Yeah seriously look what happened last time they pulled something out of the oven too early.. I can't wait for this patch, chocobos? Hell yeah.
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The next update looks great , i might be a bit weird when say this but i am most looking forward to going on an airship more than anything else.
Aside from VERY oddly missing items that NEED fixing before moving forward.... like LS functionality, a half decent seek/sea system for party's, and a actual loot system... patch looks amazing! And we're even getting some of the things slated for 1.20 like personal choco's :D ...
Only bad thing content wise will be dungeons cause of absence of seek/sea still as well as a loot system which are CORE functionality systems that shoulda been in before dungeons were even added >.< No idea why they are adding more of these if we don't even have these basic mmo features, makes no sense :S
Like i said it was very early on. it got switched to the menu very quickly.
If you check that letter (letter X) where he said all the tasks from the list will be implanted before end of summer, there is plenty of stuff not in 1.19 like jobs and jump that are speculated to be in 1.20 (at the earliest).
That explains why some people expected 1.20 before end of summer if Yoshida kept his promise written in bold (two times) to deliver these things before end of summer.
First day only or something? I was in the alpha as well and don't remember that. I only explored the city on the first day of testing though.
Great patch overall... course some people are just impatient and want everything right away, yeah, not gonna happen just sit and wait! for everyone else lets enjoy 1.18 until then.
I am so happy about personal chocobos. I was under the impression we were only going to get rentals to start. I hope we can actually get gear for them too. The rest of the patch looks fantastic.
though given the candor in that famitzu interview, I would not be wholly surprised if chocobo's were not pushed back to .19a Not that i want that to happen. its a distinct possibility though.
Either way it looks like the fun is about to be shipped in by the 18 wheeler full. cant wait.
you remember the old targeting system? the one that seemed to have a mind of its own?
Remember how densely packed camps use to be? and the crystals seeming to have the hit box of a lalafell? Yea standing infront of the crystal and trying to target the damned thing was fun for hours on end..
Things have improved since the crash test dummy days tough. I would be stupid not to admit that. Still i do hope that the menu interaction will stay along with the reimplementation of the direct targeting. On the same note i would hope that eventually dual interaction methods would spread out to most all objects we interact with. Chests, ???'s, those few stubborn doors that refuse to open automatically. Just talking about ease of use here.
So... the fact that they are adding choco rentals at the same time as introducing personal chocos tells me that the personal ones will either be extremely rare or very limited in use.
I'm excited for this patch, I can't wait. I'm especially looking forward to the chocobos, but more dungeon and beastmen content sits well with me. I'm also liking the sound of adjusting the DoL leveling curve, it's probably the least exciting part of the game right now and the eternity it takes to level doesn't help.
Sounds nice, another good step, but man this game wont be up to scratch till jan 2012 if they do everything listed in 1.19 then ADD FF JOBS!
I think I will play again on a consistant basis.
Fact of the matter to me is that I like the changes being made. The flaming anger has subsided a bit but I still dont play much because though I love the new battle direction(strategy is needed now) I dont particularly like any of the generic ass classes.
Let me rephrase that I all out hate all of the boring generic battle classes all what 5 of them.
When they bring in PLD WHM BLM RDM NIN THF SMN DRG WAR RNG MNK BLU DRK and especially my all time favorite SAMURAI , then I will play every free moment I have and wouldnt blink when they say "OK people time to ante up!"
i am in looooove with that list. it will literally make me play full time if we get at least 75% of the most important stuff on initial release day......but.... Q.Q sniff..... a whole nother month delay. 1.18 also got about a 3 week delay since it was delayed after its delay.
sad to see their initial release dates to overhaul the game will not be anywhere near as planned. PS3 release is looking like early 2012 to me.
the only thing that is literally keeping me from the game is the lack of stat importance. i was really hoping to come back this month.
I doubt they'll be rare, but can almost guarantee they'll be limited use. I say almost because I'm basing my judgement off of FFXI's chocobo system where the whistle to call them had an annoying cooldown timer. How long it was escapes me right now since it's been a while, but I'm sure someone here could elaborate on it.
FFXI's system really has no bearing on XIV, but it seems like something they'd do.
