Originally Posted by
UkcsAlias
The problem is, while the WHM can in theory dish out the most healing, but the game is balanced so the weakest healer can still do enough healing, this gives the WHM too much healing options. As a result of that restriction, damage becomes the primary measurement of players, which is obviously the weakest part of the WHM, as all that damage was exchanged for healing power. Healing power that becomes obsolete.
Healing requirements are often that low that oGCD healing is enough in most cases. Again a weak WHM aspect.
This just tells me that there simply is not enough damage going on to get the most out of healers to begin with.
Either the healing requirements need to increase (potentialy disrupting other roles too much), in such way that GCD healing becomes the default for all healer roles. Or damage has to be made consistent enough for all roles. Which due to the WHM's GCD nature is a hard part to adjust (yet a key aspect that defines the WHM playstyle - which you normaly dont want to adjust). I think lilies becoming oGCD is the easiest change they can do, but also the most dull change.
I think the better fix would be to make healers simply become more healing dependant in higher difficulty raids/dungeons. Their damage should at that point become mostly irrelevant (which is needed in order to prevent healers becoming judged by damage output). Healers should be healing, its their name. And that is what currently is simply not going on.
The only reason a healer cant go without damage is because solo quests demand damage.