Originally Posted by
ssunny2008
It´s still not about priorization or not. The fact is, that better range tools give you the advantage, that you don´t have to search for a better solution or the perfect timing. You´re able to move to your spot and use them, no matter if it´s mechanic based or just bad played. This makes the classes way more forgivable at any time without any real loss. Raids will always be like "playing mechanics against the timer". It will allow the player to play mechanics more safe without losing the race against the enrage. (And yes, not everyone is a 100% farmer and needs every second and equip-percentage to beat a boss.)
If anything, SE should design their raids better instead of giving us more QoL tools without any con. The game has become way too easy already and yeah, stuff like "uptime possible or not" based on stupid RNG is really poor implemented. It´s like having 1000 extra DPS to beat a boss or not, based on the game´s will. It´s just laughable to make the classes easy and claim "mechanics will be the challenge", when RNG is all what SE presents in the end of the day to fck up caster / melees in some way.