Originally Posted by
RyanCousland
Cover IS dependent on your teammates skill these are not mutually exclusive thereby making cover THE issue, and when you say "stick around" how exactly do you think that scenario plays out? is PLD doing damage or sacrifices damage for futile attempt to survive? or is the teammate using this opportunity to heal or do damage? how many opponents are there? if you havent played through these scenarios let alone thought about them then i can tell you it always ends with same results, and if what im inferring from your statement that the 20y is a time saver (to an extent) and the tether is 10y to maintain then yeah im aware of that, the running around part i mentioned was in reference to maintain that 10y connection, and my original point to your "remedy" was how does a 20y gap closer animation lock out weigh the time it takes for cover's effect to be useful/activate? (especially if your teammate has any Debuffs/DOTS on them)