Those are just badly designed visuals, period. I claim no disabilities and would still benefit from them being tweaked.
It's exactly this sort of comment why I asked for a example. Just one. I get it. People have problems with the visuals; I'm not questioning that. But if, say,
I want to make a concrete suggestion (to SE), then I need a concrete example. And speaking as a developer, concrete examples and suggestions, even if they don't get at the actual, core issue, are still immensely helpful.
My current working theory is that SE, in moving away from orange puddles towards more "cinematic" encounters, has tried to make sure that animations make it blindingly obvious where the bad spots are... and, well, nailed the "blinding" more than the "obvious."