Crazy thought, but if you stopped giving them money, they might start to get the hint. But hey, that's considered a bad thing to suggest I guess.Quote:
what level of accountability SHOULD we hold them to? if any..
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Crazy thought, but if you stopped giving them money, they might start to get the hint. But hey, that's considered a bad thing to suggest I guess.Quote:
what level of accountability SHOULD we hold them to? if any..
What do they have to apologize for? It is not like they have delivered a bad game.
Could it be better? Sure, but so could absolutely everything else.
No, it is the most vocal complainers who owe the developers an apology for constantly complaining about everything.
Putting aside the simple fact that many major businesses now operate in a way where they're granted access to funding from sources other than consumers I believe quite a few posters have explained why they're reluctant to simply abandon the game altogether, myself included, almost each and every time it has been brought up by certain posters:
Which then leads into the subject of questioning the purpose of leaving feedback in the first place:
It's not SE's fault players are incapable of pacing themselves and each try to consume content faster than a child's birthday party at an all-you-can-eat-resturant. Stop and smell the rolanberries once in a while and maybe players won't run out of things to do in the game...
Well, guys, we should thank them, they finally fixed the house availability.
No;
The only REAL way to create change in a game is for enough people to become unsatisfied enough that it hurts a company financially. As in unsub and move on.
Sure, the game devs want you to enjoy their game, but they really only have whatever statistics they have to steer in the direction that results in the most players doing "a thing". Flawed or not, if a player keeps paying their sub, the devs don't really have any reason to course correct THAT much.
Listening and doing what people say to do on a place like this, full of us armchair game makers, is folly. For every person that wants X, someone else wants not X.
If you want to stay onboard and STILL hope to make change this late in the game's life, you know how they work: If you don't like a particular kind of content, just don't do it. If enough people don't do the thing, they'll stop making "the thing". And if enough keep doing/do more of "that other thing", SE will make more of "the other thing".
Yeah, people have to stop with this broken argument. Those people were already there during ShB, and most of the people that complain for EW content longevity were fine with ShB one. The same game in a previous iteration... it about how EW patch cycle looks bad compared to ShB patch cycle, not compared to anything else.