Originally Posted by
Imapooonu
Let’s look at this a little more in depth.
I think we all know why it happens, but we don’t know why it was designed this way. Currently there is no way to level your chocobo outside of open world content. In addition, leveling your character through dungeons is most efficient. You can que with egi out, why not a chocobo? There’s really no need to further elaborate. You should be able to que for a dungeon with your chocobo summoned.
Again, I think we all know the intention behind the design, but also see the flaws in the design. You do realize that a mega potion, ether, and vitality potion for instance all share the same cool down right? Furthermore, their item description also states different times for said cool down, however if you use a mega potion for instance, they are all cooled down at the same intervals.
This is one example of cross cool downs that seem to be flawed in design.
Never said it was, not sure how you derived at this assumption. Implementing a 2vs2 or a dueling option would’ve been relevant. The one arena they provided is fun I’ll admit, but releasing one lackluster arena overall was a bad idea. Open world pvp for certain fates would’ve been easy to implement as well.
Overmelding non-meldable gear would come at a great cost. Also, over-melding only allows for two melds. In addition, the second overmeld practically has nil chances of success. Adding two strength materia to a piece of gear would hardly make anyone overpowered. You would probably go through 10-20 materias before achieving success to begin with. This would give relevance to materias outside of craftable gear and pvp gear as well.
Want your xyz chest piece to be close to BiS instead of the other xyz chest piece? Done…but at a huge cost…more than likely. RNG would not be on your side, not that I’m a huge fan of RNG, but this is a simple idea that could help add some horizontal progression that many want while dealing with a mechanic that won’t be going away anytime soon. In other words, easy to implement. I mean, we can’t even trade in our dl gear for seals ya know? This gives us something to do with it without making it overpowered.
These are things I would consider major flaws ie correctable design mistakes / gross design over looks / etc. I’m not saying they’re “game breaking”.