 hours to boost crafting, I'll feel like I've gotten somewhere after all that time instead of going "hmm, 2 ranks, whoopdeedoo". :D
Well if you're focusing on just regionals or just locals you're actually getting more leves than ever. Essentially you're getting 8 a day, every day. The plus being that there's no day where there happens to not be a reset at all, as there is with the current system. If you're on all the time and do them every reset then yes it'll seem like less but overall if you choose to focus it's more.
The plus of this system is freedom. Yes with the old system you got 16 leves/36 hours however you could only choose 8 for each type. With the new system you can put all of your leves into whatever you want, which is especially beneficial to those who focus on a single type. What if I don't feel like crafting that day? Those extra leves (12 leves/36 hour period) aren't wasted, I can choose to use them for more battle class leves.
Right 16 is greater than 12. Numerically there are fewer leves. However the point you completely glossed over is that you can use all 12 of those for regional OR local if you so choose. You can also choose to split them up as you like. Currently every 36 hours I can do 8 regional leves. With the new system, if I choose to focus, I can do 12 regional leves every 36 hours. So if I'm choosing to focus 12 > 8.
And don't forget, if you don't play on a leve day, this leves are gone. But with the 1.19 patch, you can choose to make the leves on another day without let them go away.
And the people that do 8 regional AND 8 local per reset get the shaft, which is perfectly acceptable to the player that just does 1 thing.
5 every 12 hours or 4 every 9 hours would be better for everyone.
Or just keep the 16 every 36 hrs and keep the accumulation part up to 99 leves...
You have to make sacrifices somewhere if you want to diversify. I'm not saying it's a perfect system but it hardly warrants the amount of complaining it's seeing. Often even if I split my efforts I would never use all 8 local leves because I would never be able to find that many in the range for the craft I'm leveling.
I like just like more variety of levequsts. I mean, killing monsters is fine and all, but... It'd be cool if there was more variation in what you had to do. Granted, I'm only in my 30s (started the game recently), so I don't know if you get cooler leves later.
which is exactly what i stated and you quoted. "it may seem like more if you do one class, but it is not." yes, you can do 12 leves for one class where you could only do 8 before, but you can only do 12 total as opposed to 16 before.
i did my 8 locals, 4 battle, and 4 gathering each reset. am i getting less or more? do i still get my 16 leves to do? no because you are getting less.
you are not adding diversity by saying by concentrating on one class you get more. diversify is adding more options. if you had 16 leves and you had to split them between at least disciples doh and either a dow/doh then you had more diversity beforehand. 2 is more diverse than one.
That's what I was getting at. At the moment I run to a city, pick up 3 battle leves and 3/4 crafting leves, do all of those, then run to the next city and repeat, for all 3 cities, untill I can't do anymore. This way both my battle AND crafting classes rank up. With the new system, it'd seem more beneficial to operate on a "Today I'll use all my leve's on battle, tomorrow I'll use it all on crafting" which although is a bit more focused, still means I'll be getting less SP per-rota than I am at the moment, since I'll be doing the same amount of battle leves (8), but 4 less crafting leves (From 12 to 8).
Though I guess they are revamping crafting and we're apparently going to be gaining more SP per item than we do now so grinding may make up for it, but then that means having to go out and get the materials which is such a bore :p
Well I've got nothing else to state so I'm done with this thread. I'll not just sit here and argue the same point over and over, I just don't have the patience for that today. I'm fine with the changes, it's not perfect but in my mind it's better than it is currently.
I'll just do what I normally do with patches that make major changes: Learn to live with those changes, and continue to enjoy the game.
Anyways, 1.19 is adding loads of other stuff too so I'm sure I can find something else to waste time with to replace the time I'd have used on those other 4 crafting leves :D
*jumps on Chocobo > runs through Mor Dhona throwing rocks at drakes*
The only thing that makes this better is the fact that if u dont do your leve's throughout the week and just collect 4 every reset you can just do them all at once as opposed to waiting. But if your like me and you like to do them everyday then its really not that great of an idea. I just really cant see someone collecting 99 leves lol.
I want 6 leves every 12 hours minimum. Prefer doing a variety of leves for sp than killing the same mob over and over or crafting that same item over and over. Leves are like mini objectvies to be completed and keep me interested. 4 Every 12 hours is not enough and to be frank 6 every 12 is not enough for me. I want more.
To me this change is a nerf to the hardcore players, I see it as 12 every 36 instead of 16 every 36.
Lol but what the hell, yoshi must be adding some other way to level up in 1.19 thats fun other than leves. im sure he wouldnt gives us lesss leves for no reason without adding something else to the game to make leveling up fun.
You go on holiday for two weeks.
You add an extra day to your holiday once you get home to recover from jetlag.
You use that entire day to catch up on the large amount of leves you missed.
You catch up with your LS friends that shot ahead of you whilst you weren't playing.
Thinking on it, it's a nice system to promote social playstyles rather than the more hardcore 'play for 12 hours a day, everyday' people. You can sit back, relax, do a few leves, then go and watch Thundercats for a bit without worrying about falling behind everyone else.
