Pretty sure Yoshi already stated Relic will be the strongest weapon eventually... The question however, is when.
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watch it cost a dozen Rowena's Token (Soldiery) and a dozen regular Rowena's Tokens to start the quest.
http://forum.square-enix.com/ffxiv/t...l=1#post986829
From that thread, Live Letter VI. But it's the reverse of what the other poster said. It's the same that some have said, that Coil weapons(and whatever future end game instance) will be the best.
Anyone personally hoping SE returns to "intermediate" challenges? Such as the next upgrade requires you to defeat the 6 extreme primals? Atma, Animus and Novus have all been "easy" content grind. Extreme primals would be a fair progression and echo back to the 2.0 days (defeat Titan HM).
I enjoy seeing people complain about the atma slot machine and the first response i see is "Oh so you want them to mail it to you?!". You can have a long process without placing it inside a gatcha ball in a slot machine. The step after the Atma is proof that they are capable of doing so. I dont want them to mail me my atma relic, but I want to have more control over its progression beyond "Complete fate, pray to RNG gods". I would gladly take a step by step being doing something 100 times over a trip to Relic Vegas.
Though the next step, I could guess they may just add a new sparkle to the weapon and change its name. Wouldnt surprise me in the least.
Based on the past "trials" for the relic upgrades, I can't really see them doing that. Relics seem to be meant as an alternative to the endgame weapons from coil for those that may not be able to clear it. Having that alternative also gated behind endgame content would be pretty counterproductive. Coil requires both a skilled player and a skilled group to assist you; relics ultimately just require time and gil and I would expect that trend to continue.
Hope is something like learn the history of the one god you choose in the beginning. How did he/she became so great. in order to learn the history you have to bring an item dropped by defeated extreme primals to scholar. something on the line of that.
I prefer doing 10.000 levequests than having to clear SCoB and extreme primals just for this.
JUST BRING IT!!!
In 2.0 turn 5 weapons were the same ilvl as zenith, ilvl 90. But Yoshi decided to buff the t5 weapons to ilvl 95 to give a bit extra for those clearing, at the time, the hardest content in the game, which continued with SCoB, 110 max relic, 115 coil HA weapon. So yes, he did say that but due to feedback, changed direction.
- Getting Novus requires more work and commitment than getting HA.
- 2.4 will probably be a month away from 2.38
- They will probably add a couple weeks worth of work to get it.
- coil will be unlocked, and Shiva could possibly drop i115 weaps anyway making HA obsolete by the time it's mass-adopted.
How so?
None of the relic quests involve thought, planning, coordination, a schedule, etc. They're done at your leisure ... which is the very definition of "casual".
Until you start seeing things like the relic quest-chain involving recent coil content pre-nerf, during the phase of gating and or where DF isn't available.. I just don't see how it's possible to view it any other way.
Eg, a player can jump ingame and work on their relic at any time that they please, for any duration of time. For content to be casual says nothing about its accessibility to time-constraint or whether or not people can finish it, JUST that anyone can work towards the goal.
SCOB is "not" casual. The reason it's not casual has nothing to do with "difficulty", yet rather due to the planning and coordination involved between players in setting up a team to tackle it. Difficulty is only related as a cause of such.
You haven't been paying attention if you think you're getting a stat upgrade in 2.38 to relics.
It's cosmetic, like atma, an ilvl boost only in name.
As it has been since the start, the stat boost leg won't occur until the next Coil is released.
Not to crap on your terrible chore of a quest line you undertook, but they DID tell you that your weapon would never be the best.
I still have yet to get atma relics on my favorite classes, and won't go into coil probably for ages past turn 4....
I want 1.0 style relic quests back, especially the leve aspect seeming they were actually a fun challenge, War and Blm leve's were especially good.
I've been taking a break on the monk animus books once I hit book 6 just to have a change of pace. I'm back to doing college work, so I don't have the time to grind things like I did before. If I just get it to animus level I'd probably consider myself done.
