Originally Posted by
CidHeiral
They wouldn't and that's bad design on SE's part. I haven't done FT yet but if it's anything like BA/DRS they're not particularly difficult, they just require planning and coordination, doubly so because of the raise restrictions. If SE wanted a bunch of randoms to just yolo into FT and succeed then they should have made a normal mode you get dumped into from the zone with whoever and then a savage mode you can queue into with a premade, similar to what they did with DRS. That or drop the raise restrictions so people can prog more freely.
Unique objectives that require certain phantom jobs would have actually been a cool thing to do in the zone itself to break up the glorified hunt train, but when you put that in a dungeon where one person making a mistake potentially zones everyone out with no chance for recovery that's just asking for players to become toxic.