That would be nice. It would give Ninja another piece of identity unique to it as a close range melee class, besides its use of ninjutsu.
Though at the same time, I'd prefer a saboteur Ninja over a party support Ninja, but hell, at least that's be something more than what we currently have with it.
That, and our poison positionals brought back as a stun and poison overtime technique that can be stacked, increasing the chance of paralysis interruption and damage dealt by poison, in addition to the timer on how long they last upon the enemy being reset every time you use them.