Ok, so you all can relax. I looked into my crystal ball and I have learned much.
1)It isn't spirtbonding your novus.
You all realize of course that to spiritbond a i110 weapon, the ONLY place to spiritbond it would be 2nd or 3rd coil right? What few rooms of trash in there would mean that you'd be in groups that would have forced wipes to just get the most out of it. "Oh wait guys, this is the 5th wave of trash, TIME TO WIPE!" It's been stated before, like in Mythflox for example, that the devs weren't happy with people butting out of Mythflox early just cause they got their fill of myth and didn't finish the zone.
2)It has little if nothing to do with 2nd or 3rd coil.
3rd coil will most likely have it's own weapons and weapon progression. The Zodiak weapons were a separate quest line from the start. At most they might have something to do with primals (the original quest for the first relic did) as far as 8 man content.
No.
The only consistent differentiation between hardcore and casual in terms of their various definitions is time invested. Casuals put far fewer hours into a game than a hardcore player does. Yoshida even stated that the relic grind was put into the game specifically to appease hardcore players asking for a challenge that lasts.
It's ridiculous to say that a grind taking upwards towards one hundred hours (many times the total completion time of many full length games) is casual. I have to confess I've never played angry birds, but you could probably beat all its stages ten times over in that time frame.
I'm currently using the UAT i110 weapon.
I've killed T9 9 times so far and not seen the BLM Staff drop.
If the relic update makes the relic better than HA weapons before I even get it, I'll be annoyed :P
They'll probably both be iLvl.115, but with comparably different stats. For example, DRG Relic has a chunk load of accuracy, while non-Relics typically have a chunk load of Determination. Both Liberator and High Allagan Spear work this way.
(After looking at the High Allagan Spear's stats, all I can say is DO WANT)
The next update will be a carry-over from Novus. For example if you have picked Crit+Det, your upgraded relic will still be Crit+Det type weapon.
And thus if 2.38 does bring it to at least IL115, it will indeed be better than HA, if you built your Novus optimally.
I would be ok with going back to more skill based challenges for relics rather then grinds similar to how relics were when the quest started. Where you had to beat all the hard mode primals which weren't exactly easy when the game came out.
Personally I much rather have a quest line that requires beating all 4 bosses in 2nd coil (beat each 2nd coil boss with relic quest active get 4 key items turn them in to go from novus to 115 relic) and less super grind stuff. If you are good at boss fights you can get done in an hour, but if you aren't as skilled it could take longer.
I still have yet to see the HA sword drop from T9 because all we get or books and axes.
It would be a bit silly to require players to beat the coil parts; if they are going to the coil anyway, they might as well just roll for their HA weapons there and drop their relics.
I hope they add in speciality bonuses such as choose one or another option IE: Increase Jump damage by 25% or Decrease jump CD by 10 sec, you get the idea?
I just wish they would get away from the grind mentality and change their stance on the relic upgrades. These weapons were very useful and casual-friendly so many people were expecting to fall back on them but as mentioned the time investment is incredibly not-casual. I wish they would design it to take X amount of time but limiting it in that completing a step would have you wait until weekly reset or something until you could get to the next step, rather than what we have now where it takes X amount of time but only if you can log on every day and have 1-2 hours to devote to it and if you can't play a few times a week your progress slows down considerably.
It would be nice to do more fights like how we had to do hydra/chimera/primals and maybe unique fights for each weapon that act as some sort of test for the job in question. Nothing crazy difficult but something that would take most players some practice to get down. Gating us based on how many steps we can do in a certain amount of time but making those steps much shorter would probably allow for stuff like this to be more viable and allow normal people that can't play every single day a better chance at making reasonable progress.
It also has the added benefit of making it so that when more upgrades get added down the line and they need to nerf the quest so people can catch up more quickly they just have to alter the wait time between steps.