So yeah I'll miss my 4 extra leves, but I can see reason for why they're making this change. Besides, it mentioned in it somewhere that when we complete all our leves we can do some kind of repeat leve, if that can be done at a constant then theoretically i can do as many leves as I want to in a day, unless I'm not quite understanding the system right?
Missing 4 leves per 36 hours is the equivalent of missing one leve cycle per week right now. While I do miss the odd cycle due to trips away they don't average out at a rate of 1 per week. So I don't even see that as a benefit.
the good part is i do like the fact you can add up the leves over time til you get time to do them. i also like the fact the restriction between which kind of leves you must pick up is a nice change.
what i am not a fan of is they could have done these same changes with the 16 leves every 36 hours. it was extra work they put in which slowed down some other change they could be taking care of when it was not needed. i will miss doing those 4 extra leves per reset.
those 4 leves can come down to 8-10k in guild marks i could pick up.
If you are not playing casually there will be a time where you wont be doing Leves at all!~
I still think now is not the time to be investing much time in the game anyway. Everyone is applying the changes judging how the game is now =/ an incomplete free game with very little content.
I meant that in a merry way thinking about all the content we should have by the time they start charging and definitely not serious enough to make it seem like no one will be doing Leves at all. What I am expecting is something akin to FFXI, so much things do, so little time, minus the negative time sinks thats all.
I feel with all the content introduced to level up, for DoL, DoW and DoH it should be way better than doing Leves and going as planned by the Dev Team, Leves not being central to the game, but other more fun stuff. Next time, you might see yourself dividing your time to do different things for your DoH classes not even taking into account leves because there might be a better way to rank up who knows. That's all I meant.
And that's why I brought up my second statement: Everyone is judging what they like to do at the moment, playing with an unfinished game. You are free to judge however you like and want, I wont judge anything until they ask for my money, then I'll take into account everything; Leves refresh rate versus other content.
Now you get 8 battle/field leves and 8 local every 36h, after this change you get 4 free slots every 12h, but you are not forced at all to do either battle or craft or whatever you can invest them as you want.
Are you casual and only play hard on weekends? get all the "slots" of the week and burn them down on battle leves to level up your char, or use some on local leves to keep it even.
Are you a hardcore player who plays a lot each day? Use exp party with the added bonus to chains to level up your battle jobs and burn the "slots" as 12 local leves every 36h (that's actualy 4 more than before).
I don't see why ppl complain really. You would have problems if you want to level up DoL jobs as the same pace as a DoH job, since now you can do 8 leves of each kind per 36h, but if you are a hardcore player you have time to invest leveling them in the "proper way", aka get the hell out of the city and farm.
I'm pretty sure they mentioned 'rescaling' sp gains for gathering and crafting, I think.
I wonder how the SP chain is gonna work in battling anyways... if I hang around in western la noscea chaining loads of puks together in a constant slaughterous string am I gonna end up getting like, 1000 sp per Puk, or is there some limitation involved?
Either way it's gonna make levelling up my PUG alt a bit more fun to do.
This seems like an unfortunate change really. It just further institutionalizes the leve system. It is going to make high level crafting of no value and seems to me further hurt what little economy there is, since the demand for materials will drop, as a result of the leve's just giving you shards and mats.
Seems like a positive change for people who don't really want to play an MMO where the world is dependent on the players. Seems like another step towards making this a solo game where you can see other people walking around.
i'm sorry since when did farming get you guild marks? that was what i have stated multiple times this gets rid of the way i have been using leves. 8 local, 4 battle, 4 gathering.
of course you don't see why people are complaining. maybe if you open your eyes you could actually see something.
i'm sure you will love seeing the game dead mon-thurs and only having a population on the weekends. just discussing it yesterday in one of my ls's and we had 10+ say they would stop playing during the week now and get on during the weekend to only do leves.
yes, as i have stated i was glad to see them make those 2 changes(not restricted half crafting half battle, and the saving them when you miss time), but the same thing could have been done with the system in place and saved wasted development time. that change would have made you happy and me happy.
sacrificing is always acceptable when you are the one getting the benefit. in other words it is ok for you because you get the benefit so you can't see why others disagree.
ohhhhhh thank you for reminding me about the scrolls that give you an sp boost for 5k. that was nothing more than you throwing out some snark remark that makes you look intelligent when it has nothing to do with the question asked.
*turn the tune of Karma Chameleon*
Leve leveleveleveleveeeeee systeeeeeeem
You come and goooooo
you come and gooOOooo
If levelling were easy my rank would be at fifty
Want to be fiftyyyyy
So long to fiftyyyyyYYYYyy
Battle leves are already horrible SP unless you have guardian's aspect, I can't say I'll miss them.
because whether you like to believe it or not there's still quite a few people that come on during the week to only do their leves then sign out. they are active during the weekend only. we had at least 10 tell us in one ls that they would stop the weekday playing and start only doing leves on the weekends. if you do 40+ leves in a day what do you think the chances are you will do anything other than that and then log out?
i didn't make the claim. i relayed what has been said in the ls we were discussing the changes in.