No at Level 20 after defeating ifrit you are a useful pawn with the echo and a bad understanding of how much freedom you could use it to get
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One thing I had sort of noticed, but was really hammered home when I voice-acted ARR for a friend who struggled with reading, is that a lot of NPCs have about 2 text boxes more than necessary. Don't get me wrong, I love additional dialogue, lore, worldbuilding and so on - but we're talking "you are not important to the story and it's taken you 5 full paragraphs to ask me to fetch something, and another 5 full paragraphs when I brought it back, because you're saying too many words".
I feel like you could leave the quests alone and just tighten up the dialogue, and you'd improve things a great deal just with that.
Most of the English voice actors never even met each other unless they went to a con or fanfest at the same time. Ever since Alisae and Alphinaud's VAs met and became friends, I noticed an improvement in their work. Colin, Alphinaud's VA, is even playing through XIV very slowly and voice acting the bits that were silent before. He and Bethan (Alisae's VA) graced us with a voiced Coils of Bahamut last year as a big event.
It's not just the dialog, it's the actual boxes too! I think this is one of the hidden artifacts of the PS3 era. The text boxes are the size they are because the game used to need to be playable at 720p, which meant the font would be larger and fill out a much bigger portion of the text box.
As a result, they needed 5 text boxes to fit 10 sentences. When they could have cut that in half simply by having the text box fit twice as many words in, if you were on a larger monitor.
So if they:
1. Reduced the amount of words needed to get the point across
2. Had a better scaling system that only spilled over to a second paragraph if it was actually needed based on your screen size
3. Moved the additional dialog as optional flavor text from the NPC
It'd clean things up a ton.
They've already trimmed ARR. And frankly it's Endwalker and DT that could use some fetch quest trimming at this point.
It's always kinda hilarious to me that people still parrot that ARR is a "slog" when the MSQ gameplay since Shadowbringers has only become more repetitive with even less gameplay that isn't just talking to NPCs and watching cutscenes. I guess the average XIV fan, raiders aside, hates having to play their video games instead of watching them.
This doesn't get any better in future expansions. Shadowbringers (to a lesser extent), Endwalker and Dawntrail ALL suffer from jarring whiplash of big event followed by mundane busywork, lack of sense of urgency when the MSQ should call for it, or repetitive exposition the player was already privy to before.
One thing I noticed is that after any major event in EW and DT, the NPCs quite literally tell you to take a break. They want you to STOP PLAYING THE GAME for at least an hour or two, hell even overnight, and mentally process what happened.
The emotional whiplash effect comes when you mainline the game in 16 hour marathons instead of nibbling at it in bite size chunks. When you pace yourself, slow down and follow the playtime pattern the game asks you to follow, the roller coaster turns into a much smoother and enjoyable ride. (This also applied to FFXVI's pacing problems.)
And also re-translate some of it while you're at it. I just did the "Occupational Hazards" quest again on my alt, and who the hell did that...
In the Japanese version, she's all business-like: None of this "Hail, friend!" nonsense, straight to "Mr./Mrs. Adventurer, could you check the researchers at the ruins south of here for me please?"Quote:
Originally Posted by Yoenne
The only subtle hint we get about her infatuation for Rolandaix is that she's purposefully avoiding naming him. It's only after Irielle (who's clearly onto her) tells us to specifically mention her younger brother being fine that she gets flustered. And she does so almost right away in the original, whereas in the current English version we first have a full text box telling us Buscarron would be devastated if something happened to one of his regular customers. Really? Buscarron would be devastated?!Quote:
Originally Posted by Yoenne
Also, again with this being overly friendly to someone she basically just met and only heard about being a good problem solver.
The end is particularly unnatural. In the original, she says "私は、おふたりとも心配していたんですっ。", so basically "I was worried about both of them...!", trailing off. Or, in full:Quote:
Originally Posted by Yoenne
Not even a hint of Buscarron having anything to do with it, either.Quote:
Originally Posted by Yoenne
There are points where I think it works, like the return to the Crystarium after Innocence's death in ShB. The meaningless errands are done at a point where it seems like the WoL, the First, and the Source you know are doomed—the atmosphere is tense, hopeless, and your inability to do anything to make progress helps that build. They tried similar things in EW and DT, and EW succeeded to a degree after the Final Days came to Radz-at-Han, but the other attempts I can single out (example: Tuliyollal after Zoraal and his killbots made their show of force) fell completely flat.