Here is the list of top 5 things FF14 is lacking sorely today.
5) Better writing.
4) Better writing.
3) Better writing.
2) Better writing.
1) Better writing.
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Here is the list of top 5 things FF14 is lacking sorely today.
5) Better writing.
4) Better writing.
3) Better writing.
2) Better writing.
1) Better writing.
Lacks a story skip mode for those that just want to skip the whole story.
Then they're asking for more (to you) "low-difficulty" content that's not as low-difficulty as the existing 'low-difficulty' content. So what?
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For my part, though it's far from all or even the most important: repeatable 20-to-35-minute instanced and DF-able content somewhere between Savage and Extremes in difficulty but less dependent on memorization, e.g., keyless "~M+" but ideally where players choose the challenges they want to add.
Or, job distinction and alt-friendliness (in terms of both characters, and more importantly if job distinction were allowed, jobs). Note here that fights would have to be redesigned to actually leverage those distinctions without just forcing X job for Y fight each time.
If we're going down the "According to you" argument: Considering we have people on the forum complaining dungeons are too hard perhaps it already exists and dungeons are now mid-difficulty.
Jokes aside I don't even agree with the original statement that difficulty between Story dungeons and EX doesn't exist because: normal raids, Floors 61+ of Pilgrims, Occult crescent CEs (yeah people can be carried through them but that's due to swarm size not mechanical difficulty) are already there. Would it be nice to have more? Sure. More is always good, but saying it doesn't exist is just wrong.
A lack is to not have enough, not necessary to have nothing. "There is no food." =/= "There is a lack of food." And look at what was said in the exact section you take issue with:
Quote:
Normal raids are pretty good but...
Normal Raids were already mentioned, and given that Pilgrim lacks rewards and CEs aren't even instances while all other examples were and OC was mentioned separately just below...Quote:
...the rewards aren't enough...
Like, why bother with the nitpick, especially when, as you said, "more is always good" and lacking / having a lack of something does not necessitate that there is outright none anyways, only not enough (which will be, in a video game, inherently subjective)???
I agree. They really need to hire world-class screenwriters and make impactful stories which are told like an epic movie. Also, they need to make characters move more realistic and beyond the emotes waving and stuff. It was fine 10 years ago but now it just feels lazy as hell.
Evergreen content
Meaningful set bonuses, gear stats or something that makes your character unique
More battle choices instead of a meta everyone follows
A way for every world to play content together