Holy hell in a hand basket!
This sounds promising.
now hopefully by 1.19 we will start getting information on jobs! love mount/airship. looking forward to some additional "endgame" content.
Ya I remember the whistle and actually commented on that useless thing a while back in another post, limiting us on using stuff like a chocobo mount is almost borderline insulting. It's too early to jump to conclusions but man, the little voice in my head is telling me not to get too excited. I can see this turning into anima v2.0
Another thing, why do they feel the need to limit the time on a rented chocobo? Is the guy that decides to sit on his choco for the rest of his game life harming anyone? It's more of a stupid annoyance than anything.
For the next six weeks I'll be hoping that this game brings us real mounted travel without cooldowns,fees,timers, and most of all headaches.
Don't get me wrong, I'm as happy as the next guy to at least get what we get, but ever since 2004 I've been hanging my head in my hands trying to figure out SEs backwards way of thinking.
Once this patch is released (and if chocobos make it in), one of the first few things I wanna do is: rent a chocobo and ride it around outside one of the cities! ^^
The Jobs thing is worrying me lol, I really want some more info on it..
If jobs turn out to just be advanced Classes directly linked to a class then meh..
I'm hoping its a system where most classes can use various Jobs that suite them and make the party stronger with only some sensible limitations.
(Ok yes i'm saying this as an archer who agrees bard would make sense for the class, but i don't want to be made into just a buffbot nuker, I want options, its the main redeeming feature of the class system..)
i can say this list of upcoming stuff is what i have been waiting on. i may not be completely happy on some of the stuff being introduced, but this list i can say by far the good outweighs the bad. really looking forward to this one. i hope after 1.19 i can stop it with the full time crafting status and actually go to enjoying battle again. looks good so far.
Yes they need to give us a FF jobs as main things to level not as some silly side-dish!
I think the battle system has gotten a lot better but when it comes to class-differentiation I think they all play pretty much the same still. FF jobs are fine-tuned to be different and to work together. That's 2 decades of fine tuning a RPG battle system. Classes don't hold a candle to real Jobs.
I think the mini chocobo in that image looks awesome. I hope Galkas get big fat ones to hold their weight =)
Yes, D&D classes are fine-tuned to be different. Have been since the 70's.Quote:
FF jobs are fine-tuned to be different and to work together.
Doesn't mean SE can't try to do something they can call their own, instead of blatantly using someone else's work in your own franchise, even to the point that the people think that they didn't copy anything at all.
So grindage all over again?Quote:
Yes they need to give us a FF jobs as main things to level not as some silly side-dish!
I wonder if this patch will be released on the one year anniversary of the game.
I think they might save Ishguard for first expansion or probably PS3 release. And if they are trying to do all those redesigns of the main maps and zones could take time away from Ishguard development. But who knows ;) just glad to see so much content coming now.
This is basically how I feel, I quit after the first month of the game. Just came back a couple weeks ago and while there have been some really nice improvements these are the same things I'm really hoping for and have heard little or nothing about unfortunately.
Specifically AH/Mail/Mog house, two of these were left out due to them wanting to crack down on RMT well I think we can all agree that I'd rather deal with some RMT issues then a under populated dying game. I'd settle for a improved Wards but why isnt even that on their to do list.
World redesign is a big thing for me that bugs me the copy pasted look and long winding paths in cities or in the shroud are annoying, the dungeon/caves all look the same. Where are the areas like Castle O or Gehlsba Outpost? Sorry but the Nanawa Mines and Cellars place just doesn't cut it!
Also the party search feature needs improving asap I'd love to see the one that someone had posted about being able to seek with different jobs it just makes too much sense and is something I always wanted in XI at the least it needs improving from what it currently is.
Still happy to see some positive changes coming dont get me wrong I've waited this long but it also shows how far this game still has to go theres plenty of potential there though.
^ I know in an interview they mentioned working on a personal space and they also mentioned mail system, but apprently their god awful coding is holding them back. Apprently lots of stuff was in place to stop RMT, but they ended up making such a mess with it that it hurt the players.
Dont expect any of those things anytime until next year at the earliest
1.19 + LS management + party system will do for me